Why is Unreal taking 10 minutes to compile and launch isn't this engine supposed to be better than Godot which can be downloaded and launch a project in the same amount of time ?
Garbage !!!
@g0lem.bsky.social
Programmer @ Artelia Game prog student @ ICAN Paris Previously game design and programming @streamrunners.fr Views are my own. https://sebastienpautot.com/links
Why is Unreal taking 10 minutes to compile and launch isn't this engine supposed to be better than Godot which can be downloaded and launch a project in the same amount of time ?
Garbage !!!
Nvidia is investing $5 billion into Intel to jointly develop PC and data center chips. The investment will see Intel help Nvidia build x86 chips that integrate RTX GPU chiplets. Full details 👇 www.theverge.com/news/780792/...
18.09.2025 11:37 — 👍 104 🔁 16 💬 6 📌 7Starter Kit: City Builder has been updated to @godotengine.org 4.5! ✨ I've added zooming, on-screen controls, loading cities from resources, sounds and better instructions too.
The project is open-source:
github.com/KenneyNL/Sta...
It Only Tuesday
It Only Tuesday https://theonion.com/it-only-tuesday-1819569397/
09.09.2025 14:00 — 👍 10495 🔁 2892 💬 168 📌 238Got access to a ton of streaming services but the two that have Casino Royale have all Bond films behind an additional paywall. What the actual fuck.
A while ago they were all available without the paywall by the way.
Some Windows 95 and MSDOS software boxes around a Macintosh SE computer
BBC Breakfast this morning had a long segment about the 30th anniversary of Windows 95. So what vintage computer did they put in the studio as a handy prop?
#windows95
Two years ago everyone bullied us into making this... And now it's real.
We're making a Bubsy 3D Sequel.
I'll say more later, but I no longer have a job. I'm looking for work, as are *so* many of my amazing colleagues. I have lots of ideas and things I'd like to write. I'm really in shock.
01.05.2025 15:29 — 👍 1862 🔁 517 💬 173 📌 34BREAKING: Electronic Arts is laying off between 300 and 400 staff, including around 100 at Respawn, and canceling a Titanfall extraction shooter that was in early development, according to people familiar. www.bloomberg.com/news/article...
29.04.2025 19:04 — 👍 1520 🔁 424 💬 92 📌 299Reasons; available for free (no payment necessary), commercial use allowed (no need to ask permission), no need for attribution (appreciated but not mandatory), choose from 40,000+ assets (categorized in sets and series), made by humans (no AI was used to create the game assets)
A couple of reasons why you'd choose my game assets! ✨
www.gameassets.com
Cities Skylines wasnt meant to kill SimCity but when they released it after SimCity crashed down it actually did, accidental SimCity-killer I guess ?
15.04.2025 10:47 — 👍 2 🔁 0 💬 0 📌 0Luigi's Mansion OST added to Nintendo Music share.m.nintendo.com/en-US/US/off...
08.04.2025 01:04 — 👍 684 🔁 95 💬 16 📌 41Composers on the project cooked, game is becoming an album with a game strapped to it 😂
08.04.2025 17:11 — 👍 0 🔁 0 💬 0 📌 0" On April 5th, a 54% tariff goes into effect on a wide range of goods imported from China. For those of us who create boardgames, this is not just a policy change. It's a seismic shift. At Steve Jackson Games, we are actively assessing what this means for our products, our pricing, and our future plans. We do know that we can't absorb this kind of cost increase without raising prices. We've done our best over the past few years to shield players and retailers from the full brunt of rising freight costs and other increases, but this new tax changes the equation entirely. Here are the numbers: A product we might have manufactured in China for $3.00 last year could now cost $4.62 before we even ship it across the ocean. Add freight, warehousing, fulfillment, and distribution margins, and that once-$25 game quickly becomes a $40 product. That's not a luxury upcharge; it's survival math. Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't."
Steve Jackson Games posted this to their blog and the post is getting so many hits their site is effectively crashed but the point is worth repeating
03.04.2025 20:40 — 👍 7522 🔁 2888 💬 89 📌 210To our US customers: Yesterday, the Trump Administration announced that they will be ending the de minimis exemption for all shipments from Hong Kong and China on May 2. They also raised the minimum import tax on products made in China or Hong Kong to 54% of the sale price. While we design our keyboards in the US, like most consumer electronics companies we manufacture our products in southern China. These new rules will drastically increase how much it costs you to buy our products. (1) If you've been considering buying anything we make, now is the time. According to the new policy, you will owe a 54% import tax on any package from Keyboardio that arrives after May 1. Once the de minimis rule is gone, no sale we can offer will ever make the Model 100 or Atreus as inexpensive as it is today. Starting in May, US customers will be charged $188 in new taxes (tariffs) on a Model 100 + additional customs clearance fees. The new US taxes on the Atreus will be $80 + additional customs clearance fees. We're really proud of these keyboards—we designed them to be the most comfortable tools to help you be productive, and to help you enjoy the experience of typing. We think they're worth the investment. We don't think a 54% tax is reasonable.
I expect to be getting a lot of emails like this soon. This one is from @s.ly and @keyboard.io about the tariffs.
Such a pointless destruction of US small businesses.
I spoke with nearly two dozen creatives and publishers in the tabletop industry today. It's bad. It's real bad.
03.04.2025 22:29 — 👍 945 🔁 447 💬 21 📌 49TABS Pocket Edition is launching this year! 🥳
All the wobbly physics and chaotic battles are finally coming to mobile 📱
Pre-register now on Google Play:
play.google.com/store/apps/d...
We’ll also be launching on Apple devices!
Release date coming soon ❤️
HASTE: Broken Worlds is out now on Steam! 🏃🏻♀️💨
Run fast, soar through the air, and master your landings as you outrun the end of the universe!
Available for PC, Mac and Linux! ✨
Landfall X @aggrocrabgames.bsky.social
PEAK ⛰️
Coming 2025
These past few weeks give me no time to breath lol
I got stuff to do left and right, it's hard to keep up sometimes
This is the kind of small change that people dont notice but changes the whole vibe of a game
23.03.2025 12:59 — 👍 2 🔁 0 💬 0 📌 0The world rests on the shoulders of open-source C++ libraries like Eigen, so this makes sense
23.03.2025 12:56 — 👍 1 🔁 0 💬 1 📌 0Ok Blender 4.4, Gimp 3, and Godot 4.5, I see you.
23.03.2025 12:50 — 👍 5 🔁 0 💬 0 📌 0Let me just mention here that, if you think about it, open source software also shows the way to a different, more democratic, more efficient, and more creative mode of production.
23.03.2025 07:37 — 👍 103 🔁 26 💬 2 📌 0It has uses... in very specific and tightly controlled cases. But it wouldnt be as profitable as just shoving it everywhere like an idiot I guess.
23.03.2025 12:39 — 👍 1 🔁 0 💬 0 📌 0*doing Unreal Engine builds/packaging
23.03.2025 12:37 — 👍 0 🔁 0 💬 0 📌 0Maybe doing Unreal Engine everyday of the week at 2am last week was a mistake lol (still feeling a bit tired).
But if it means no one else on my team has to do it, it's worth it.
She might find Kong instead of Donkey Kong 😅
09.03.2025 10:00 — 👍 1 🔁 0 💬 0 📌 0