Thank you ๐ฅฐ
10.01.2025 22:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
RenderThreads
Welcome to RenderThreads, where coding meets creativity. From cyberpunk inspired tees to teapot stickers, we offer a range of apparel and accessories for graphics programmers and artists alike. Our ge...
It makes my day when I get a renderthreads.com order ๐ฅน I definitely pay more to run the site than I make, but I like sharing geeky creations with people. Iโm hoping to make time to do more in 2025.
09.01.2025 17:10 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
I have a chapter on the next #GPUZen
"IBL-BRDF Multiple Importance Sampling for Stochastic Screen-Space Indirect Specular"
- IBL-MIS-SSSIS -
www.amazon.com/dp/B0DNXNM14K
24.11.2024 20:05 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0
And we are No. 1 ...
www.amazon.com/gp/new-relea...
24.11.2024 16:53 โ ๐ 36 ๐ 6 ๐ฌ 5 ๐ 0
It helps to think of it from the perspective that people are just constantly busy and overwhelmed. A lot of times they are happy to have the reminder bubbled back up. Also, sponsoring can be tied to very specific times of year/planning cycles/budgets - sometimes you just donโt hit the right window.
11.11.2024 03:37 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Insanity and the unobtainable urge to understand everything
11.11.2024 03:32 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
I was thinking now for a while what a good first post in bsky could be ...
We build a new book production workflow that is more efficient and faster ... well the first iteration was not faster :-)
29.10.2024 18:32 โ ๐ 30 ๐ 4 ๐ฌ 3 ๐ 0
Is Jendrik Illner on BlueSky yet? In case he's not, here's a link to today's Graphics Programming Weekly:
www.jendrikillner.com/post/graphic...
24.10.2024 13:47 โ ๐ 62 ๐ 23 ๐ฌ 1 ๐ 0
YouTube video by Vulkan
Vulkanised 2024: Vulkan Synchronization Made Easy - Grigory Dzhavadyan
trying to seed some relevant content here, and also shill my vulkanised talk. rendergraphs are not end all be all! you can automate hazard tracking to work in a more familiar way! youtu.be/d15RXWp1Rqo?...
23.10.2024 04:43 โ ๐ 43 ๐ 9 ๐ฌ 1 ๐ 0
Occupancy explained
In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.
After 1.5 years at AMD, here is finally my first blog post on GPUOpen ๐ฅณ. Let's demystify occupancy together !
Please feel free to reach out if you have questions or comments :)
gpuopen.com/learn/occupa...
20.12.2023 15:12 โ ๐ 45 ๐ 9 ๐ฌ 1 ๐ 0
โ โ โ โ โ โ โ โ โ โ โ โ โโง เญจเญง โงโ
โ โ โ โ โ ๊ฐ ๐๐ข๐๐ฃ๐๐ฃ๐๐ โ๐๐๐๐๐ ๐๐๐ ๐๐๐๐ ๊ฑ
โ โ โ โ โ โ โ x.com/polygonaldreams
โ โ โ โ โ โ โ ๐๐: @polygonaldreamsโ โ โ โ โ โ
Aspiring computer scientist
Senior rendering programmer at @SonySantaMonica | Previously - @Blizzard_Ent, @Warcraft
Rendering, game engines, scalability, gratuitous over-engineering || ๐ผ Avatar Perf & Visuals @ Meta || โ Skyrim, Vampire Bloodlines, Warhammer Online || ๐ Tiny retro/indie toys in ๐ฆ || ๐ซ shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
building territory.dev / ex-Google / ex-Nethone
Engineering Director for Characters at Epic Games for the Fortnite Ecosystem. Previously Roblox, TripActions/Naven, Meta AR/VR, founder & CEO Limitless Ltd (acquired by Lytro), Bungie, Pixar.
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. ๆฅๆฌ่ชใฏใพใ ใพใ ใ
Code synthesizing Carbon-Silicon based lifeform ๐ฅ๏ธ๐งฌ
#Coding #Math #Physics
#HPC & #AI
#RetroTech
#Aerospace
#๏ผก๏ผฅ๏ผณ๏ผด๏ผจ๏ผฅ๏ผด๏ผฉ๏ผฃ๏ผณ
Random #Nerdiness & #Shitposting
2D vector graphics rendering engines R&D @ www.mazatech.com
๐ Atheist โข Europeist โข Nerd
#computational #geometry โข #graphics #algorithms โข #OpenVG โข #SVG โข #generative #AI โข #demoscene โข #retrocomputing โข #boardgames โข #18XX โข #scifi
From Italy ๐ฎ๐น
Advocate for tech that makes humans better | Spatial Computing, Holodeck, and AI Futurist | Ex-Microsoft, Rackspace | Co-author, "The Infinite Retina."
Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Programming games and graphics for fun and websites for work, half a thesis away from a master's degree. Trans rights are human rights. he/him
Blog: https://blog.neon.moe/
Games: https://nc.itch.io/
Fediverse: @neon@fedi.neon.moe
Canadian in Taiwan. Emerging tech writer, and analyst with a flagship Newsletter called A.I. Supremacy reaching 115k readers
Also watching Semis, China, robotics, Quantum, BigTech, open-source AI and Gen AI tools.
https://www.ai-supremacy.com/archive
Hobby game dev tech tools and rendering enginer (translation: total hack with a bunch of incomplete and largely unimpressive tech demos)
@tim_rex_ in the other place
The idea that my views would not be my own is horrifying. Nuff said
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
๐ป Game Engine Programmer | ๐ง Norma Jean and ETID | ๐พ PC and Switch | ๐พ Back on court | ๐ธ Trying electric guitar
Founder, The Tech Report and Ars Technica. Formerly AMD Radeon and Intel GPU groups. Now product management at MLCommons. Opinions are my own.
๐ณ๏ธโ๐ Geek, car enthusiast, kei car & diesel owner, immigrant. All my opinions are my own. Former Intel, Optoma, Asus, & Zotac marketing.
Find me at car stuff.
๐ 2000 Toyota Crown Estate
๐ป 1993 Suzuki Carry
๐ต 2022 Honda Navi
๐ท Fuji X-H2