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Luke Hibbert

@lukehibbert.bsky.social

22. Master's graduate in Computer Science for Games. LinkedIn: https://www.linkedin.com/in/luke-hibbert-7b7a37175/ Portfolio: https://lukehibbertportfolio.wixsite.com/gamedev

31 Followers  |  50 Following  |  65 Posts  |  Joined: 09.02.2025  |  2.1089

Latest posts by lukehibbert.bsky.social on Bluesky

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The game Iโ€™ve been working on since January has officially been announced! Wishlist Racecar Crashers PS5 today!
store.playstation.com/en-gb/concep...

04.07.2025 13:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I attended my first @gamayo.bsky.social event yesterday and it was incredible. So many lovely people and so much invaluable feedback from everyone, it was so good to see everyone enjoying Racecar Crashers ๐Ÿ˜„

A huge thank you to @gamerepublic.bsky.social for making this possible.

#GaMaYo

23.05.2025 14:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

LET'S GOOOOOOOO RACECAR CRASHERS!!!!

13.05.2025 14:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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'Raccoon Saloon' by Theo Clarke will be showcasing at GaMaYo 24! ๐Ÿค 

You can read about this cute-but-chaotic co-op cooking-style game here โžก๏ธ gamayo.co.uk/2025/05/01/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry #GamingDemo

01.05.2025 11:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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'Graviton' by @lunabootstudios.bsky.social is going to be demoing at GaMaYo 24! ๐Ÿš€

And thank you to @plusaccounting.bsky.social for sponsoring our event โœจ

Read about Graviton here โžก๏ธ gamayo.co.uk/2025/04/29/g...

#IndieDev #GamePrototype #GameDemo #IndieGame #GaMaYo24 #GameRepublic #GamesIndustry

29.04.2025 11:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

@gamerepublic.bsky.social
@gamayo.bsky.social

29.04.2025 18:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In addition to my previous post, you can find the announcement trailer for our game, Racecar Crashers here!

youtu.be/JrAhLTd2ne4?...

29.04.2025 18:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™m very excited to announce that I will be attending GaMaYo at Project House Leeds on the 22nd May 2025 to showcase Racecar Crashers (PS5) as part of my new and small studio, Trajectile Interactive.

If youโ€™re going and would like to chat, feel free to message me!

@gamerepublic.bsky.social

29.04.2025 18:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Join the Great Northern Games Discord Discord Server! A friendly community of gamedevs in Yorkshire, the North East and the North West | 544 members

If you are seeing this - please share. If you are a #gamedev based in the North of England - you can join the Great Northern Games Discord discord.gg/kYJWaJZFyh

24.11.2024 08:51 โ€” ๐Ÿ‘ 15    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As a C++ programmer currently trying Rust, I don't understand the craze. It's an interesting language and I definitely see potential, but there's a lot of ups and downs with the language as a whole.

04.04.2025 14:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Expanding on my project through following Pete Shirley's paper on C++ Ray Tracing in One Week but using Rust, I've been working with materials, multisampling, diffuse reflections, and a lot of trait refactoring later, this is the current state.

raytracing.github.io/books/RayTra...

04.04.2025 13:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

www.linkedin.com/company/traj...

www.instagram.com/trajectile_i...

04.04.2025 10:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm excited to finally share that I am in the process of having a published game for the PlayStation5! This is 9 months of C++ progress to date so please - if you'd like to support myself and my team or keep up to date with our progress, you can follow on the links in the comments.

04.04.2025 10:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been following Pete Shirley's paper on C++ Ray Tracing in One Week but I've been using Rust. Rust is a weirdly interesting language, I have many yes' and many no's about this but it's been a fun learning experience so far.

raytracing.github.io/books/RayTra...

21.03.2025 15:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've finally made progress with my C++ DirectX 12 water reflections! I render the scene separately to a reflection and refraction render target, where these can be transitioned to a shader resource and then projective texture mapping can combine the images to the water's surface. Next is distortion!

15.03.2025 15:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I take back everything I said this is crazy, thank you.

01.03.2025 11:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I saw this yesterday and tried it today - my attempt doesnโ€™t make a copy and your code is invalid syntax. Unless you can prove why you think it creates a copy, I think this is wrong.

01.03.2025 10:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

barney soursoup ๐Ÿ˜ญ๐Ÿ˜ญ

28.02.2025 17:24 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had a university module with a โ€œno for loopโ€ challenge. Pure hell but very fun to at least learn what else is out there with STL.

28.02.2025 17:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hell yeah

28.02.2025 17:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been working on some game over/end screen designs for my C++ PS5 game prototype and maybe I was an artist in another life. I spent around 30 minutes in MS Paint for all of these. The top right one is my favourite, but for convenience, we're implementing the bottom one.

28.02.2025 13:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice!

28.02.2025 09:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thatโ€™s come a long way since your first update, good job

28.02.2025 09:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Remember to take it steady, especially with Frank Luna. 3D graphics is a huge topic, Iโ€™ve been doing this for 4 years now and I can only easily and comfortably read about half the book.

27.02.2025 16:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ayyy nice!

27.02.2025 16:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s a good choice if you wanna get really deep into maths, graphics and c++ as a whole. I only have a couple of books but this one is definitely gonna last me a long time.

23.02.2025 22:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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W3Schools.com W3Schools offers free online tutorials, references and exercises in all the major languages of the web. Covering popular subjects like HTML, CSS, JavaScript, Python, SQL, Java, and many, many more.

Have you tried w3schools yet? Theyโ€™ve been pretty good at helping me understand language concepts Iโ€™ve not come across yet. From there they have everything you could ever want in SQL.

www.w3schools.com/sql/sql_join...

23.02.2025 18:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This one looks pretty good tbh, Iโ€™ll look into it. I, too, am pretty bad at the deep side of maths and the concepts can take a long time to learn.

23.02.2025 01:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! I wanted a good starting point for my water reflection project and to learn DX12 in the process, this book is genuinely so great for teaching the concepts with actual applications for them too, definitely a worthwhile investment if youโ€™ve thought about buying it.

23.02.2025 01:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nothing lame about that at all, itโ€™s good to have people at the same level as you so you can help each other progress.

22.02.2025 23:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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