Are you using AMDโs memory allocator? That dramatically simplifies allocation.
Bindless also simplifies all the descriptors set shenanigans
17.05.2025 20:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
My favourite was doing viewport plugins in Maya, where Maya would leave random bits of GL state dirty for youโฆ
11.05.2025 02:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
How does it compare to the OpenGL version?
10.05.2025 20:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
What kind of vulkan are you targeting? โModern vulkanโ, as in bindless everything, buffer device pointers and shader objects is a _lot_ nicer ime
22.04.2025 20:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Apparently itโs owned by a third party, not The Mill.
08.04.2025 00:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Backprop? Turn the graph into an optimizer?
30.01.2025 22:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Debugging why cmake fails to find the correct dependencies in a GitHub Action is a special kind of hell.
18.01.2025 22:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I had to implement zoom-around-cursor (donโt know the proper name for it) recently for an image viewer and it took me an embarrassingly long time to figure out.
31.12.2024 07:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Yeah having to spin up a whole OpenGL or Vulkan just to boot pixels to the screen is painful. But Iโd love to have access to the graphics hardware for exactly the wireframe/simple polygon sorts of use cases.
29.11.2024 05:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
We really need a CUDA graphics API :)
28.11.2024 22:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Time to just write a line rasterizer in CUDA?
28.11.2024 21:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
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