High Res with Tutorial here:
www.youtube.com/watch?v=twcM...
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
@dylanbrowne.bsky.social
Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film. http://imdb.com/name/nm2278940/ He / Him linktr.ee/dylanbrowne Opinions are soley my own and do not represent my employer's.
High Res with Tutorial here:
www.youtube.com/watch?v=twcM...
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
Check out my quick look at the brand new production quality depth of field method added to UE5-Main over the weekend for Cinematics, AccumulationDOF, I am so excited about this and it works so damn well!
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
Hence the production rendering focus, still faster than using the path tracer on these scenes and without having to deal with noise issues
01.02.2026 21:36 — 👍 1 🔁 0 💬 0 📌 0New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!!
And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts!
#UE5 #UnrealEngine #GameDev #VFX
Depends what your rendering what samples etc, its a straight multiplier, the grass shot there was about 1.2 mins a frame, the acifi shots were about 5 seconds a frame
01.02.2026 19:20 — 👍 0 🔁 0 💬 1 📌 0No, its not a post process method you enable the plugin and then when rendering with MRQ you can add it there , there's also an ik editor preview mode that can accumulate a preview result
01.02.2026 19:18 — 👍 2 🔁 0 💬 1 📌 0Depends on how many samples you give it, but those samples are a multiplyer on how many times a frame is renderered
01.02.2026 12:42 — 👍 1 🔁 0 💬 0 📌 0By its nature this technique is not feasible for realtime, its for production renderering
01.02.2026 12:41 — 👍 0 🔁 0 💬 2 📌 0New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!!
And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts!
#UE5 #UnrealEngine #GameDev #VFX
More agressive shot, this is feeling goood
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
before i tackle the enterprise c kit i wanted a small, cheap model kit to start practicing with and this was the cheapest haha
Model Kit era begins!
I cannot leave it alone haha, Photon volley much improved, all real-time
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
Certainly did!
30.01.2026 20:50 — 👍 0 🔁 0 💬 1 📌 0I just had to do a quick Photon volley test haha
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
My Akira Class is now complete (for now)
Extatic on how it turned out, definitley lots to improve on but leaving it here for now!
This ship really deserved more than it got! such a great design.
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
High Resolution here: www.youtube.com/watch?v=iKsl...
29.01.2026 10:16 — 👍 9 🔁 0 💬 0 📌 0My Akira Class is now complete (for now)
Extatic on how it turned out, definitley lots to improve on but leaving it here for now!
This ship really deserved more than it got! such a great design.
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance
Some initial tests of the Akira in Unreal, still got to do a final detailing pass, and model up the interior shuttle bay
#UnrealEngine #UE5 #StarTrek #SciFi
First pass of textures done!
#StarTrek #SubstancePainter #LookDev #Houdini #SciFi
A few more
#Houdini #StarTrek #SciFi #VFX
Akira Class almost finished the modelling stage! , just some smaller details to add and then onto UVs and Texturing!
#Houdini #StarTrek #SciFi #VFX
Couple more views :)
#Houdini #StarTrek #SciFi
Will be doing a small detail pass once everything is modelled up, before going into Substance.
#Houdini #StarTrek #SciFi
Today's progress on the Akira Class, really happy with it so far, on to nacells and such soon!
#Houdini #StarTrek #SciFi
I think this being a long weekend, i might actually finish the Akira , progress on the top saucer
24.01.2026 09:34 — 👍 7 🔁 0 💬 0 📌 0The best thing about continuing to build Trek ships is since its all procedurally moidelled in Houdini, Im slowly building up a great toolset to get them done fairly fast :)
24.01.2026 05:07 — 👍 10 🔁 2 💬 1 📌 0Lower Saucer coming together!
#StarTrek #SciFi #Houdini #VFX
That would be so fun, Trek game with film level assets, which is completley doable these days, my stuff all runs realtime
22.01.2026 06:39 — 👍 1 🔁 0 💬 0 📌 0Shader tests on the Akira Secondary Hull Piece, wanted to make sure it was all working before i model up the rest!
#UE5 #UnrealEngine #StarTrek #LookDev #Houdini #SciFi
Progress on the seconary(ish) hull of the Akira Class
20.01.2026 07:54 — 👍 6 🔁 0 💬 0 📌 0