sugar is the toughest one!
consider the fiber content in sugary things such as fruit as a benefit though. fiber helps slow the release of that sugar, avoiding spikes.
@maxxfrazer.bsky.social
spatial code farmer
sugar is the toughest one!
consider the fiber content in sugary things such as fruit as a benefit though. fiber helps slow the release of that sugar, avoiding spikes.
This sample code is a gold mine for RealityKit Developers.
Also I tried running it on the Vision Pro and it really is incredible to run the game in immersive mode.
this is how we did the conversions before updating scntool.
25.06.2025 08:41 β π 0 π 0 π¬ 1 π 0ah yes the scene one
developer.apple.com/documentatio...
apologies for the delay!
developer.apple.com/documentatio...
we added some real modularity to this, with completely modular swift packages that you can use in your own projects.
packages for camera movement inside normal scenes, immersive spaces, or portals, a package to add agency movement to entities, and more.
the sample project to migrate games from scenekit to realitykit is live π
developer.apple.com/documentatio...
scnanim files arenβt covered by scntool, but it should. could you file a fb for it?
for now, you can also load in your model to an SCNScene, apply the animations to the SCNNode, then export that node as a usd file using the βSCNNode/export(β¦)β API
Hi Gil, apologies for the delay, the sample is live now!
developer.apple.com/documentatio...
this is awesome!!
03.05.2025 15:48 β π 2 π 0 π¬ 0 π 0oh my bad, thatβs for a βfloat literalβ, so you can do β.transparent(opacity: 1.0)β but not a βfloat variableβ such as opacityChange *facepalm*
21.04.2025 20:46 β π 0 π 0 π¬ 0 π 0material.blending = .transparent(opacity: opacityChange)
20.04.2025 23:25 β π 0 π 0 π¬ 1 π 0fyi you should be able to skip the floatLiteral init
developer.apple.com/documentatio...
i just looked and the docs donβt show images of what this looks like.
not that many people will know how the plate window effect compares to the default π
although i canβt do independent work on public repos or articles these days, iβm grateful i can support the ecosystem in other ways π οΈπ
19.04.2025 08:57 β π 3 π 0 π¬ 0 π 0my github stats finally dropped to A- π
iβm really happy people are still using my pre-ο£Ώ Swift packages though; some still get 20+ clones /day!
when not curated they end up in generic subsections like βprotocolsβ or βstructuresβ
19.04.2025 08:56 β π 1 π 0 π¬ 0 π 0a good way to find it is look for the symbols that the docs team havenβt yet curated π :
19.04.2025 08:56 β π 1 π 0 π¬ 2 π 0for the rotation and translation conversions:
SwiftUI+RealityGestures.swift/gestureValueChanged
that gets passed through to here:
RealityDragComponent+DragEvents.swift/dragUpdated
the packageβs readme should help for using it in another project too!
how are the controllers?? i saw your post about getting them a little while ago
17.02.2025 23:23 β π 0 π 0 π¬ 1 π 0i think the reality gestures package in this sample does that:
developer.apple.com/documentatio...
The final scene of Severance Season 2, Episode 3, was quite simply a cinematic masterpiece.
π’ πͺ π§ πΆ
An Apple employee leads a workshop on Apple Intelligence and App Intents, explaining key concepts while attendees implement them on their laptops to build apps.
Weβre on our second day in Rome; App Intents and Apple Intelligence workshop today.
Iβll be leading the visionOS & RealityKit workshop tomorrow!
looking forward to see what 2025 brings! α―
08.01.2025 10:40 β π 2 π 0 π¬ 0 π 0i hope the developers using it can see some visible improvements to the API, documentation, and sample code that make it clear RealityKit is a first-class citizen in the ecosystem.
08.01.2025 10:40 β π 4 π 0 π¬ 1 π 0today marks one year since i went from building open source libraries that use RealityKit, and writing short articles about different features, to working on the framework itself.
08.01.2025 10:40 β π 8 π 0 π¬ 1 π 0no problem! i often point developers at our workshops to your content by the way π itβs great stuff
24.12.2024 12:59 β π 1 π 0 π¬ 1 π 0yes thereβs nothing special about AnchorEntity in that way, it just has some convenience properties to access the component.
its one of the RK symbols that confuses most folks (along with ModelEntity)
adding an AnchoringComponent to the entity, rather than adding it as a child to an AnchorEntity
both work fine! but using the component removes a level from the hierarchy
why use anchorentity rather than just the component?
24.12.2024 09:37 β π 0 π 0 π¬ 1 π 0