no
17.02.2025 11:04 β π 4 π 0 π¬ 0 π 0
Pretty funny that that other platform is still called Twitter in the ESTA application.
16.02.2025 19:53 β π 1 π 0 π¬ 0 π 0
Attending #gdc #gdc2025 this year! Let me know if you want to meet up, my schedule is filling fast but I'd like to make time to hang out with old and new friends!
16.02.2025 13:47 β π 1 π 1 π¬ 0 π 0
Long time no see! Hope you are doing well :)
22.11.2024 09:57 β π 0 π 0 π¬ 0 π 0
Tigo zegt hoi
21.11.2024 12:23 β π 0 π 0 π¬ 1 π 0
I really need to play this, I heard the OST contains music from my favourite band (also Ukranian)
21.11.2024 12:14 β π 1 π 0 π¬ 1 π 0
VRIEND
21.11.2024 12:13 β π 1 π 0 π¬ 1 π 0
Just opened an account here since I'm fed up with the horrible doomscrolling I've been doing for the past few weeks on the platform formally known as Twitter.
Looking forward to talk to peers in the game industry and discuss without trolls butting in. Let's see if this platform works for that.
20.11.2024 11:34 β π 6 π 0 π¬ 1 π 0
Ik ben Felienne Hermans, hoogleraar didactiek van de informatica aan de Vrije Universiteit Amsterdam, en leraar informatica op de Open Schoolgemeenschap Bijlmer!
Ik schrijf vooral over inclusiviteit in de digitale wereld.
A stubborn engineer who sue Tesla&Musk and won quite a few critical battles as a Pro Se! Making Musk&Tesla filling their first Appeal ever!
The last chapter will be the interesting one!
(Above is Teslaβs own lawyers describing my contributions to Tesl
Retro-inspired electronic music producer, fusing classic 80s vibes with modern energy πΎ #chiptune meets #synthwave, powered by custom-modded #retro tech β¨οΈ
MUSIC/MERCH/CONTACT:
π https://music.lukhash.com
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Never Bullshit
I challenge any and every one who wants to kick my ass to a debate .
https://www.patreon.com/dril
https://www.instagram.com/dril_real
https://linktr.ee/drilreal
Game designer of Hidden Folks & many others (https://adriaan.games) who recently released Rift Riff: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
Zuko is a year older than Mysa. Same parents, different litter. I was given Zuko at eight months then I adopted his sister Mysa. (Her littermates Byron & Ada often visit. There are cats here too)
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Grazer and nibbler at the outer edges of new social media platforms
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Procedural art nerd, Β½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game π°πΏ s.team/a/2198150 π³βππ
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. ζ₯ζ¬θͺOK!
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place