this generation is cooked
canβt even fry their dang eggsβ¦
@gabrieloc.bsky.social
graphics/3d/programming/gamedev
this generation is cooked
canβt even fry their dang eggsβ¦
Btw: I don't dismiss the research and people verifying hypotheses. But what annoys me the most is: a) confidence, arrogance, and dismissal of art (whether of making fun gameplay, or beautiful assets) and effort. b) Pure bullshit. Holtz or Altman promised a "full holodeck" by the end of 2024. Oops.
06.04.2025 20:19 β π 33 π 2 π¬ 2 π 0I've begun developing a system for my UI which uses a spring-mass model to ensure elements never overlap in screen-space, while shadowing world-space bodies #gamedev
24.04.2025 02:03 β π 8 π 1 π¬ 0 π 0Someone really went above and beyond with the "Extrasolar planets in fiction" page. Each planet here has its own circular hitbox!
18.04.2025 18:37 β π 0 π 0 π¬ 0 π 0QA'ing a release
12.04.2025 02:49 β π 1 π 0 π¬ 0 π 0my lobes are tingling thinking about that much gold pressed latinum
09.04.2025 16:36 β π 1 π 0 π¬ 0 π 0in essence, the camera orbits in scene space and the simulated universe translates and scales around a fixed point
#gamedev #indiedev
infinite detail with new reference frame architecture in which each body's transform is local to a larger body, enabling extremely precise values over massive distances
#gamedev #indiedev
I needed a function for checking if a box intersected a circle. I could write unit tests for 3 lines of code, but it's usually way simpler to verify this kind of logic with a shader even though the function in question isn't strictly used in shaders.
#gamedev #shaders
275 new near-Earth objects were designated in March 2025, taking the total number of known objects to more than 38 000!
Find the latest asteroid news and a fun little quiz in the April newsletter from ESA's Near-Earth Object Coordination Centre: neo.ssa.esa.int/-/latest-new...
making some progress on the updated translation/scaling system in which the camera orbits a fixed point and the universe moves and scales around it #gamedev
01.04.2025 12:46 β π 6 π 1 π¬ 0 π 0And yet he was the only one spared getting turned into a pig by cerce
31.03.2025 03:37 β π 1 π 0 π¬ 0 π 0what a freak he could've simply put wax in his ears like the rest of the crew yet chose to goon
31.03.2025 02:27 β π 2 π 0 π¬ 1 π 0S1E1 Encounter at Farpoint is one of the best TNG eps ever made but theres an immediate drop-off in quality and concept until ~S4 or so
28.03.2025 21:31 β π 1 π 0 π¬ 0 π 0The upper leg of a gundam kit for a project I did last year #blender #b3d
28.03.2025 21:18 β π 4 π 0 π¬ 0 π 0TIL about semantic magic numbers en.wikipedia.org/wiki/Magic_n...
0D15EA5E - "Zero Disease", a successful boot code used by Nintendo
0xDEADBEEF - "Dead Beef" for uninitialized memory in embedded systems
0XB16B00B6/0x0B00B135 - Used by Microsoft for various user-id constants
πNew tapes and postcards just dropped!!!!π
New Coral set featuring some of my favorite little reef guys
[ #nightmarket #merch #stationary ]
I built a small visualizer for debugging a concept I've been struggled to wrap my head around - a data structure that enables a recursive hierarchy of reference frames for an infinitely deep 2D space. This will enable a lossless amount of detail at leach level
#gamedev
wow, now that is a cool article, I'll check it out
LLMs would be hilarious in these contexts. "You're right, there are 2 protons in a hydrogen atom!"
I think Dyson spheres resonate because in comparison to ZPE there's a clear path towards how they'd work today (ie lots of solar panels in orbit). But yes the logistics fall apart at scale.
Something I see often in SF is controlled fusion reactors in space (mini stars) which feel more feasible
Gaia spacecraft in space in front of the Milky Way galaxy
Today we say goodbye to ESAβs Milky Way-mapper Gaia! The Gaia spacecraft has completed its sky-scanning and will be switched off this morning.
27.03.2025 06:08 β π 536 π 123 π¬ 32 π 61it's firmly in the fantasy realm for sure, but do you think it's dumb from a logistics point of view, or an efficiency one? do you think we can do better than fusion reactions?
27.03.2025 15:07 β π 0 π 0 π¬ 1 π 0Learned about MoirΓ© patterns the other day. They describe the interference effect you see when complex shapes overlap, and resemble the patterns that can commonly emerge from aliasing artifacts in graphics.
Nice to learn there's a formal name for this phenomenon
en.wikipedia.org/wiki/Moir%C3...
sweet! they get converted into looping videos now which is better than jpeg stills 6 months ago
27.02.2025 16:21 β π 0 π 0 π¬ 0 π 0are gifs supported here yet?
27.02.2025 16:20 β π 2 π 0 π¬ 1 π 0a table of world space coordinate system handedness and up axes across various digital creation software and game engines. Notably, Unity and Unreal are both left handed, but the vast majority are right handed. Additionally, Unreal is the only one that is left handed Z up
here, have a coordinate system chart~
13.11.2024 10:38 β π 1835 π 311 π¬ 76 π 36I hope he found peace in his final days in the colonies
06.11.2024 20:37 β π 1 π 0 π¬ 1 π 0here's what 1 sample looks like though during gameplay, it's still pretty noisy but tolerable especially during gameplay when the scattering is influenced by time. plus, it looks kind of cool
06.11.2024 20:34 β π 2 π 0 π¬ 1 π 0I'm exploring blurring strategies, my current approach of resampling with a noise-based scatter seems to work really well during gameplay, but you can see the illusion when the game is paused. here's 1 sample, 10 samples, and 100 samples
06.11.2024 20:32 β π 5 π 1 π¬ 1 π 0Very interesting! thanks for sharing
06.11.2024 20:19 β π 1 π 0 π¬ 1 π 0