Thank you! Really appreciate it ๐
08.05.2025 14:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@thegraphicsfrog.bsky.social
๐ Ph.D. student in Computer Graphics. โ๏ธ Geometry, Mathematics, GenAI, Video Games. โค๏ธ Calisthenics, Mandarin Chinese, Philosophy. I'm a ๐ธ living in ๐จ๐ญ.
Thank you! Really appreciate it ๐
08.05.2025 14:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐ฅ Want to try it?
๐ Project page: alexandrebinninger.com/TetWeave/
๐ป Code:ย github.com/AlexandreBin...
๐ Full paper:ย arxiv.org/abs/2505.04590
(9/9)
๐ ๏ธ TetWeave can be used in many applications:
โ
Mesh compression
โ
Geometric texture generation
โ
Photogrammetry
(8/9)
๐ Results? TetWeave guaranteesย watertight, manifold, and intersection-freeย meshes, and outperforms FlexiCubes and DMTet inย memory efficiencyย andย mesh quality. (7/9)
08.05.2025 06:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0๐๏ธ Because we compute the grid on the fly, the point cloud can be located anywhere! We develop a resampling strategy that allocates more points where they matter most (like highly detailed regions) based on rendering error or customizable approaches. (6/9)
08.05.2025 06:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐๏ธ We introduce a notion of directional signed distance, encoded as spherical harmonics on each grid vertex. This allows precise vertex placement and sharper details! (5/9)
08.05.2025 06:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0๐ก TetWeave solves this by dynamically constructing the grid viaย Delaunay triangulation! Our representation simply consists of a point cloud with an SDF value. To reconstruct a target mesh from images, we jointly optimize the grid and the signed distance at each point.
(4/9)
๐ Methods like DMTet or FlexiCubes jointly optimize the implicit representation and the grid structure from which the final mesh is extracted. However, they rely on grids with fixed topology, which leads to memory inefficiency and poor scaling. (3/9)
08.05.2025 06:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0๐ค Meshes are ubiquitous in computer graphics. However, their fixed topology and the difficulty of recovering from a bad state make them a poor choice for gradient-based optimization pipelines, such as 3D reconstruction. (2/9)
08.05.2025 06:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐ท๐ฆ TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization is accepted to #SIGGRAPH2025 (TOG).
Done in collaboration with @rubenwiersma.nl, Philipp Herholz, and Olga Sorkine-Hornung.
But why a new shape representation? (1/9)
Is this art of AI failure?๐ค
20.03.2025 07:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I remember playing this game! Such a great one!!
01.01.2025 22:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0That's so cool and creative!
20.11.2024 08:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0For me itโs somewhat in the middle of afternoon, so I tend to cherish this time slot to go to gym :D
19.11.2024 10:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0PorcelAIn!
Will AI be able to create porcelAIn pieces of artwork? ๐ At least it'd make a good AI company name
Inspired by Clairen from Rivals of Aether II, I generated this futuristic black cat with SD-ฯXL.
It turned out to look a bit evil, so I tried with a dog and... yeah, it feels different.
Which one would you choose to side with?
What did this cat see on its laptop to look so shocked?
12.11.2024 07:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Really beautiful! Is it done by hand? ๐ฏ
11.11.2024 22:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0SD-ฯXL is available here: github.com/AlexandreBin...
11.11.2024 22:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A few images made with my latest project, SD-ฯXL. All with a limited amount of colors!
11.11.2024 22:10 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0