Wet Paper main menu
Wet Paper is out!
An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!
Play in browser or download: encelo.itch.io/wet-paper
www.youtube.com/watch?v=jvhK...
#gamedev #indiegames #opensource #cpp
03.07.2025 19:24 — 👍 11 🔁 4 💬 0 📌 0
AppCfg EnvVars
A cross-platform 2D game engine. Contribute to nCine/nCine development by creating an account on GitHub.
I’ve added support for a bunch of environment variables that you can set to override any run-time value in your AppConfiguration.
Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.
github.com/nCine/nCine/...
#nCine #GameDev #OpenSource
18.06.2025 19:14 — 👍 9 🔁 2 💬 0 📌 0
Leapfrog Probing for Hashmaps.
ncTracer, a multi-threaded CPU path tracer.
Me presenting with the nCine t-shirt.
Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
08.06.2025 10:37 — 👍 11 🔁 3 💬 0 📌 0
Leapfrog Probing for Hashmaps.
ncTracer, a multi-threaded CPU path tracer.
Me presenting with the nCine t-shirt.
Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
08.06.2025 10:36 — 👍 13 🔁 3 💬 0 📌 0
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.
noelberry.ca/posts/making...
19.05.2025 17:26 — 👍 1053 🔁 239 💬 46 📌 13
My framework as well was initially inspired by XNA. 😉
24.05.2025 20:02 — 👍 1 🔁 0 💬 0 📌 0
We aren't many left writing our own tech, best of luck with your search!
24.05.2025 19:01 — 👍 2 🔁 0 💬 1 📌 0
Nice article! I can really appreciate your point of view, being an engine and rendering programmer in the industry who has always worked with custom technologies. 😉
Since 2011 I've been working on the nCine, my open source cross-platform 2D game framework. 💪
ncine.github.io
20.05.2025 15:11 — 👍 4 🔁 0 💬 0 📌 0
Getting Started with C++ CLion
A cross-platform 2D game engine. Contribute to nCine/nCine development by creating an account on GitHub.
Now that the @jetbrains.com CLion IDE is free for non-commercial use, there aren't any excuses left not to try it with the nCine game framework. 👌
github.com/nCine/nCine/...
12.05.2025 12:46 — 👍 3 🔁 0 💬 0 📌 0
Next up is @encelo.github.io , Rendering Engineer that helped shipping titles like Starfield, Battlefield and many others. Angelo will be sharing his experience developing nCine, an open source game framework.
devgames.org/en/
16.04.2025 15:51 — 👍 1 🔁 1 💬 0 📌 0
More than 20 years of Linux in my case... 20 just with Arch. 😅
23.02.2025 18:22 — 👍 0 🔁 0 💬 1 📌 0
There was no meme back then, Arch wasn't trendy at all. 😂
23.02.2025 18:11 — 👍 0 🔁 0 💬 1 📌 0
wvstreams 4.0 breaks wvdial 1.54 / Pacman & Package Upgrade Issues / Arch Linux Forums
My first thread on the #ArchLinux forum, exactly 20 years ago.
Still using it every day. ❤️
bbs.archlinux.org/viewtopic.ph...
23.02.2025 13:09 — 👍 7 🔁 1 💬 1 📌 0
After many years without a change, an update to the nCine readme file was long overdue.
It should now be both nicer and clearer. What do you think?
#gamedev #indiedev #opensource #floss
github.com/nCine/nCine/...
14.02.2025 18:10 — 👍 11 🔁 1 💬 0 📌 0
1,000 followers
I reached one thousand followers on Bluesky! 🦋
14.02.2025 11:12 — 👍 3 🔁 0 💬 0 📌 0
A screenshot of Papel Mojado, a game made with the nCine.
Our game from the Global Game Jam 2025, made with the help of @cominu.bsky.social and the power of the nCine! 💪
globalgamejam.org/games/2025/p...
28.01.2025 00:24 — 👍 6 🔁 1 💬 0 📌 0
At the Global Game Jam 2025 in Granada, making a game with @cominu.bsky.social using the nCine, which is also a sponsor!
25.01.2025 15:37 — 👍 5 🔁 0 💬 0 📌 0
A green and white coffee mug with the nCine logo.
Yesterday was just another hard day of #nCine development, but sipping coffee from this special mug can help.
#gamedev #indiedev #opensource
21.01.2025 08:54 — 👍 12 🔁 3 💬 0 📌 0
For sure one of my favourite modern demoscene productions. ❤️
21.01.2025 08:36 — 👍 11 🔁 2 💬 0 📌 0
In a user scenario the framework was crashing because the sorting was too unbalanced. 🥲
18.01.2025 14:04 — 👍 0 🔁 0 💬 0 📌 0
Yes, LuaCATS definitions and the slightly different (sigh 🥲) LDoc documentation might really change things if you have a Lua API.
16.01.2025 14:48 — 👍 1 🔁 0 💬 0 📌 0
Just implemented introsort to handle quicksort corner cases and ensure smoother, more robust sorting of commands in nCine render queues! 🚀 #gamedev #cpp #rendering
16.01.2025 01:17 — 👍 8 🔁 0 💬 1 📌 0
nCine Dev Update 21 | encelo.github.io
Updates from December 2023 to December 2024
I’ve just published the 21st nCine development update, covering progress throughout 2024. Highlights include OpenAL EFX effects and filters, Lua Language Server support, and new features to make writing games in Lua even better! 🥳
#gamedev #indiedev #opensource
encelo.github.io/2025-01-14-n...
15.01.2025 22:25 — 👍 10 🔁 4 💬 1 📌 0
A nice, and violent, game from an Italian indie developer, check it out!
14.01.2025 21:14 — 👍 3 🔁 0 💬 0 📌 0
Io ce l'ho già cartaceo dal day one. 🥳
10.01.2025 20:52 — 👍 1 🔁 0 💬 1 📌 0
Thanks, Gabriel! ☺️
10.01.2025 18:02 — 👍 0 🔁 0 💬 0 📌 0
YouTube video by nCine
The new Lua development workflow with the nCine
I’ve just published a video showcasing the new Lua development workflow with VS Code for nCine, my cross-platform, open-source 2D game framework.
The updated workflow includes autocomplete, type checking, full API documentation, and debugger support. #gamedev
🎥 www.youtube.com/watch?v=vyXq...
10.01.2025 14:22 — 👍 10 🔁 0 💬 0 📌 1
From the gameenginedevs community on Reddit
Explore this post and more from the gameenginedevs community
My Reddit thread about the latest nCine development is gaining some traction and contains some interesting thoughts and reflections: www.reddit.com/r/gameengine...
#gamedev #ncine
09.01.2025 17:46 — 👍 9 🔁 2 💬 0 📌 0
AMIGA ROM Kernel Reference Manual - AmigaDOS
Another nice book for my library. 👌
#commodore #amiga #amigaos
08.01.2025 13:46 — 👍 3 🔁 0 💬 1 📌 0
your friendly neighborhood roguelike conference since 2015. https://roguelike.club + https://www.youtube.com/@roguelikecelebration
Senior AI Programmer at @deck13interactive.bsky.social
Indie game developer (like that movie) running Upfall Studios. Maker of Quest of Dungeons, Vizati and other weird games.
https://www.david-amador.com
https://www.upfallstudios.com
📍Portugal
🔭 La Física me dejó mal y me metí a desarrollar videojuegos (me dejó peor)
🦄 Ex-programmer of PlatonicGames
📱 Mobile Gamedev Programmer at Keplerians.
🐛 No hitter de Hollow Knight.
트와이스 🎵 씨스타 ❤️
🎮 Comunidad hispana de #gamedev, un espacio para profesionales, estudiantes y hobbistas por igual. 🎮
---
Apúntate a #MermeladaJam4 aquí: https://itch.io/jam/mermelada-jam-4
Únete al grupo de Telegram: https://t.me/spaingamedevs
Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
💧🎮 Guadalindie 🎮💧 | Southern Spain Indie Games Fair | Organized by @malagajam.bsky.social & @fycma | 16-17th May 2025 | Logo by @daruma_studio
https://guadalindie.com/en/
Valve coder. Currently working on Steam Deck.
Italian Artist and Solo Game Dev cooking spaghetti code 🍝
Working on some stuff
https://linktr.ee/RichardOz
Game/VR/AR developer. Runs Binary Charm Ltd. He/him.
Interested in story-driven games and narrative design.
Current project: Particular Reality - https://www.particular-reality.com (devlog: particularreality.substack.com)
A digital showcase for terribly amazing indie games. Unlike anything you’ve seen before. From the creators of TGAGWCAGA.
Watch the showcase 💥 www.youtube.com/watch?v=Cud7vqpdEoA&t
One-man game studio. I love making games. I was Dead Cells lead.
Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
She/her. Developing machengine.org, the #ziglang game engine & graphics toolkit. Principal engineer @ Sourcegraph. Pianist, gardener, and keeper of kittos.
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson
I write about things at mattiasgustavsson.com
Feel free to DM me about anything
Created games @ La Gamerie / Open source 2d tech https://github.com/ceramic-engine/ceramic / Audio http://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
Teaching gamedev in Berlin 🐻
Tinkering with handmade engines and programming languages.