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PIXEL / PILES

@pixelpiles.bsky.social

building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.

270 Followers  |  152 Following  |  423 Posts  |  Joined: 08.01.2025  |  1.8423

Latest posts by pixelpiles.bsky.social on Bluesky

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#gamedev #pixelart #indiegame #twine
the architects sidekicks rik, rek, rok and rod

04.02.2026 22:22 โ€” ๐Ÿ‘ 22    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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its as gross as it sounds like..

03.02.2026 21:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
vertical fishing animations

03.02.2026 21:26 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
the whole fishing flow and creating the fish items

02.02.2026 21:58 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine

a few more unlikely catches in the fishing minigame bringing the total combination count up to 4096 different species

01.02.2026 21:34 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
initially i thought that this image was going to be well enough for the while item system of the game. by now i have quite a few more items and the game is still evolving..

31.01.2026 22:20 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
living out a nightmare in the dreaming

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D

30.01.2026 20:26 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
generating different random nightmarish fish from parts

29.01.2026 23:17 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
rarely you'll pull out a catch bigger than expected in the fishing minigame.

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D

28.01.2026 23:08 โ€” ๐Ÿ‘ 43    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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#gamedev #pixelart #animation #indiegame #twine
casting the line animation for the fishing minigame

27.01.2026 23:05 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiegame #twine
fishing minigame ui flow through stages

26.01.2026 21:44 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiegame #twine
starting to tie the fishing ui in with the game..
and a shaded fish

25.01.2026 23:39 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
initial UI for the fishing minigame

24.01.2026 22:30 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
modular fish for the fishing minigame. there will be some weird catch.

23.01.2026 21:53 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
the full body of the sage's huge form

22.01.2026 22:15 โ€” ๐Ÿ‘ 44    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
drowning + hurt effect

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D

21.01.2026 21:33 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #shader #animation #indiegame #twine
cant wait to be pulled in by that vortex..

20.01.2026 22:00 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #animation #indiegame #twine
open wide

19.01.2026 23:52 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
implementing different placement rules for the level generator: center and avoid door, wall, stupidly IN the wall - this stuff is harder than it looks..

18.01.2026 23:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜‚

18.01.2026 08:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #animation #indiegame #twine
the sage's huge form turning into an endlessly growing abomination

17.01.2026 22:51 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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#gamedev #pixelart #animation #indiegame #twine
judge huge form animation WIP

16.01.2026 21:06 โ€” ๐Ÿ‘ 27    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
judge NPC huge battle form WIP

15.01.2026 22:52 โ€” ๐Ÿ‘ 29    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
the pillar trapling tries to roll over you

14.01.2026 23:00 โ€” ๐Ÿ‘ 19    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
uh - i really underestimated the level of hurt that a few of these guys can put you in

13.01.2026 21:10 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #levelgeneration #indiegame #twine
made it through a medium size maze relatively quickly

Discord invite for more background infos! discord.gg/BrZTSB7f8D

12.01.2026 19:54 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

you are giving me ideas..

12.01.2026 13:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
revisiting my level generator for the architects mazes

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D

11.01.2026 23:24 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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#gamedev #pixelart #indiegame #twine
the pillar trapling deals a roundhouse when standing

10.01.2026 23:51 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

the twine is basically always semi-permanent, only the very last little line connects to the player, so we dont see little gaps. whenever you make a loop, that loop collapses and deals area damage within. enemies dont interact with the twine, only some are afraid of light and some stay in halflight.

10.01.2026 08:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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