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stan

@stanoddly.itch.io

stan, oddly

7 Followers  |  25 Following  |  23 Posts  |  Joined: 10.05.2024  |  1.7766

Latest posts by stanoddly.itch.io on Bluesky

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a cartoon character is holding a bunch of money and the words shut up and are above him ALT: a cartoon character is holding a bunch of money and the words shut up and are above him

steam when?

01.11.2025 05:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well keep in mind that minecraft is a moddable game in the first place. No need to decompile to make a solid mod. Thatโ€™s the best approach.

30.10.2025 05:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I guess itโ€™s a nice achievement, but I keep wondering whatโ€™s the real value. I mean itโ€™s 2025, implementing a software renderer sounds like having rather impractical fun.

22.10.2025 04:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool.
#gamedev

29.05.2025 19:58 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now.
#learning #gamedev

28.05.2025 18:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a cartoon character is holding a bunch of money and the words shut up and take are above him ALT: a cartoon character is holding a bunch of money and the words shut up and take are above him
21.05.2025 20:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Let's say that deferred renderer doesn't work as expected...
#gamedev #learning

21.05.2025 17:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3.
#gamedev #sdl

18.05.2025 17:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Chatbots just love captain obvious comments.

03.05.2025 17:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™ve been looking forwardโ€ฆ for a while already ๐Ÿ˜…

11.02.2025 19:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thatโ€™s fair, this is not known or confirmed.

21.12.2024 04:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You somehow conveniently excluded how SBI employee harassed the SBI detected author over twitter, got locked for that and was fired from SBI recently.

20.12.2024 05:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Electronic Arts Electronic Arts, inspiring a global community of players to explore new ways to play every day - Electronic Arts

They do open source things from time to time actually. They employ decent people too.

github.com/electronicarts

09.12.2024 15:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s not about being original, is it?

โ€œOK maybe this is a hot take, but I am now CONVINCED that 90% of game marketing is simply having a memetic game idea (ie, contagious, unique, remarkable) that people see a gif for 5 seconds and it just HAS THAT MAGIC.โ€

07.12.2024 12:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

or stride, or <insert your favorite engine>

06.12.2024 22:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Developer Ad Network with AI-powered Contextual Targeting EthicalAds is an ad network for software developers that takes privacy seriously. We use powerful contextual targeting to match ads with the right audience, powered by AI.

Thank you! The web looked truly terrible with the ads.

Have you heard about this: www.ethicalads.io

01.12.2024 05:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You get updates about starred projects on your GitHub news feed like their new releases. Also, itโ€™s trivial to find them in GitHub apps (mobile, desktop).

27.11.2024 04:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This one is a bit different because itโ€™s compiling shaders into existing โ€œstandardsโ€.

23.11.2024 11:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

enshitification will happen here too at some point. It seems to be a natural process.

21.11.2024 15:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It looks really cool how the environment interacts with the character. Did you decide to go with the pixel art esthetics?

17.11.2024 17:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If you want to go UI-less it's neat. How do you plan to show different controls (if they mean to be configurable) and gamepads?

07.11.2024 07:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

a good example of how to over-engineer a simple thing

06.11.2024 18:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Shouldnโ€™t the sword be a bit more dark in darker areas? Otherwise looks great!

05.11.2024 05:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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