The main reason I didn't switch to Unity is the programming language. I want to learn C++ because it's more widely used in AAA game engines compared to other languages.
I found UE5 to be overwhelming. By creating the engine myself, I will gain a thorough understanding of every system involved.
07.08.2025 11:19 β π 0 π 0 π¬ 0 π 0
A bit of info on the "why" is in a recent Discord announcement (image attached).
Iβm not sure what the engine will evolve into. I can say it will 100% be a 3D game engine. My goal is to learn systems design and develop everything to a very professional standard, like I did with my FiveM project.
07.08.2025 11:16 β π 0 π 0 π¬ 0 π 0
I'm starting work on my own engine β Sunny Engine!
I've been learning C++ for a little bit and have started work on some of the backend systems, like the logging system (engine log example in 2nd picture)
Join the Discord server where I post more! dsc.osaya.dev
#gamedev #programming #gaming
06.08.2025 19:08 β π 10 π 5 π¬ 1 π 0
I'm starting work on my own engine β Sunny Engine!
I've been learning C++ for a little bit and have started work on some of the backend systems, like the logging system (engine log example in 2nd picture)
Join the Discord server where I post more! dsc.osaya.dev
#gamedev #programming #gaming
06.08.2025 19:08 β π 10 π 5 π¬ 1 π 0
Maybe worth trying motion capture via phone and Unreal Engine π
05.08.2025 10:12 β π 1 π 0 π¬ 0 π 0
Spent some time working on an internal studio website. It has been finished and is in use. If you want a better look than he small image, check out the Discord server (in bio)
Main features:
- Auth system
- Tools directory
- Docs (role-based)
- Dev support/issue posts
#programming #webdev #gamedev
05.08.2025 10:03 β π 9 π 4 π¬ 0 π 0
Spent some time working on an internal studio website. It has been finished and is in use. If you want a better look than he small image, check out the Discord server (in bio)
Main features:
- Auth system
- Tools directory
- Docs (role-based)
- Dev support/issue posts
#programming #webdev #gamedev
05.08.2025 10:03 β π 9 π 4 π¬ 0 π 0
04.07.2025 18:06 β π 1 π 0 π¬ 0 π 0
In a way, I accidentally made another movement mechanic. If you sprint jump and then mantle/ledge grab, you can get to higher places.
03.06.2025 17:29 β π 0 π 0 π¬ 0 π 0
Back to cooking! The mantle system is working!
#UnrealEngine #UE #gamedev #programming
03.06.2025 17:28 β π 7 π 2 π¬ 1 π 0
Back to cooking! The mantle system is working!
#UnrealEngine #UE #gamedev #programming
03.06.2025 17:28 β π 7 π 2 π¬ 1 π 0
Not the worst ad you can get
02.04.2025 10:05 β π 0 π 0 π¬ 0 π 0
Working on a mantling system. Got all the traces and checks done! Probably going to first person for now, so fortunately no animations to make yet.
#UnrealEngine #UE #gamedev #programming
(Do these ## actually work? Let's find out)
29.03.2025 18:18 β π 6 π 3 π¬ 0 π 0
Working on a mantling system. Got all the traces and checks done! Probably going to first person for now, so fortunately no animations to make yet.
#UnrealEngine #UE #gamedev #programming
(Do these ## actually work? Let's find out)
29.03.2025 18:18 β π 6 π 3 π¬ 0 π 0
Laptop?
21.03.2025 19:36 β π 0 π 0 π¬ 1 π 0
Should've probably put #UnrealEngine #UE and what not, not sure if it works with replies...
21.03.2025 19:34 β π 1 π 0 π¬ 0 π 0
* More line traces. Offsets for trace starts are based on player height and constant spacing.
* Climbable tags working. If an object isn't climbable the line is going to appear
Going to start working on more ray casts to determine where the player should be placed. Might move to 1st person tbh...
21.03.2025 19:31 β π 1 π 0 π¬ 1 π 0
We're cooking something good!
26.01.2025 13:49 β π 0 π 0 π¬ 0 π 0
This would be a cool way of transitioning LODs. Would probably cost a lot but would look sick
13.01.2025 16:19 β π 1 π 0 π¬ 0 π 0
Over in Latvia, hope there's a spot for me π
13.01.2025 16:16 β π 1 π 0 π¬ 0 π 0
Feel free to add me!
03.01.2025 19:44 β π 1 π 0 π¬ 1 π 0
Feel free to add me, from Latvia!
03.01.2025 19:12 β π 1 π 0 π¬ 1 π 0
Feel free to add me π
03.01.2025 19:08 β π 1 π 0 π¬ 1 π 0
π
26.12.2024 13:32 β π 0 π 0 π¬ 0 π 0
Image showing the "Allow new messages from" Bluesky popup now set to "Everyone" instead of "Users I follow"
We apologize for the confusion; our DMs were off for people we don't follow, which is the default setting on Bluesky. You can now reach out to us!
23.11.2024 11:01 β π 3 π 1 π¬ 0 π 0
It's remarkable how quickly this platform is expanding! None of the previous Twitter alternatives have matched Bluesky's success in terms of user growth. Does anyone know why?
18.11.2024 08:26 β π 0 π 0 π¬ 0 π 0
Why so?
16.11.2024 22:32 β π 0 π 0 π¬ 1 π 0
Not sure if this will get me in the algorithm or something, but if you want to add me to any game dev related starter packs, feel free!
16.11.2024 22:28 β π 0 π 0 π¬ 0 π 0
Why Animal Well's home-brewed engine was integral to its success
How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.
ποΈ The key to Animal Well's success? It's a secret. Well, secrets. The game is built on multiple layers of encoded clues that players are still in the process of deciphering
Creator Billy Basso gives us insight into the "deeper layers" of the game's puzzles
16.11.2024 22:01 β π 56 π 10 π¬ 0 π 3
Indie Developer/Director @ Polygon Treehouse (Mythwrecked & RΓΆki) β’ BAFTA Breakthrough 2021 β’ BAFTA Games & The Game Awards nominee β’ 2 x BAFTA Juror β’ Industry speaker & mentor β’ He/him
Dundee (Scotland)
https://www.polygon-treehouse.com/
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
itβs me
https://youtube.com/@any_austin
Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'.
Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix
Become a Runner in Bungieβs new sci-fi PvP extraction shooter coming to PlayStation 5, Xbox Series X|S, and PC. ESRB: Rating Pending
Indie game studio, working on its first title: Sorting Center.π¦π€
My name is Nadia Kim. An artist who loves to draw/paint! Please do not reupload, edit or sell my art! Thank you!
Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Speed up your content with our next-generation CDN, Edge Storage, and Optimization Services. We're making the internet hop faster!
Unreal Engine is the worldβs most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
awawawaw >///< you made the silly kitty blushhhhhh bweeh!!
(they-y thingy, supposedly ;3)
My GTA 6 posts are satire
https://l7y.ca https://l7y.media
Im @Lucas7yoshi and @Lucas7yoshi_RS and @LucasIsPersonal on twitter
For rockstar stuff, follow @rockstar.l7y.media
Official Rockstar Games technical support on BlueSky.
Also check out the Rockstar Support website for help and answers.
Content Creator, Game Reviewer & News Curator | Writing for
RockstarINTEL | Contact: synthpotatobusiness@gmail.com
youtube.com/@synthpotato
Just a guy that loves gaming and sometimes datamining
Game Dev
Senior AI Programmer at Rockstar North
RDR2. GTAVI
Opinions are my own
Just a guy who is way too excited for #GTA6 and wants to talk about it | Staff at GTABase, GTASixInfo & GTAFocal