Whoops that was meant to be for the comment below this one. I am very much out of my element here sorry about the wierd reply.
31.07.2025 09:05 β π 0 π 0 π¬ 0 π 0@marcusandor.bsky.social
38. Master's Student @ Sheffield Hallam University, Game & Graphics Programmer, Interactive Media Designer and Builder and Volunteerer
Whoops that was meant to be for the comment below this one. I am very much out of my element here sorry about the wierd reply.
31.07.2025 09:05 β π 0 π 0 π¬ 0 π 0From the way the industry is going, it looks like these are the realities people are adapting to. Indie is where the real talent is migrating to each month. Big games are not good games. Good games are good games. At least, this is what my news feed has been revealing over the last three months.
31.07.2025 09:02 β π 0 π 0 π¬ 1 π 0Same for me, but Grendel.
26.05.2025 11:14 β π 1 π 0 π¬ 0 π 0Each war frame is a play style kit; you'd best try the earlier frames to get a proper lock onto what and how they play. Voruna is more complicated than other frames, but it is a ninja-type frame. Try Ash, he's simpler but no less good as a ninja.
24.05.2025 16:35 β π 0 π 0 π¬ 1 π 0Characters and visual storytelling are at the forefront of our upcoming title. As the player battles their opponents, through gradual observation, the veil lifts and their story is revealed.
Pictured is a teaser of the first opponent the player faces. All shall be revealed in timeβ¦
#gamedev
Fate, will, and destiny - all in your hands.
The player isnβt alone in their ascent. Each run, an enigmatic figure reads your palm, for the game you are about to embark on is not for the faint-hearted. Answers are revealed, yet more questions arise.
Now, heed their visions and observe.
#gamedev
Who are you?
Silent, faceless, but willing. You awake in the cell and it is your turn, a new deck of cards in hand.
You partake in the ritual game, and every time it has ended in a soul-banishing punishment. Just as your life fades...you reawaken in that cell. Again.
Keep moving.
#indiegames
I've finally faced my fear of implementing lighting and jumped head first into the Blinn-Phong model in C++ whilst learning DirectX 12 at the same time. I always preferred Vulkan, and I think I still do, but I can see DirectX 12 tries to be clean. Thank you to Frank Luna for his tutorials on DX12.
18.02.2025 14:44 β π 6 π 3 π¬ 1 π 0Aye, but this is a very positive first.
09.02.2025 15:23 β π 0 π 0 π¬ 0 π 0Popular meme format, grandma labeled with "bluesky's public launch was one year ago today." Younger person helping her labeled with "sure grandma let's get you to bed."
happy first birthday to Bluesky, and what a year it's been!
with every day, the need for an open network that puts people first becomes increasingly clear. we're glad to be building this with you. after all, the heart of a social network is the people.
Looking forward to it.
09.02.2025 15:02 β π 1 π 0 π¬ 0 π 0Thanks Marc, I'm planning on testing illumination and reflection models in DirectX 12 soon. Maybe with research in that area I can apply it to the grass scene to add reflective lakes perhaps? I also want to perform an anti-aliasing pass because at distances the pixels begin to merge together.
09.02.2025 14:56 β π 1 π 1 π¬ 1 π 0Thatβs a nice piece of work, Luke. Do you have any plans for future development, or will you let this one rest for a while?
09.02.2025 14:53 β π 1 π 0 π¬ 1 π 0The final hilly meadow scene produced by my work.
C++ Programming: Utilising Vulkan GPU Capabilities for Procedural Grass Rendering.
After several months of hard work, my dissertation is finally complete. This application is capable of running ~4 million grass blades at ~77 FPS.
You can read my work here:
drive.google.com/file/d/1cERh...
Kingdom Come: Deliverance II has reached 150,000 concurrent players on Steam for the first time https://steamdb.info/app/1771300/charts/?utm_source=Bluesky
04.02.2025 21:53 β π 138 π 6 π¬ 1 π 4For any creatives/devs out there who donβt know, you can add your past, present and future projects to IMDb. Hereβs how:
- Create a free account.
- Go to the βContributor Zoneβ.
- Click βHow to Add a New Titleβ.
- Follow the steps shown.
Make sure you get permission from IP owners beforehand!
First post - how can I network with graphics and engine programmers? I'm about to graduate and I'm looking into entry level gameplay/graphics/software/engine programming roles.
lukehibbertportfolio.wixsite.com/gamedev
If you know of anything, or just want to chat, don't hesitate to message me.