Anton Bravin's Avatar

Anton Bravin

@bravin.games.bsky.social

Solo Game Developer, working on Masterplan Tycoon. Out on Steam, GOG and EGS! πŸ‘·β€β™‚οΈ Masterplan Tycoon: https://store.steampowered.com/app/1644500/Masterplan_Tycoon/?utm_source=bsky_bg

241 Followers  |  45 Following  |  27 Posts  |  Joined: 20.10.2024  |  1.7448

Latest posts by bravin.games on Bluesky

Currently it’s just rotation+scale. But I need rewrite this with shader for walls. It’s a huge problem for isometric world 🫣

17.08.2025 18:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think synced version more solid)

17.08.2025 16:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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First approach to shadows. So far it's just rotation and scale, but it doesn't work with walls. So the next step is shader)

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

16.08.2025 19:23 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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About a week of work and here is my first iteration of lighting! As usual, I couldn't fully understand the vectors, but with the skills of selecting numbers and God's help, something worked out! πŸ˜… #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

27.07.2025 10:31 β€” πŸ‘ 33    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
DC-28

DC-28

Invented a way to multi-layer animation using only 2 sprites. I thought I'd spend a week on it, but it was done in half a day πŸ™ƒ

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric #godot

21.06.2025 18:22 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've put together my progress over the last year) It looks pretty good) Considering that I'm making a game with my own engine, I can say that I'm pleased with myself)

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

17.05.2025 18:59 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Now I have a bunch of secret agents. You are not supposed to know who they are 😎

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

26.04.2025 15:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My engine now supports child GameObjects! Uuuuueeeeeee ➰

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

26.04.2025 15:19 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Tycoons aren't easy to make. Spent two days on this situation πŸ˜…

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

20.04.2025 02:06 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Upgraded the location generator. Now I have a street, a sidewalk, an alley, and most importantly - a parking lot! Have you ever worked in an office without a parking lot? I do!

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

12.04.2025 19:23 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Improved my tooling a bit this week πŸ˜… Now I have my own Sprite Packer 😎

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

29.03.2025 17:21 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Typical office job. Deciding whose workplace this is, cast fireballs at each other. Who are you for?

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

15.03.2025 19:23 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I fixed some rendering issues but got the map from Diablo πŸ™ƒ

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

08.03.2025 17:22 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Now I can draw lines in my engine and I will display all debug information on the screen! πŸš€ There are collisions and pathfinding for now. What else to add? πŸ€”

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

22.02.2025 18:23 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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This is my team!

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric

15.02.2025 17:21 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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11 month of development. 2 huge pivots. 1 changed engine and version 0.1 is done πŸ₯³ It seems like isometric games are a black hole of nuance πŸ€ͺ

#gamedev #solodev #screenshotsaturday #monogame #isometric

08.02.2025 18:22 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Amazing) thank you)

20.01.2025 10:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What kind of profiler is this?)

19.01.2025 18:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Orwell moment... And this is not a bad idea - Dystopian Tycoon game. Meh, next time

#gamedev #indiedev #screenshotsaturday #monogame

11.01.2025 19:53 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Looks like I was off by a couple of degrees πŸ˜…

#gamedev #indiedev #screenshotsaturday #godotengine

29.12.2024 08:17 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Here's a #Unity game prototype I started last weekend that asks a simple question.

What if you could play as the Yeti from SkiFree?

Destroy cabins for resources, devour skiers for sustenance to survive the night and reclaim your mountain.

#gamedev #skifree #yetifree

17.12.2024 17:11 β€” πŸ‘ 616    πŸ” 174    πŸ’¬ 23    πŸ“Œ 19
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Phew πŸ˜… I have a basic pipeline for building rooms ready! I still need to solve the problems with the order of building cells and pathfinding, but these are problems for the another-day-me 😎

#gamedev #indiedev #screenshotsaturday #godotengine

30.11.2024 19:59 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Restored and configured the animation pipeline. And also added a system of "orders" for NPCs. Let's see how viable it is...

#gamedev #indiedev #screenshotsaturday

16.11.2024 21:00 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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It turns out that selecting isometric tiles is not the most trivial task) But it seems, for the most part, I did it)

#gamedev #indiedev #screenshotsaturday #isometric #godotengine

09.11.2024 19:31 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Got inspired by the previous prototype. Threw out 2/3 of the gameplay code and made this)

#gamedev #indiedev #screenshotsaturday #isometric #godotengine

02.11.2024 19:36 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

It’s me)

25.10.2024 19:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think this is strategic game like Stacklands but with more automatisation possibilities)

21.10.2024 03:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added the ability to "stick" to cards. Now you can add "diseases" to heroes. It can't be removed. Either by timer - or by card - medicine πŸ’Š

#gamedev #indiedev #godot #screenshotsaturday not #stacklands #solodev

20.10.2024 18:36 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

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