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@rchaining.bsky.social

Seeking rockstar programmer to inhabit my body from the hours of 9-5. 20 YoE minimum | He/Him | what on earth are you doing here, I'm surely not worth your time

55 Followers  |  226 Following  |  53 Posts  |  Joined: 14.09.2024  |  2.0423

Latest posts by rchaining.bsky.social on Bluesky

Preview
RustHaven by SteelSoldier First Person Shooter with Lite Rpg Elements

Rusthaven has received a QoL update, movement speed is now the same for all weapons, melee weapons have been improved slightly, map layout improved on a few maps and a small easter egg has been added.

07.02.2026 19:50 β€” πŸ‘ 29    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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RustHaven by SteelSoldier First Person Shooter with Lite Rpg Elements

Also Rusthaven has released, it is available on Itchio

31.01.2026 19:34 β€” πŸ‘ 35    πŸ” 15    πŸ’¬ 2    πŸ“Œ 1

Is it possible to render slightly more area than you need and cutting off the edges?

That or turning the denoiser waay down and running it overnight

03.02.2026 12:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Doodle b/c I don’t want to work on clothing topology

15.01.2026 03:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Progress on a pirate character. I’ve never actually gotten to the outfit portion before but Pablander’s stuff had me inspired. Gotta figure out what I want the outer jacket to look like, and hair workflow I like. #zbrush

14.01.2026 04:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's kinda giving skate story

03.01.2026 16:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP Spirited away head but he has chicken legs and wings. Idk how on earth I’m gonna do those wings ngl #zbrush #sculpt #wip

02.01.2026 16:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Is that with a hard or soft "g"?

02.01.2026 12:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's so exhausting. AI code reviewed by AI for logic and readability. Give the AI the pager then, let me sleep when it's fuckass code burns another million $$.

26.12.2025 16:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Almost Christmas means it wasn’t Christmas

Almost Christmas means it wasn’t Christmas

Gamers. It’s time

24.12.2025 04:16 β€” πŸ‘ 6719    πŸ” 2661    πŸ’¬ 21    πŸ“Œ 25

And before you ask

23.12.2025 03:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I like when I make something and then I zoom out and I’m like wow what a fucked up guy I made I love him #zbrush #3d

23.12.2025 03:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Also the dots do stay in place when you turn the camera, by translating the screen uvs as the camera turns. It works for anything near the center of the screen, but the screentone is still 2d, and perspective warping on objects at the edge will always cause sliding.

21.12.2025 06:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In a future iteration I'd probably sample a pre-generated screentone tex, though if I did end up with varying dot sizes I'd be worried about texel warping.

21.12.2025 06:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For each pixel, find the distance to the nearest screenspace "dot". Apply a step fn. Calculated realtime b/c it's faster to iterate than making a new screentone tex and I could theoretically control the dot spacing/sizes using the distance. In the light function is another stpe for toon shading.

21.12.2025 06:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Godot shader for screentone that reacts to lighting. I'm pleased with the effect but it doesn't read all that well in motion.

Inspired by the Surface Stable Fractal Dithering video by runevision (www.youtube.com/watch?v=HPqG...) and also a cool Jacob Drawfee drawing that used screentone #3d #godot

21.12.2025 06:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

+1 and check out Dungeon Chill for his glowing review of the demo

12.12.2025 22:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

(It's honestly sort of a neat affect if I'm not specifically doing anatomy practice studying the shape of the skull, as implied by the lighting)

11.12.2025 15:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Base color is theoretically just the color of the model before lighting is applied. Games often bake in lighting here anyway, for performance or style reasons. I imagine the scanning software just grabbed the color the camera saw, and put that onto the texture.

11.12.2025 15:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Explanation, for non-3d artists. Open the link, press "i" to inspect the material (which is just information about how the model interacts with light). If you check "base color", it appears to already have shadows baked in, which will mix with scene lights from sketchfab's viewer.

11.12.2025 15:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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3D Scanned Human Skull - 3D model by Brandon Holt (@BrandonHolt) This Human Skull model was created by the process of 3D Scanning. I used the Artec Space Spider to scan each part of the skull individually and later combined and optimized each piece in Pixologic ZBr...

Careful if you're an artist who uses sketchfab for references, like the skull scan below. For technical reasons, some models will appear to have conflicting lights that may confuse you. #art #anatomy

11.12.2025 15:16 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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IT'S FINALLY HERE

if you want your comics to stop getting ignored and start getting you paid

I teach you how to create and promote comics so both readers and editors lock in

PLUS the exact steps I used to get published

25.11.2025 22:48 β€” πŸ‘ 93    πŸ” 29    πŸ’¬ 3    πŸ“Œ 1
hakei hakei is a comedy comic artist and an illustrator.

Hooooly shit the platform takes a 56% cut? Jfc it sucks out here.

Heyyy along with the linked lesson, check out their store here: hakeism.com (via your link tree)

25.11.2025 23:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh cool work will be fun today

18.11.2025 12:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Loving that confidence 😍

16.11.2025 15:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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today i am lemongrab

12.11.2025 11:01 β€” πŸ‘ 819    πŸ” 88    πŸ’¬ 20    πŸ“Œ 7

Got em all on soma kinda sale in the distant past and they keep mocking me from my backlog. Did the later ones ever get better? Maybe I can try playing through DS 2 or 3 at some point

10.11.2025 15:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The opposite of the soyjack pointing meme

04.11.2025 17:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's not obvious here but this makes it so trash can collect in the corners (like where the stairs intersect with the building). It's also easy to boolean out disallowed spots and theoretically I could manually increase the weights in others.

02.11.2025 17:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Baked all the world geometry into an SDF grid. Scattered points on the ground and sampled the value of the grid at these points (translated slightly above the ground). Small values = more likely to have trash.

02.11.2025 17:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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