#gamedev #pixelart #indiegame #twine
the architects sidekicks rik, rek, rok and rod
@pixelpiles.bsky.social
building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.
#gamedev #pixelart #indiegame #twine
the architects sidekicks rik, rek, rok and rod
its as gross as it sounds like..
03.02.2026 21:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#gamedev #pixelart #indiegame #twine
vertical fishing animations
#gamedev #pixelart #indiegame #twine
the whole fishing flow and creating the fish items
#gamedev #pixelart #indiegame #twine
a few more unlikely catches in the fishing minigame bringing the total combination count up to 4096 different species
#gamedev #pixelart #indiegame #twine
initially i thought that this image was going to be well enough for the while item system of the game. by now i have quite a few more items and the game is still evolving..
#gamedev #pixelart #indiegame #twine
living out a nightmare in the dreaming
Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
#gamedev #pixelart #indiegame #twine
generating different random nightmarish fish from parts
#gamedev #pixelart #indiegame #twine
rarely you'll pull out a catch bigger than expected in the fishing minigame.
Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
#gamedev #pixelart #animation #indiegame #twine
casting the line animation for the fishing minigame
#gamedev #indiegame #twine
fishing minigame ui flow through stages
#gamedev #indiegame #twine
starting to tie the fishing ui in with the game..
and a shaded fish
#gamedev #pixelart #indiegame #twine
initial UI for the fishing minigame
#gamedev #pixelart #indiegame #twine
modular fish for the fishing minigame. there will be some weird catch.
#gamedev #pixelart #indiegame #twine
the full body of the sage's huge form
#gamedev #pixelart #indiegame #twine
drowning + hurt effect
Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
#gamedev #shader #animation #indiegame #twine
cant wait to be pulled in by that vortex..
#gamedev #pixelart #animation #indiegame #twine
open wide
#gamedev #pixelart #indiegame #twine
implementing different placement rules for the level generator: center and avoid door, wall, stupidly IN the wall - this stuff is harder than it looks..
๐
18.01.2026 08:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#gamedev #pixelart #animation #indiegame #twine
the sage's huge form turning into an endlessly growing abomination
#gamedev #pixelart #animation #indiegame #twine
judge huge form animation WIP
#gamedev #pixelart #indiegame #twine
judge NPC huge battle form WIP
#gamedev #pixelart #indiegame #twine
the pillar trapling tries to roll over you
#gamedev #pixelart #indiegame #twine
uh - i really underestimated the level of hurt that a few of these guys can put you in
#gamedev #levelgeneration #indiegame #twine
made it through a medium size maze relatively quickly
Discord invite for more background infos! discord.gg/BrZTSB7f8D
you are giving me ideas..
12.01.2026 13:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#gamedev #pixelart #indiegame #twine
revisiting my level generator for the architects mazes
Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
#gamedev #pixelart #indiegame #twine
the pillar trapling deals a roundhouse when standing
the twine is basically always semi-permanent, only the very last little line connects to the player, so we dont see little gaps. whenever you make a loop, that loop collapses and deals area damage within. enemies dont interact with the twine, only some are afraid of light and some stay in halflight.
10.01.2026 08:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0