Rollback netplay for #GameBoy emulator — an interesting blog post
blog.rekawek.eu/2025/07/26/r...
#retrodev #emudev #emulation #retrogaming #programming #gbdev
@breathing-retro.bsky.social
Following technical retro gaming content, homebrew, modding/ROM hacking, reverse-engineering, ports/remasters, emulation development, FPGA & demoscene You will not find other topics here! ❤️ reddit.com/r/retrogamedev/ ❤️ reddit.com/r/emudev/
Rollback netplay for #GameBoy emulator — an interesting blog post
blog.rekawek.eu/2025/07/26/r...
#retrodev #emudev #emulation #retrogaming #programming #gbdev
There's a new HuCC build available that fixes a bad bug in HuCC's optimizer that was breaking "+= <constant>" on an unsigned char array.
#PCEngine #TurboGrafx #TurboDuo #NEC #HudsonSoft #HuCC #gamedev #IndieGameDev #homebrew
github.com/pce-devel/hu...
Awesome chart of game support from the '94-8 "3D accelerator hell" era
04.08.2025 03:10 — 👍 3 🔁 1 💬 1 📌 0We threw our hat into the ring with the current craze of rotozoomer effects on the #Amiga.
www.pouet.net/prod.php?whi...
www.youtube.com/watch?v=kR9u...
#demoscene
Indie Retro News: Timberman - Lumberjack arrives on the Atari XL/XE www.indieretronews.com/2025/08/timb... #retrogaming #gaming #games #arcade
04.08.2025 09:15 — 👍 17 🔁 10 💬 0 📌 0There's a Boriel Basic compiler that's compatible. It's really good and optimised, you would be surprised by it's performance and the games that have been made with it.
github.com/em00k/NextBu...
Heroes of Might and Magic 2 project fheroes2 version 1.1.10 has been released
#fheroes2 #HoMM2 #Gaming #OpenSource
Life After Life, #Atari8bit computers 256 bytes intro presented at Silly Venture 2025 Summer Edition www.youtube.com/watch?v=2_ay... #atari #demoscene
04.08.2025 10:46 — 👍 2 🔁 2 💬 0 📌 0CarpetSTE, #AtariSTe 128 bytes intro presented at Silly Venture 2025 Summer Edition www.youtube.com/watch?v=9frk... #atari #AtariST #demoscene
04.08.2025 11:49 — 👍 4 🔁 2 💬 0 📌 0I'm trying to keep compile times under control in my N64 renderer, so I opted for writing a couple simple STL types (e.g. vector) myself. Since in C++17 the STL headers have gotten quite big, I had extracted only the necessary parts, such as std::forward, to make it work. But GLIBC is of course GPL!
04.08.2025 11:52 — 👍 4 🔁 1 💬 1 📌 0There is a fresh instruction on howto build latest #SGDK on Linux / MacOS. Sega #Genesis #Megadrive #gamedev
github.com/garrettjwilk...
Indie Retro News: The Bard's Tale - One of the earliest RPG's makes an appearance on the Commodore Plus/4 www.indieretronews.com/2025/08/the-... #retrogaming #plus4 #commodore
04.08.2025 12:03 — 👍 13 🔁 7 💬 0 📌 0This new game for the #Sega Genesis & Mega Drive is probably the most fun you'll have with Sega's 3-button controller.👉 youtu.be/d-2C2WtK3sU
#Segagenesis #Segamegadrive #retrogaming #gamecollection #gaming #colocodx #tuxedogamedev
The best emulator for Windows (with built-in debugger and all that tools): gid.pdp-11.ru/beta/?custom...
Also have ARM Windows build, I run it on Mac under VMware.
Emulator on Java, easily runs on any Mac: sandro.pdp-11.ru
I can prepare the disk image with intros for your pleasure :)
Double Raster Wobble Effects
#Commodore64 #C64Assembly #RasterTricks #RetroComputing #C64Programming #AssemblyEffects #C64DemoCoding
theoasisbbs.com/double-raste...
A demonstration of the SMB2 editor. Starting from an empty ROM, showing the Tiled maps for levels, then loading the script and playing through the levels, which my script automatically converts into .asm files...
Then, building the ROM, and the levels are right there, no script needed.
So close...
PenGoCrazy, new #Atari8bit computers game for ABBUC Software Contest 2025 #atari #retrogames
04.08.2025 13:52 — 👍 3 🔁 2 💬 0 📌 0The Game Boy sometimes has short voice samples, like “PIKACHU!” in Pokemon Yellow. Only Perfect Dark has full voice acting.
But now, we’ve added speech to all cut scenes in our new GBC game, D*Fuzed.
All voices: @zombiworkshop.bsky.social & @kirstybrinkman.bsky.social
Available at incube8games.com
Tactus v0.8: "Perfectly Normal Chests" is now released to my Patreons. Warp zones, one-armed bandits, evil cultists and loads of items! Also, v0.7 is now public! Check out the full changelog, there's a ton of new features in here. #gamedev #nes #chiptune
zeta0134.itch.io/tactus/devlo...
After successful conversions of Ultima III and Ultima II to the VIC 20, I'm now working on a port of Ultima I ⚔️ Overworld, battles, sounds, file options and character generation already running. Castles & towns next! 🏰 This is based on the 1986 Apple II/C-64 remake released by Origin.
04.08.2025 15:04 — 👍 11 🔁 1 💬 1 📌 0x86 on ARM64 emulator FEX gets some huge gaming improvements
#FEX #ARM #ARM64 #Emulation #OpenSource #Linux #Gaming
Threads were introduced in GB Studio not so long ago but...how do they even work!? Well let's unravel their super simultaneous power, it's sew easy you'll be thready in no time!
gbstudiocentral.com/tips/unravel...
#gameboy #gbstudio #gamedev
Extended Knobhead, #AtariSTe computers demo presented at Silly Venture 2025 Summer Edition www.youtube.com/watch?v=JAqn... #atari #AtariST #demoscene
04.08.2025 16:33 — 👍 3 🔁 2 💬 0 📌 0Timelapse of DRK, #AtariST computers image second place at Silly Venture 2025 Summer Edition #atari #pixelart
04.08.2025 17:30 — 👍 5 🔁 2 💬 0 📌 0Cheese and Chive | Commodore Pet | 2024 | Misfit | Ein großartiger Platf... youtu.be/ztzsqq7go2Q?... via @YouTube @itchio @C64Reposts @wearecommodore #CommodorePet
04.08.2025 17:32 — 👍 2 🔁 1 💬 0 📌 0So fortunate to have spent my formative years learning how to code in Z80 (at home) and 6502 (at school/college) on two of the most successful 8-bit microprocessors ever made. Happy Birthday 6502!
04.08.2025 15:15 — 👍 33 🔁 6 💬 3 📌 150 years old - my first and favourite CPU 🍰
Happy Birthday 6502 | Hackaday share.google/o74EAb4C0Qw6...
Skywalk (A Starpath Remix), 512 bytes #AtariLynx demo presented at Silly Venture 2025 Summer Edition www.youtube.com/watch?v=KNsi... #atari #demoscene
02.08.2025 18:38 — 👍 4 🔁 1 💬 0 📌 0