Rad dithering breakdown / interactive learning experience
visualrambling.space/dithering-pa...
@nexii.bsky.social
Web Dev, Game Dev, London based
Rad dithering breakdown / interactive learning experience
visualrambling.space/dithering-pa...
Lol same, I used to regularly cleanup SVGs from tools ๐
15.10.2025 01:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah honestly so many insane features, css nesting like I'm writing sass natively, css cascade layers that massively simplicity selectors, css grids that make page layout so much fun. The tools are neat but they lack the soul of art direction that writing with grids allows
11.10.2025 18:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There are probably a lot of resources and parallels that could be learned from that
14.09.2025 19:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Not that different from a vtuber at this point
14.09.2025 19:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You're spa'lright
23.08.2025 14:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Katie "Incremental" Lang?
20.07.2025 03:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ooh! If you don't mind please do, at least for me it helps to replay the talk in my head and make notes ๐
11.07.2025 14:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Also I would like to recommend AGAINST staying up all night anxiously to leave to catch a 4am train. I ran on coffee, excitement and more coffee. I'm now heading back home to bluescreen crash ๐ซก
11.07.2025 11:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Was also great to go to socialise at the National Videogame Museum, as someone who is really into game dev hehe
11.07.2025 11:00 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Socialising is hard for me, a double whammy of 'I'm as introverted as you can get' and have some auditory issues with noisy places.
So tried to break the ice by walking up to groups, starting chats with people standing by their own, and each time was so worth it and met different kinds of people.
Summoning Up Old Tricks: Remarking Final Fantasy 9 in the Browser by @joehart.bsky.social โ really great talk about mixing 3d on pre-rendered BGs, implementing a character in three.js and also especially reverse engineering assets which reminds me of my dsp-ratios.com where I RE'd the recipes/data
11.07.2025 10:33 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Intro to WWW for very senior programmers by @whitep4nth3r.com โ such a fun talk!! A lot of nostalgia. History of web dev of 1995, where web was brand new and html 2.0 was released with the <img> tag
11.07.2025 10:33 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Unwrapping Web Design by @ichimnetz.com โ really nifty, about breaking down usual max-width page containers with css grids for really interesting page layouts.
Take little work and the benefits are awesome. I'd have loved some more why's and how's to expand on it. Like whitespace, energy of a page
@olu.online 's talk on building betters webs which I felt inspired by towards more creative and connected webs and will actually affect the direction I take on my projects going forward. I'd really liked to have slides or notes or video to recapture the talk tho.
11.07.2025 10:33 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Had a great day from start to end at @frontendnorth.bsky.social #FrontEndNorth!
From @bell.bz's starting talk on genuinely important soft skills. During the break met a group of young software engineers where we talked about the morning talks and I put that talk into context of my own experiences
Had a wonderful day at @frontendnorth.bsky.social. Thanks a lot for having me.
If you're interested in the slides to my talk, you can find them here:
ichimnetz.com/slides/unwra...
#FrontEndNorth
Win a ticket to @frontendnorth.bsky.social (10 July in Sheffield)!
Simply share this post and tell us why you need to attend. We'll draw the winner on 23 June.
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Shouldn't context menus be in the top layer tho?
29.03.2025 13:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ah yeah there was a really cool quote from a book review article that really gets to me:
fortelabs.com/blog/how-emo....
Yeah haptic can get pretty wild. If you record the bumps as you slide a finger across a bumpy surface, you can replay the frequencies on a flat glass surface as you slide your finger and feel the same bumps even though it's flat.
03.01.2025 18:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0When I began making money off of streaming, I had a lot of emotions that I needed to parse through. It didn't feel right to be "taking people's hard earned money just to talk to them" or "profiting off the attention economy".
I think I have a more nuanced understanding of those emotions now.
I got so caught up with work things that I forgot to share my #blogvent day 18 post!
In this one, I talk about being funny ๐ (not funny lookin', just funny)
cassidoo.co/post/i-am-fu...
That + trying to look up who wrote this well written code with good explanations from several years ago and then facepalming
19.12.2024 08:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0A gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. ๐
Inverse kinematics, Bรฉzier functions, Kalman filters, soft bodies, and much more.
If you are a game developer, this is a game-changer!
๐
github.com/zalo/MathUti...
Just a little reminder if you want to find UK based narrative gamedev folks. I have a starter pack here.
Still had space l, so feel free to recommend folks including yourself.
go.bsky.app/8TjHuEN
Yeah but have you actually ever tried that? I couldn't really get it to work or it's not particularly easy or intuitive
08.12.2024 10:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Hmm the espruino puck could be coded with deep sleeps that wake on interrupt iirc?
07.12.2024 19:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I've been miscounting tho recently. Three columns of two lines are harder to miscount than three vertical lines.
07.12.2024 13:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0That's the lawsofux.com/aesthetic-us... in action. Not necessarily a good thing mind you, but it could help focus on content.
The specific ligature shown by Heydon does way more harm than good tho. There are much better ligatures out there.