Currently itβs just rotation+scale. But I need rewrite this with shader for walls. Itβs a huge problem for isometric world π«£
17.08.2025 18:17 β π 1 π 0 π¬ 0 π 0@bravin.games.bsky.social
Solo Game Developer, working on Masterplan Tycoon. Out on Steam, GOG and EGS! π·ββοΈ Masterplan Tycoon: https://store.steampowered.com/app/1644500/Masterplan_Tycoon/?utm_source=bsky_bg
Currently itβs just rotation+scale. But I need rewrite this with shader for walls. Itβs a huge problem for isometric world π«£
17.08.2025 18:17 β π 1 π 0 π¬ 0 π 0I think synced version more solid)
17.08.2025 16:22 β π 1 π 0 π¬ 1 π 0First approach to shadows. So far it's just rotation and scale, but it doesn't work with walls. So the next step is shader)
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About a week of work and here is my first iteration of lighting! As usual, I couldn't fully understand the vectors, but with the skills of selecting numbers and God's help, something worked out! π #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
27.07.2025 10:31 β π 33 π 5 π¬ 0 π 0DC-28
Invented a way to multi-layer animation using only 2 sprites. I thought I'd spend a week on it, but it was done in half a day π
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I've put together my progress over the last year) It looks pretty good) Considering that I'm making a game with my own engine, I can say that I'm pleased with myself)
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Now I have a bunch of secret agents. You are not supposed to know who they are π
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My engine now supports child GameObjects! Uuuuueeeeeee β°
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Tycoons aren't easy to make. Spent two days on this situation π
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Upgraded the location generator. Now I have a street, a sidewalk, an alley, and most importantly - a parking lot! Have you ever worked in an office without a parking lot? I do!
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Improved my tooling a bit this week π
Now I have my own Sprite Packer π
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Typical office job. Deciding whose workplace this is, cast fireballs at each other. Who are you for?
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I fixed some rendering issues but got the map from Diablo π
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Now I can draw lines in my engine and I will display all debug information on the screen! π There are collisions and pathfinding for now. What else to add? π€
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This is my team!
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11 month of development. 2 huge pivots. 1 changed engine and version 0.1 is done π₯³ It seems like isometric games are a black hole of nuance π€ͺ
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Amazing) thank you)
20.01.2025 10:17 β π 0 π 0 π¬ 0 π 0What kind of profiler is this?)
19.01.2025 18:27 β π 0 π 0 π¬ 1 π 0Orwell moment... And this is not a bad idea - Dystopian Tycoon game. Meh, next time
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Looks like I was off by a couple of degrees π
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Here's a #Unity game prototype I started last weekend that asks a simple question.
What if you could play as the Yeti from SkiFree?
Destroy cabins for resources, devour skiers for sustenance to survive the night and reclaim your mountain.
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Phew π
I have a basic pipeline for building rooms ready! I still need to solve the problems with the order of building cells and pathfinding, but these are problems for the another-day-me π
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Restored and configured the animation pipeline. And also added a system of "orders" for NPCs. Let's see how viable it is...
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It turns out that selecting isometric tiles is not the most trivial task) But it seems, for the most part, I did it)
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Got inspired by the previous prototype. Threw out 2/3 of the gameplay code and made this)
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Itβs me)
25.10.2024 19:09 β π 0 π 0 π¬ 0 π 0I think this is strategic game like Stacklands but with more automatisation possibilities)
21.10.2024 03:32 β π 0 π 0 π¬ 0 π 0Added the ability to "stick" to cards. Now you can add "diseases" to heroes. It can't be removed. Either by timer - or by card - medicine π
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