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PIXEL / PILES

@pixelpiles.bsky.social

building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.

214 Followers  |  150 Following  |  295 Posts  |  Joined: 08.01.2025  |  1.8278

Latest posts by pixelpiles.bsky.social on Bluesky

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#gamedev #pixelart #indiegame #twine
the beginnings of another dream vision vignette, this time going for a 1 bit retro style

11.10.2025 22:49 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #font #indiegame #twine
s33 large font ready for unity import with my free #unity plugin TMPFontAssetFromAtlas (xn--x-dha.at/font/?i=1)

10.10.2025 18:58 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
exploring deeper into the architects realm

09.10.2025 20:24 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
started work on the architects realm

08.10.2025 21:24 โ€” ๐Ÿ‘ 22    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #concept #indiegame #twine
i have chosen realtime battle for #twine, but i would really like the player to have some additional options during battle (like in undertales round based battle system).
so i'm toying with this actionball concept.
anyone know of a similar concept in other games?

07.10.2025 22:06 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #aseprite #indiegame #twine
various #animation for the phlog
the pink color will be replaced by the obligatory rainbow shader of nightmares later

06.10.2025 19:08 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #animation #indiegame #twine
braiding the ropeladder of reality for the endgame

05.10.2025 21:01 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
dream vision vignette with more detail to forget

04.10.2025 19:08 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
three of the 5-cards: the animal, the crown and the haunt

03.10.2025 13:52 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
the combo indicator in action - managed to get to 7 but only by adjusting the tolerance to 300ms - this path of the game will need better gamers than myself!

02.10.2025 16:36 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
tiny #font for small UI indicators. the numbers are only 2x4 pixels to fit the space i have for the combo step counter you really may need to squint a little for this one

01.10.2025 20:47 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
first attempt at combo implementation. i am notoriously bad at executing combos, especially when they are time sensitive, so from now on playing the game will be harder for me than building it.

30.09.2025 21:44 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
picking up cards and getting s33 screen content

29.09.2025 18:29 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
three of the 4-cards: the humble wall, the plamal and the gold chain

28.09.2025 19:44 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
cards need an editor for the pixel art content to show.
i realised only after the fact that a sprite property would probably have done a better and easier job at that. oh, well..

27.09.2025 19:22 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
flipping through cards and inserting into s33 card slot

26.09.2025 17:53 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
another phase of this dream vision vignette done. not too happy with the bodies, but it will be good enough for now

25.09.2025 19:19 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #unity #animation #indiegame #twine
animating flipping through cards

24.09.2025 21:50 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
1-cards of 3 colors: muroom, coin and lightbat

23.09.2025 21:05 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
exploring the city of the shadow people

22.09.2025 20:26 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
these guys sure know how to party!
now i just need to figure out how to sync all their animations to the actual music

21.09.2025 21:32 โ€” ๐Ÿ‘ 29    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
careful around that edge..

20.09.2025 21:24 โ€” ๐Ÿ‘ 44    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
dream vision vignette wip in the home stretch

19.09.2025 19:30 โ€” ๐Ÿ‘ 23    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
#tileset for the realm of the shadow people

18.09.2025 20:48 โ€” ๐Ÿ‘ 28    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the top ones are really just very subtle idle animations. all animations have the same duration and the same "beat", since they will be beatsynced, so also the idle animation is mainly a head-bob. here is a full frame dump

18.09.2025 15:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
the grind: the shadow people got way too many animation frames already and there are still at least 60 missing..

17.09.2025 19:59 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#gamedev #unity #indiegame #twine
crowd control is starting to work better

16.09.2025 22:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
some slow progress on one of the dream vision vignettes..
bonus points to anyone who can recognise the poster!

15.09.2025 18:51 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
there is something lurking at the edge or darkness..

14.09.2025 21:28 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #voxel #indiegame #spottysignal
assembly test of various Santorini house designs in #magicavoxel

13.09.2025 18:44 โ€” ๐Ÿ‘ 25    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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