#gamedev #pixelart #indiegame #twine
the beginnings of another dream vision vignette, this time going for a 1 bit retro style
@pixelpiles.bsky.social
building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.
#gamedev #pixelart #indiegame #twine
the beginnings of another dream vision vignette, this time going for a 1 bit retro style
#gamedev #pixelart #font #indiegame #twine
s33 large font ready for unity import with my free #unity plugin TMPFontAssetFromAtlas (xn--x-dha.at/font/?i=1)
#gamedev #pixelart #indiegame #twine
exploring deeper into the architects realm
#gamedev #pixelart #indiegame #twine
started work on the architects realm
#gamedev #concept #indiegame #twine
i have chosen realtime battle for #twine, but i would really like the player to have some additional options during battle (like in undertales round based battle system).
so i'm toying with this actionball concept.
anyone know of a similar concept in other games?
#gamedev #pixelart #aseprite #indiegame #twine
various #animation for the phlog
the pink color will be replaced by the obligatory rainbow shader of nightmares later
#gamedev #pixelart #animation #indiegame #twine
braiding the ropeladder of reality for the endgame
#gamedev #pixelart #indiegame #twine
dream vision vignette with more detail to forget
#gamedev #pixelart #indiegame #twine
three of the 5-cards: the animal, the crown and the haunt
#gamedev #pixelart #indiegame #twine
the combo indicator in action - managed to get to 7 but only by adjusting the tolerance to 300ms - this path of the game will need better gamers than myself!
#gamedev #pixelart #indiegame #twine
tiny #font for small UI indicators. the numbers are only 2x4 pixels to fit the space i have for the combo step counter you really may need to squint a little for this one
#gamedev #pixelart #indiegame #twine
first attempt at combo implementation. i am notoriously bad at executing combos, especially when they are time sensitive, so from now on playing the game will be harder for me than building it.
#gamedev #pixelart #indiegame #twine
picking up cards and getting s33 screen content
#gamedev #pixelart #indiegame #twine
three of the 4-cards: the humble wall, the plamal and the gold chain
#gamedev #pixelart #indiegame #twine
cards need an editor for the pixel art content to show.
i realised only after the fact that a sprite property would probably have done a better and easier job at that. oh, well..
#gamedev #pixelart #indiegame #twine
flipping through cards and inserting into s33 card slot
#gamedev #pixelart #indiegame #twine
another phase of this dream vision vignette done. not too happy with the bodies, but it will be good enough for now
#gamedev #unity #animation #indiegame #twine
animating flipping through cards
#gamedev #pixelart #indiegame #twine
1-cards of 3 colors: muroom, coin and lightbat
#gamedev #pixelart #indiegame #twine
exploring the city of the shadow people
#gamedev #pixelart #indiegame #twine
these guys sure know how to party!
now i just need to figure out how to sync all their animations to the actual music
#gamedev #pixelart #indiegame #twine
careful around that edge..
#gamedev #pixelart #indiegame #twine
dream vision vignette wip in the home stretch
#gamedev #pixelart #indiegame #twine
#tileset for the realm of the shadow people
the top ones are really just very subtle idle animations. all animations have the same duration and the same "beat", since they will be beatsynced, so also the idle animation is mainly a head-bob. here is a full frame dump
18.09.2025 15:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#gamedev #pixelart #indiegame #twine
the grind: the shadow people got way too many animation frames already and there are still at least 60 missing..
#gamedev #unity #indiegame #twine
crowd control is starting to work better
#gamedev #pixelart #indiegame #twine
some slow progress on one of the dream vision vignettes..
bonus points to anyone who can recognise the poster!
#gamedev #pixelart #indiegame #twine
there is something lurking at the edge or darkness..
#gamedev #voxel #indiegame #spottysignal
assembly test of various Santorini house designs in #magicavoxel