SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
07.10.2025 21:00 โ ๐ 7 ๐ 5 ๐ฌ 0 ๐ 0
try.shader-slang.org might suffice if syntax is what you're after? It's Slang rather than HLSL, but Slang's syntax is HLSL-flavored.
01.10.2025 13:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Join us this morning for the next Getting Started with Slang webinar. Today, we will be focusing on Modularization. Register and join us!
09.09.2025 13:02 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Getting Started with Slang: Modularization
Want to organize your shader code better *and* achieve faster compile times? Check out the upcoming Slang virtual meetup session on modularization, Tuesday Sept 9, hosted by Yong He! shader-slang.org/event/2025/0...
06.09.2025 14:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
It's one of the scenes I remember best from Huck Finn, because it seemed really counterintuitive to me as a skirt-wearer!
20.08.2025 03:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
That tidbit is stolen from Huckleberry Finn, so as far as I'm aware it was written by Mark Twain, and you are therefore correct.
20.08.2025 03:39 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
It's almost time for the Slang BoF at #SIGGRAPH2025 ! Join us at 2:30pm PDT today in the Fairmont Waterfront, Waterfront Ballroom.
13.08.2025 19:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Join us at the Khronos Group BOF Day at the Fairmont Waterfront Hotel
Today, we are having our Birds of a Feather sessions at the Fairmont Waterfront Hotel starting at 9:00. Come to hear updates from 3D Commerce, ANARI, glTF, Machine Learning Council, OpenXR, Slang, Vulkan and WebGL!
Get the full schedule on our website: www.khronos.org/events/siggr...
#SIGGRAPH2025
13.08.2025 14:08 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Presentation - SIGGRAPH 2025 Conference Schedule
It's almost time for the @khronos.org Fast Forward! I'll be giving a tiny preview of what's on deck for the Wednesday @shader-slang.bsky.social BoF. East Building, room 15, starting at 10am.
s2025.conference-schedule.org/presentation...
11.08.2025 16:40 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Slang at SIGGRAPH 2025
Slang at SIGGRAPH 2025
The Introduction to Slang lab at #SIGGRAPH2025 is standing room only-- but if you're not able to get in, you can still take a look at the materials, including our interactive examples, linked from our SIGGRAPH landing page: shader-slang.org/landing/sigg...
10.08.2025 23:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Slang at SIGGRAPH 2025
I'm headed to SIGGRAPH later today! A quick summary of where you can find Slang, and what's in our latest release, here on the Slang devblog: shader-slang.org/blog/2025/08...
09.08.2025 12:46 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
A Google Gemini prompt and response reading:
User: I am attending SIGGRAPH next week for professional reasons. I will be packing a button-down sleeveless shirt printed with Hieronymus Bosch's The Garden of Earthly Delights. Should I wear this shirt:
A. When assisting with a computer lab
B. When presenting at a Fast Forward session
C. When leading a Birds of a Feather session
D. When meeting with professional associates
E. All of the above
Gemini: None of the above. You should not wear a shirt printed with Hieronymus Bosch's The Garden of Earthly Delights at SIGGRAPH, regardless of the setting.
Tired: AI is untrustworthy because it can't figure out how many B's are in "blueberry"
Wired: AI is untrustworthy because it does not appreciate my darkly whimsical sartorial sense.
08.08.2025 15:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I'm also going to stick my head into some of the interesting stuff going on with Gaussian splatting standards as much as I can (as an attendee, not a speaker).
If you want to track me down and pick my brain about Slang, Gaussian splatting, neural shading, or standardization, give me a ping! (6/6)
31.07.2025 18:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Presentation - SIGGRAPH 2025 Conference Schedule
I'll also be speaking briefly at the Khronos Fast Forward. (5/6)
s2025.conference-schedule.org/presentation...
31.07.2025 18:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Presentation - SIGGRAPH 2025 Conference Schedule
An Introduction to Neural Shading
Slang will feature heavily in this course that covers neural shading, all the way from fundamentals to the nitty-gritty of hardware acceleration and deployment. (4/6)
s2025.conference-schedule.org/presentation...
31.07.2025 18:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Presentation - SIGGRAPH 2025 Conference Schedule
The Slang Birds of a Feather, where I'll be talking about what the Slang community has been up to, and we'll have presentations from teams working with Slang with insights to share -- plus, Yong He will talk about Slang's future and roadmap. (3/6)
s2025.conference-schedule.org/presentation...
31.07.2025 18:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Presentation - SIGGRAPH 2025 Conference Schedule
Hands-on Class: Introduction to Slang
Sunday, 10 August 2025
4:00pm - 5:30pm PDT
This session will get you writing Slang shaders within the first few minutes! (2/6)
s2025.conference-schedule.org/presentation...
31.07.2025 18:30 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0
SIGGRAPH is almost here, and there's going to be a Heckin Lot o' Slang there. We'll put up a full post on the devblog with more info, but if you're already building your schedule, here's some stuff to earmark! (1/6)
31.07.2025 18:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
A very rudimentary snowman, rendered with OpenGL 1.0, on a transparent red block, against a background of a densely repeating set of stones.
BEHOLD MY DERPY LIL SON! (He's old enough to drink.)
24.07.2025 17:09 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 1
Fixed!
21.07.2025 16:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Ah, looks like I'm having trouble with the "featured" label in our content management software. Thank you for the heads up! I'll fix that ASAP.
21.07.2025 16:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Neural Graphics: Speeding It Up with Wave Intrinsics
Been a little while since the last one, but I'm back with installment number three in my neural graphics intro series. This one covers using wave intrinsics to get a speed boost-- a traditional compute technique that's just as useful in the neutral graphics space.
shader-slang.org/blog/2025/07...
17.07.2025 16:37 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0
Neural Graphics: Speeding It Up with Wave Intrinsics
Been a little while since the last one, but I'm back with installment number three in my neural graphics intro series. This one covers using wave intrinsics to get a speed boost-- a traditional compute technique that's just as useful in the neutral graphics space.
shader-slang.org/blog/2025/07...
17.07.2025 16:37 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0
Me: Now witness the firepower of this fully armed and operational monitor setup!
@meggsomatic.tv : ...did you put your 43 inch monitor in *portrait mode*?
Me: ๐ค
14.07.2025 19:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Apocalypse Now. (Permission slips were required.)
12.07.2025 00:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
07.07.2025 14:28 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
(You can also replace Slang's default mathematical op derivatives with your own if you prefer a different approach!)
25.06.2025 14:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
- For mathematical ops that are prone to numeric instability or are discontinuous, Slang takes some standard approaches to reducing failure cases (e.g. sign function for abs(), epsilon protection for division)
25.06.2025 14:22 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Senior Graphics Programmer at Larian Studios
Guitarist ๐ธ, pianist ๐น, trying drums ๐ฅ
๐ค Coding, science, cats, horror
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Wrote some books, won some awards. Strong feelings about plants. She/her
Official Bluesky account for NOAA's National Weather Service.
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
(She/Her) I write the code that gives imagination its pixels.
The best STEM memes from this side of the BlueSkyโฆ I promise.
Kiwi in the UK by way of the US
Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Doing fundamental research in UI and 2D graphics
Software Engineer and #indiedev. Writing a C++ #gameengine in my spare time.
Working on animations (including Minecraft animations) for over 10 years. Doing things like story writing, CG cinematography, CG pipeline development, rigging, and consulting.
Creator of MiEx, a Minecraft world exporter.
https://bramstout.nl
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
I own pugs and I make things. Wrote a book on Metal.