Dylan Browne's Avatar

Dylan Browne

@dylanbrowne.bsky.social

Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film. http://imdb.com/name/nm2278940/ He / Him linktr.ee/dylanbrowne Opinions are soley my own and do not represent my employer's.

1,764 Followers  |  759 Following  |  798 Posts  |  Joined: 11.07.2023  |  1.9391

Latest posts by dylanbrowne.bsky.social on Bluesky

Unreal's New Production Quality Depth of Field | AccumulationDOF
YouTube video by Dylan Browne Unreal's New Production Quality Depth of Field | AccumulationDOF

High Res with Tutorial here:
www.youtube.com/watch?v=twcM...
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering

02.02.2026 07:26 — 👍 6    🔁 2    💬 0    📌 0
Video thumbnail

Check out my quick look at the brand new production quality depth of field method added to UE5-Main over the weekend for Cinematics, AccumulationDOF, I am so excited about this and it works so damn well!

#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering

02.02.2026 07:24 — 👍 12    🔁 3    💬 1    📌 0

Hence the production rendering focus, still faster than using the path tracer on these scenes and without having to deal with noise issues

01.02.2026 21:36 — 👍 1    🔁 0    💬 0    📌 0
Video thumbnail

New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!!
And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts!
#UE5 #UnrealEngine #GameDev #VFX

01.02.2026 08:09 — 👍 71    🔁 8    💬 5    📌 0

Depends what your rendering what samples etc, its a straight multiplier, the grass shot there was about 1.2 mins a frame, the acifi shots were about 5 seconds a frame

01.02.2026 19:20 — 👍 0    🔁 0    💬 1    📌 0

No, its not a post process method you enable the plugin and then when rendering with MRQ you can add it there , there's also an ik editor preview mode that can accumulate a preview result

01.02.2026 19:18 — 👍 2    🔁 0    💬 1    📌 0

Depends on how many samples you give it, but those samples are a multiplyer on how many times a frame is renderered

01.02.2026 12:42 — 👍 1    🔁 0    💬 0    📌 0

By its nature this technique is not feasible for realtime, its for production renderering

01.02.2026 12:41 — 👍 0    🔁 0    💬 2    📌 0
Video thumbnail

New in UE5-Main, AccumulationDOF, A close to physically accurate DOF implementation specifically for production renders!!
And damn it works far beyond what I expected, can focus THROUGH transparencies correctly! Into Reflections, no foreground artefacts!
#UE5 #UnrealEngine #GameDev #VFX

01.02.2026 08:09 — 👍 71    🔁 8    💬 5    📌 0
Video thumbnail

More agressive shot, this is feeling goood
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance

31.01.2026 07:35 — 👍 23    🔁 3    💬 3    📌 0
Post image

before i tackle the enterprise c kit i wanted a small, cheap model kit to start practicing with and this was the cheapest haha
Model Kit era begins!

31.01.2026 04:06 — 👍 6    🔁 0    💬 0    📌 0

I cannot leave it alone haha, Photon volley much improved, all real-time
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance

31.01.2026 02:33 — 👍 24    🔁 0    💬 2    📌 0

Certainly did!

30.01.2026 20:50 — 👍 0    🔁 0    💬 1    📌 0

I just had to do a quick Photon volley test haha
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance

30.01.2026 06:42 — 👍 122    🔁 34    💬 7    📌 0
Video thumbnail

My Akira Class is now complete (for now)
Extatic on how it turned out, definitley lots to improve on but leaving it here for now!
This ship really deserved more than it got! such a great design.
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance

29.01.2026 10:16 — 👍 163    🔁 35    💬 13    📌 3
Akira Class | High Resolution Unreal Engine Asset
YouTube video by Dylan Browne Akira Class | High Resolution Unreal Engine Asset

High Resolution here: www.youtube.com/watch?v=iKsl...

29.01.2026 10:16 — 👍 9    🔁 0    💬 0    📌 0
Video thumbnail

My Akira Class is now complete (for now)
Extatic on how it turned out, definitley lots to improve on but leaving it here for now!
This ship really deserved more than it got! such a great design.
#UE5 #StarTrek #SciFi #VFX #LooKDev #Houdini #Substance

29.01.2026 10:16 — 👍 163    🔁 35    💬 13    📌 3
Post image Post image Post image Post image

Some initial tests of the Akira in Unreal, still got to do a final detailing pass, and model up the interior shuttle bay
#UnrealEngine #UE5 #StarTrek #SciFi

28.01.2026 10:34 — 👍 33    🔁 2    💬 1    📌 0
Post image

First pass of textures done!
#StarTrek #SubstancePainter #LookDev #Houdini #SciFi

28.01.2026 07:37 — 👍 68    🔁 6    💬 2    📌 0
Post image Post image Post image

A few more
#Houdini #StarTrek #SciFi #VFX

26.01.2026 08:22 — 👍 3    🔁 0    💬 0    📌 0
Post image Post image Post image Post image

Akira Class almost finished the modelling stage! , just some smaller details to add and then onto UVs and Texturing!
#Houdini #StarTrek #SciFi #VFX

26.01.2026 08:22 — 👍 26    🔁 2    💬 1    📌 0
Post image Post image

Couple more views :)
#Houdini #StarTrek #SciFi

25.01.2026 05:50 — 👍 7    🔁 0    💬 0    📌 0
Post image Post image Post image Post image

Will be doing a small detail pass once everything is modelled up, before going into Substance.
#Houdini #StarTrek #SciFi

25.01.2026 05:50 — 👍 20    🔁 1    💬 2    📌 0
Post image Post image Post image Post image

Today's progress on the Akira Class, really happy with it so far, on to nacells and such soon!
#Houdini #StarTrek #SciFi

25.01.2026 05:50 — 👍 69    🔁 12    💬 2    📌 0
Post image Post image

I think this being a long weekend, i might actually finish the Akira , progress on the top saucer

24.01.2026 09:34 — 👍 7    🔁 0    💬 0    📌 0

The best thing about continuing to build Trek ships is since its all procedurally moidelled in Houdini, Im slowly building up a great toolset to get them done fairly fast :)

24.01.2026 05:07 — 👍 10    🔁 2    💬 1    📌 0
Post image Post image Post image Post image

Lower Saucer coming together!

#StarTrek #SciFi #Houdini #VFX

23.01.2026 07:08 — 👍 12    🔁 0    💬 0    📌 1

That would be so fun, Trek game with film level assets, which is completley doable these days, my stuff all runs realtime

22.01.2026 06:39 — 👍 1    🔁 0    💬 0    📌 0
Video thumbnail

Shader tests on the Akira Secondary Hull Piece, wanted to make sure it was all working before i model up the rest!
#UE5 #UnrealEngine #StarTrek #LookDev #Houdini #SciFi

22.01.2026 06:13 — 👍 18    🔁 1    💬 1    📌 0
Post image Post image Post image Post image

Progress on the seconary(ish) hull of the Akira Class

20.01.2026 07:54 — 👍 6    🔁 0    💬 0    📌 0

@dylanbrowne is following 20 prominent accounts