Alexandre Binninger | The Graphics Frog's Avatar

Alexandre Binninger | The Graphics Frog

@thegraphicsfrog.bsky.social

๐Ÿ“ƒ Ph.D. student in Computer Graphics. โœ๏ธ Geometry, Mathematics, GenAI, Video Games. โค๏ธ Calisthenics, Mandarin Chinese, Philosophy. I'm a ๐Ÿธ living in ๐Ÿ‡จ๐Ÿ‡ญ.

39 Followers  |  26 Following  |  20 Posts  |  Joined: 11.11.2024  |  1.6628

Latest posts by thegraphicsfrog.bsky.social on Bluesky

Thank you! Really appreciate it ๐Ÿ˜„

08.05.2025 14:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization TetWeave is a novel isosurface representation that jointly optimizes a tetrahedral grid and directional distances for gradient-based mesh processing like multi-view 3D reconstruction. It dynamically b...

๐Ÿ”ฅ Want to try it?

๐Ÿ›œ Project page: alexandrebinninger.com/TetWeave/
๐Ÿ’ป Code:ย github.com/AlexandreBin...
๐Ÿ“„ Full paper:ย arxiv.org/abs/2505.04590
(9/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ› ๏ธ TetWeave can be used in many applications:
โœ… Mesh compression
โœ… Geometric texture generation
โœ… Photogrammetry
(8/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ† Results? TetWeave guaranteesย watertight, manifold, and intersection-freeย meshes, and outperforms FlexiCubes and DMTet inย memory efficiencyย andย mesh quality. (7/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ‘๏ธ Because we compute the grid on the fly, the point cloud can be located anywhere! We develop a resampling strategy that allocates more points where they matter most (like highly detailed regions) based on rendering error or customizable approaches. (6/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐ŸŽ›๏ธ We introduce a notion of directional signed distance, encoded as spherical harmonics on each grid vertex. This allows precise vertex placement and sharper details! (5/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ’ก TetWeave solves this by dynamically constructing the grid viaย Delaunay triangulation! Our representation simply consists of a point cloud with an SDF value. To reconstruct a target mesh from images, we jointly optimize the grid and the signed distance at each point.
(4/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ” Methods like DMTet or FlexiCubes jointly optimize the implicit representation and the grid structure from which the final mesh is extracted. However, they rely on grids with fixed topology, which leads to memory inefficiency and poor scaling. (3/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿค” Meshes are ubiquitous in computer graphics. However, their fixed topology and the difficulty of recovering from a bad state make them a poor choice for gradient-based optimization pipelines, such as 3D reconstruction. (2/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ”ท๐Ÿฆ€ TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization is accepted to #SIGGRAPH2025 (TOG).

Done in collaboration with @rubenwiersma.nl, Philipp Herholz, and Olga Sorkine-Hornung.

But why a new shape representation? (1/9)

08.05.2025 06:19 โ€” ๐Ÿ‘ 47    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
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Is this art of AI failure?๐Ÿค”

20.03.2025 07:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I remember playing this game! Such a great one!!

01.01.2025 22:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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That's so cool and creative!

20.11.2024 08:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For me itโ€™s somewhat in the middle of afternoon, so I tend to cherish this time slot to go to gym :D

19.11.2024 10:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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PorcelAIn!

Will AI be able to create porcelAIn pieces of artwork? ๐Ÿ˜‰ At least it'd make a good AI company name

17.11.2024 17:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Inspired by Clairen from Rivals of Aether II, I generated this futuristic black cat with SD-ฯ€XL.

It turned out to look a bit evil, so I tried with a dog and... yeah, it feels different.

Which one would you choose to side with?

13.11.2024 19:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What did this cat see on its laptop to look so shocked?

12.11.2024 07:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Really beautiful! Is it done by hand? ๐Ÿ˜ฏ

11.11.2024 22:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - AlexandreBinninger/SD-piXL: Repository for SD-ฯ€XL: Generating Low-Resolution Quantized Imagery via Score Distillation (SIGGRAPH Asia 2024) Repository for SD-ฯ€XL: Generating Low-Resolution Quantized Imagery via Score Distillation (SIGGRAPH Asia 2024) - AlexandreBinninger/SD-piXL

SD-ฯ€XL is available here: github.com/AlexandreBin...

11.11.2024 22:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A few images made with my latest project, SD-ฯ€XL. All with a limited amount of colors!

11.11.2024 22:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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