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./gabrieloc

@gabrieloc.bsky.social

graphics/3d/programming/gamedev

60 Followers  |  110 Following  |  28 Posts  |  Joined: 27.09.2023  |  2.3364

Latest posts by gabrieloc.bsky.social on Bluesky

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this generation is cooked
can’t even fry their dang eggs…

05.05.2025 23:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Btw: I don't dismiss the research and people verifying hypotheses. But what annoys me the most is: a) confidence, arrogance, and dismissal of art (whether of making fun gameplay, or beautiful assets) and effort. b) Pure bullshit. Holtz or Altman promised a "full holodeck" by the end of 2024. Oops.

06.04.2025 20:19 β€” πŸ‘ 33    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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I've begun developing a system for my UI which uses a spring-mass model to ensure elements never overlap in screen-space, while shadowing world-space bodies #gamedev

24.04.2025 02:03 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Someone really went above and beyond with the "Extrasolar planets in fiction" page. Each planet here has its own circular hitbox!

18.04.2025 18:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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QA'ing a release

12.04.2025 02:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

my lobes are tingling thinking about that much gold pressed latinum

09.04.2025 16:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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in essence, the camera orbits in scene space and the simulated universe translates and scales around a fixed point
#gamedev #indiedev

07.04.2025 22:47 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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infinite detail with new reference frame architecture in which each body's transform is local to a larger body, enabling extremely precise values over massive distances
#gamedev #indiedev

07.04.2025 22:39 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I needed a function for checking if a box intersected a circle. I could write unit tests for 3 lines of code, but it's usually way simpler to verify this kind of logic with a shader even though the function in question isn't strictly used in shaders.
#gamedev #shaders

04.04.2025 02:22 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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275 new near-Earth objects were designated in March 2025, taking the total number of known objects to more than 38 000!

Find the latest asteroid news and a fun little quiz in the April newsletter from ESA's Near-Earth Object Coordination Centre: neo.ssa.esa.int/-/latest-new...

02.04.2025 13:29 β€” πŸ‘ 65    πŸ” 17    πŸ’¬ 1    πŸ“Œ 1
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making some progress on the updated translation/scaling system in which the camera orbits a fixed point and the universe moves and scales around it #gamedev

01.04.2025 12:46 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

And yet he was the only one spared getting turned into a pig by cerce

31.03.2025 03:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

what a freak he could've simply put wax in his ears like the rest of the crew yet chose to goon

31.03.2025 02:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

S1E1 Encounter at Farpoint is one of the best TNG eps ever made but theres an immediate drop-off in quality and concept until ~S4 or so

28.03.2025 21:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The upper leg of a gundam kit for a project I did last year #blender #b3d

28.03.2025 21:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Magic number (programming) - Wikipedia

TIL about semantic magic numbers en.wikipedia.org/wiki/Magic_n...

0D15EA5E - "Zero Disease", a successful boot code used by Nintendo
0xDEADBEEF - "Dead Beef" for uninitialized memory in embedded systems
0XB16B00B6/0x0B00B135 - Used by Microsoft for various user-id constants

28.03.2025 20:33 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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🌟New tapes and postcards just dropped!!!!🌟
New Coral set featuring some of my favorite little reef guys

[ #nightmarket #merch #stationary ]

27.03.2025 19:46 β€” πŸ‘ 1174    πŸ” 295    πŸ’¬ 20    πŸ“Œ 0
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I built a small visualizer for debugging a concept I've been struggled to wrap my head around - a data structure that enables a recursive hierarchy of reference frames for an infinitely deep 2D space. This will enable a lossless amount of detail at leach level
#gamedev

27.03.2025 17:36 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

wow, now that is a cool article, I'll check it out

LLMs would be hilarious in these contexts. "You're right, there are 2 protons in a hydrogen atom!"

27.03.2025 17:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think Dyson spheres resonate because in comparison to ZPE there's a clear path towards how they'd work today (ie lots of solar panels in orbit). But yes the logistics fall apart at scale.

Something I see often in SF is controlled fusion reactors in space (mini stars) which feel more feasible

27.03.2025 16:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Gaia spacecraft in space in front of the Milky Way galaxy

Gaia spacecraft in space in front of the Milky Way galaxy

Today we say goodbye to ESA’s Milky Way-mapper Gaia! The Gaia spacecraft has completed its sky-scanning and will be switched off this morning.

27.03.2025 06:08 β€” πŸ‘ 536    πŸ” 123    πŸ’¬ 32    πŸ“Œ 61

it's firmly in the fantasy realm for sure, but do you think it's dumb from a logistics point of view, or an efficiency one? do you think we can do better than fusion reactions?

27.03.2025 15:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Learned about MoirΓ© patterns the other day. They describe the interference effect you see when complex shapes overlap, and resemble the patterns that can commonly emerge from aliasing artifacts in graphics.

Nice to learn there's a formal name for this phenomenon

en.wikipedia.org/wiki/Moir%C3...

08.03.2025 22:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

sweet! they get converted into looping videos now which is better than jpeg stills 6 months ago

27.02.2025 16:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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are gifs supported here yet?

27.02.2025 16:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
a table of world space coordinate system handedness and up axes across various digital creation software and game engines. Notably, Unity and Unreal are both left handed, but the vast majority are right handed. Additionally, Unreal is the only one that is left handed Z up

a table of world space coordinate system handedness and up axes across various digital creation software and game engines. Notably, Unity and Unreal are both left handed, but the vast majority are right handed. Additionally, Unreal is the only one that is left handed Z up

here, have a coordinate system chart~

13.11.2024 10:38 β€” πŸ‘ 1835    πŸ” 311    πŸ’¬ 76    πŸ“Œ 36

I hope he found peace in his final days in the colonies

06.11.2024 20:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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here's what 1 sample looks like though during gameplay, it's still pretty noisy but tolerable especially during gameplay when the scattering is influenced by time. plus, it looks kind of cool

06.11.2024 20:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm exploring blurring strategies, my current approach of resampling with a noise-based scatter seems to work really well during gameplay, but you can see the illusion when the game is paused. here's 1 sample, 10 samples, and 100 samples

06.11.2024 20:32 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Very interesting! thanks for sharing

06.11.2024 20:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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