RustHaven by SteelSoldier
First Person Shooter with Lite Rpg Elements
Rusthaven has received a QoL update, movement speed is now the same for all weapons, melee weapons have been improved slightly, map layout improved on a few maps and a small easter egg has been added.
07.02.2026 19:50 β π 29 π 10 π¬ 0 π 0
RustHaven by SteelSoldier
First Person Shooter with Lite Rpg Elements
Also Rusthaven has released, it is available on Itchio
31.01.2026 19:34 β π 35 π 15 π¬ 2 π 1
Is it possible to render slightly more area than you need and cutting off the edges?
That or turning the denoiser waay down and running it overnight
03.02.2026 12:56 β π 0 π 0 π¬ 1 π 0
Doodle b/c I donβt want to work on clothing topology
15.01.2026 03:49 β π 0 π 0 π¬ 0 π 0
Progress on a pirate character. Iβve never actually gotten to the outfit portion before but Pablanderβs stuff had me inspired. Gotta figure out what I want the outer jacket to look like, and hair workflow I like. #zbrush
14.01.2026 04:16 β π 0 π 0 π¬ 0 π 0
It's kinda giving skate story
03.01.2026 16:17 β π 3 π 0 π¬ 0 π 0
WIP Spirited away head but he has chicken legs and wings. Idk how on earth Iβm gonna do those wings ngl #zbrush #sculpt #wip
02.01.2026 16:21 β π 0 π 0 π¬ 0 π 0
Is that with a hard or soft "g"?
02.01.2026 12:29 β π 1 π 0 π¬ 0 π 0
It's so exhausting. AI code reviewed by AI for logic and readability. Give the AI the pager then, let me sleep when it's fuckass code burns another million $$.
26.12.2025 16:47 β π 0 π 0 π¬ 0 π 0
Almost Christmas means it wasnβt Christmas
Gamers. Itβs time
24.12.2025 04:16 β π 6719 π 2661 π¬ 21 π 25
And before you ask
23.12.2025 03:42 β π 0 π 0 π¬ 0 π 0
I like when I make something and then I zoom out and Iβm like wow what a fucked up guy I made I love him #zbrush #3d
23.12.2025 03:21 β π 0 π 0 π¬ 0 π 1
Also the dots do stay in place when you turn the camera, by translating the screen uvs as the camera turns. It works for anything near the center of the screen, but the screentone is still 2d, and perspective warping on objects at the edge will always cause sliding.
21.12.2025 06:27 β π 0 π 0 π¬ 0 π 0
In a future iteration I'd probably sample a pre-generated screentone tex, though if I did end up with varying dot sizes I'd be worried about texel warping.
21.12.2025 06:27 β π 0 π 0 π¬ 1 π 0
For each pixel, find the distance to the nearest screenspace "dot". Apply a step fn. Calculated realtime b/c it's faster to iterate than making a new screentone tex and I could theoretically control the dot spacing/sizes using the distance. In the light function is another stpe for toon shading.
21.12.2025 06:27 β π 0 π 0 π¬ 1 π 0
Godot shader for screentone that reacts to lighting. I'm pleased with the effect but it doesn't read all that well in motion.
Inspired by the Surface Stable Fractal Dithering video by runevision (www.youtube.com/watch?v=HPqG...) and also a cool Jacob Drawfee drawing that used screentone #3d #godot
21.12.2025 06:27 β π 1 π 0 π¬ 1 π 0
+1 and check out Dungeon Chill for his glowing review of the demo
12.12.2025 22:31 β π 1 π 0 π¬ 1 π 0
(It's honestly sort of a neat affect if I'm not specifically doing anatomy practice studying the shape of the skull, as implied by the lighting)
11.12.2025 15:16 β π 0 π 0 π¬ 0 π 0
Base color is theoretically just the color of the model before lighting is applied. Games often bake in lighting here anyway, for performance or style reasons. I imagine the scanning software just grabbed the color the camera saw, and put that onto the texture.
11.12.2025 15:16 β π 0 π 0 π¬ 1 π 0
Explanation, for non-3d artists. Open the link, press "i" to inspect the material (which is just information about how the model interacts with light). If you check "base color", it appears to already have shadows baked in, which will mix with scene lights from sketchfab's viewer.
11.12.2025 15:16 β π 0 π 0 π¬ 1 π 0
hakei
hakei is a comedy comic artist and an illustrator.
Hooooly shit the platform takes a 56% cut? Jfc it sucks out here.
Heyyy along with the linked lesson, check out their store here: hakeism.com (via your link tree)
25.11.2025 23:09 β π 2 π 0 π¬ 1 π 0
Oh cool work will be fun today
18.11.2025 12:43 β π 2 π 0 π¬ 0 π 0
Loving that confidence π
16.11.2025 15:36 β π 0 π 0 π¬ 0 π 0
Got em all on soma kinda sale in the distant past and they keep mocking me from my backlog. Did the later ones ever get better? Maybe I can try playing through DS 2 or 3 at some point
10.11.2025 15:42 β π 0 π 0 π¬ 1 π 0
The opposite of the soyjack pointing meme
04.11.2025 17:16 β π 1 π 0 π¬ 0 π 0
It's not obvious here but this makes it so trash can collect in the corners (like where the stairs intersect with the building). It's also easy to boolean out disallowed spots and theoretically I could manually increase the weights in others.
02.11.2025 17:29 β π 0 π 0 π¬ 0 π 0
Baked all the world geometry into an SDF grid. Scattered points on the ground and sampled the value of the grid at these points (translated slightly above the ground). Small values = more likely to have trash.
02.11.2025 17:29 β π 0 π 0 π¬ 1 π 0
Indie game dev, generalist artist, learning to tech art and follow Christ.
jon
https://www.patreon.com/c/SecretBase
https://www.youtube.com/SecretBaseSBN
β’ Homesick for a world that never existed. πΏ
β’ Art prints available π
β’ Argenta Lore, Discord and process steps on Patreon
https://linktr.ee/Aurumek
Freelance π»
Concept Artist~Illustrator~β¨
Lyonβ
Linktree: https://linktr.ee/jennymati
Artstation : http://artstation.com/jennymati
No NFT//
Freelance concept artist.
Just Froggin'
Patreon: https://patreon.com/Fropomolo?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
fropomolo.carrd.co
character and tech artist in gamedev and going to therapy about it
prev: Spider-Man, Ratchet & Clank: Rift Apart, Dragon Prince: Xadia
π¬ he/him
πΊ Los Angeles
π¨ https://xavierck.com
π XavierCK.3D@gmail.com
β¨ Scott Higginbotham, Perth π¦πΊ β¨
Illustrator, Comic Artist and general miscreant. #DungeonBuddies
https://linktr.ee/PanelPerDay
panelperday@gmail.com
This robot does not exist.
Concept designer, hard surface modeller.
#conceptart #hardsurface #b3d
https://artstation.com/varzov
https://cara.app/varzov
http://gumroad.com/varzov
https://temstuff.neocities.org/
Webcomic and TTRPG illustrator.
https://severandpierce.com/ https://swordinterval.com/ http://benfleuter.com/ https://www.patreon.com/derelict
Mechas, monsters, spooky things. Really in my tubes & guts arc.
π«A I
He/Him. π€π€π
I love mech, I do concept art and illustration.
commission is open : https://vgen.co/KaitoKaze
Artist and game developer, I created Moonlit (https://vilerebis.itch.io/moonlit) currently working on "Full Body Complex".
She bi 23
@vilerebis on twitter
A videogame studio growing the future of social roleplay. π³ Follow along here and on our website: www.gardens.dev
Artsy-fartsy doodly noodle β’ Scrawls of robots, mechanical and odd stuff β’ Expect unfinished scribbles β’ They/them π³οΈββ§οΈ
Character Art & Concept || 2D+3D || Freelance
acubed.art/links
Illustrator, 2D game artist, dad.
Worcester, England
I appreciate human-made art.
https://www.chrislewislee.com/
Other socials: http://chrislewislee.carrd.co
He/Him
Lvl33 queer art gremlin. He/Him. Merch artist @ SpindleHorse
#hazbinhotel & #radioapple @IDpollution in some placesπ
π + con schedule: lnk.bio/identitypollution
ποΈ: identitypollution.com
Concept art and anime bullshit.
Links and contact: https://linktr.ee/gee_man
All images belong to their original owners. See http://possumeveryhour.io for more places where to find your poss fix.