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@anderslanglands.bsky.social

36 Followers  |  41 Following  |  11 Posts  |  Joined: 18.11.2024  |  1.5965

Latest posts by anderslanglands.bsky.social on Bluesky

Are you using AMDโ€™s memory allocator? That dramatically simplifies allocation.

Bindless also simplifies all the descriptors set shenanigans

17.05.2025 20:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My favourite was doing viewport plugins in Maya, where Maya would leave random bits of GL state dirty for youโ€ฆ

11.05.2025 02:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How does it compare to the OpenGL version?

10.05.2025 20:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What kind of vulkan are you targeting? โ€œModern vulkanโ€, as in bindless everything, buffer device pointers and shader objects is a _lot_ nicer ime

22.04.2025 20:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Apparently itโ€™s owned by a third party, not The Mill.

08.04.2025 00:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Backprop? Turn the graph into an optimizer?

30.01.2025 22:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Debugging why cmake fails to find the correct dependencies in a GitHub Action is a special kind of hell.

18.01.2025 22:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had to implement zoom-around-cursor (donโ€™t know the proper name for it) recently for an image viewer and it took me an embarrassingly long time to figure out.

31.12.2024 07:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah having to spin up a whole OpenGL or Vulkan just to boot pixels to the screen is painful. But Iโ€™d love to have access to the graphics hardware for exactly the wireframe/simple polygon sorts of use cases.

29.11.2024 05:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We really need a CUDA graphics API :)

28.11.2024 22:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Time to just write a line rasterizer in CUDA?

28.11.2024 21:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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