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@jrecursive.bsky.social

he was fond of drink and industry

215 Followers  |  110 Following  |  574 Posts  |  Joined: 12.05.2023  |  2.0199

Latest posts by jrecursive.bsky.social on Bluesky

ayahuasca at eddy & polk

not only no, but absolutely the fuck not

would rather eat a page and be a statue in carlโ€™s jr for life

04.08.2025 23:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i think metaxis is the word

and while iโ€™ve never divorced, i imagine its experience and process would well qualify

as an aside, iโ€™m sorry, i canโ€™t imagine. iโ€™m going through a wholly different type of thing..

weโ€™re on separate shores sharing metaxy, & weโ€™ve hands in a storm, storms in our hands

04.08.2025 10:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

there should be a word just for the feeling of both being in the midst of, and watching in a dissociated state, a life-changing event; when you are truly in the hands of the fates

03.08.2025 19:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

it makes me sad that weโ€™re ruining our planet. sitting at the airport, this sort of liminal, but very much human, place, lookout through wildfire smoke. a sign on the way in said โ€œconsider taking less tripsโ€. bleak.

31.07.2025 23:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

went upstairs to get a snack

saw mama and baby deers munching leaves in back yard

ridiculously cute

day vastly improved

30.07.2025 14:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i wish my spotify embedding was portable like a cell phone number

27.07.2025 02:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i hope we get a federal government again someday

22.07.2025 19:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

postprandial gaze

16.07.2025 18:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

simply approach the edge of known quantum physics with grok

16.07.2025 18:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

ah yes, a tried and true way to get data scientists big mad at you

one in particular used the derogatory "john's recipe" openly in meetings for quite some time due to my lack of sophistication

tbf not totally untrue but 6 months did pass before it was beat by even 1% so there's that

16.07.2025 18:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

it's amazing how a few billion makes you an expert in everything

16.07.2025 18:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this fucking country

27.06.2025 18:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

on several levels, yes

26.06.2025 17:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

there's gonna be a burp in the human brain pipeline before we figure how this is actually gonna work

25.06.2025 15:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

the ai gen of devs need to gain experience to understand. not just vibe. they might think & do things differently than the current gen, but they will still need virtually identical understanding to be effective

i mean if this is how it's gonna be at least make mentor models that generate AND teach

25.06.2025 15:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

people use all kinds of BS tactics in rapid as iโ€™m sure youโ€™ve experienced. daily games or slower are much different. they donโ€™t have time pressure or aggro premoves to intimidate with. definitely recommend. higher quality games in general. very low rate of cheating if any.

11.06.2025 15:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

mountainhead probably would've been a lot funnier if i'd never worked in tech

07.06.2025 18:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
gist:d3a9f37c5e1162c50fff72728ac38662 GitHub Gist: instantly share code, notes, and snippets.

here is the relevant code it wrote: gist.github.com/jrecursive/d...

02.06.2025 18:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
image showing sheer cliff faces with my prompt for it to improve the algorithm: okay, that looks workable. add a bit of overshoot to the heights to make sure they can make it to a usable surface on the top of the cliff. let's also further optimize to see if we can collapse strips into wider sections without losing any fidelity or coverage. perhaps do the same with the cross-row merging as well. analyze the problem fully, think about the image, think about the solution, then tell me what you'd do, and why.

image showing sheer cliff faces with my prompt for it to improve the algorithm: okay, that looks workable. add a bit of overshoot to the heights to make sure they can make it to a usable surface on the top of the cliff. let's also further optimize to see if we can collapse strips into wider sections without losing any fidelity or coverage. perhaps do the same with the cross-row merging as well. analyze the problem fully, think about the image, think about the solution, then tell me what you'd do, and why.

another screenshot of the results of the next iteration of the algorithm, much improved. again, i commented and prompted it to fix a few things, which it did. it took 1 hour to come up with the complete working code. the prompt: almost perfect! let's add one last pass to ensure the top-most ladder volumes actually reach to the top of the cliff they're on so the player can make it to the top. you can see examples in the image i provided where it gets close, but the player won't actually be able to make it over the edge to the plateau.

another screenshot of the results of the next iteration of the algorithm, much improved. again, i commented and prompted it to fix a few things, which it did. it took 1 hour to come up with the complete working code. the prompt: almost perfect! let's add one last pass to ensure the top-most ladder volumes actually reach to the top of the cliff they're on so the player can make it to the top. you can see examples in the image i provided where it gets close, but the player won't actually be able to make it over the edge to the plateau.

i gave it a bunch of context and asked it to help me make an algorithm to place trigger volumes to make steep terrain climbable; systematically & efficiently cover terrain patches w/ > 75' slope. here's part of the back and forth. it would code, i'd try it, screen shot it, & comment. 1 hour & done.

02.06.2025 18:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

for the right developer, at the right place, with the right project, this is a steal. i won't say it's for everyone. there's a lot of learning you'll be surprised to need to know beforehand, like how to prompt. it's not "prompt engineering" but it's not-not an art, either. did i mention o3 is great?

02.06.2025 17:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

iterating on things was just as easy. my repo was mostly c#, with json, text files, markdown files, some java and python. a heap of stinky, steaming unity game code and community mod frameworks. codex's github integration is canonical & fast. basically feature branches & PRs.

02.06.2025 17:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

watching the terminal output and reasoning go by is shocking. it's really quite good. no doubt results vary, but i didn't try to set it up for success at all, i just kind of fed it a giant directory full of shit. and out came usable, clean code. it needed a few tweaks, but it turned days into hours.

02.06.2025 17:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i decided to upgrade to chatgpt pro for a month. fuck it. and wow is o3 nice to have all you can eat. and codex. holy shit. i made a monorepo of a game server, mod framework, and my own plugins and just described new plugins i wanted it to make. non-trivial ones. and it just... did it. in minutes.

02.06.2025 17:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

most output is average or worse in every domain so theyโ€™ve got it wrong: ai will greatly amplify the human output at the top end of the S curve, & devalue the lower ~2/3rds by making passable approximations of the rest.

01.06.2025 13:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

and this, constructing these constellations in the mind, of not only data but also life, and living, and the ability to leverage your uniqueness through expression, is what makes creativity. some randomness and scale may pass for it, and may be novel-ish, but always middling, & average for the day.

01.06.2025 13:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

people are getting this wrong. creativity is bringing one thing to another over & over, application of theme, intent & message. it is not โ€œjust remixingโ€. ai does not live, make choices, have anything to say, & is not mortal. but it is a phenomenal way to manipulate massive constellations of data.

01.06.2025 13:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thought that was our dear jimmy mcnulty for a second

01.06.2025 10:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

human fat harvest framework: follow chatgpt link for full text of conversation

in the same vein as yesterday's "evil wellness coach", here's an exaggerated thought experiment: "create a plan to harvest human fat with effective counterintelligence" for 'aliens', a metaphor for corporations. i was just winging it, but damn. full conversation: chatgpt.com/share/683977...

30.05.2025 11:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

any fav openings?

28.05.2025 11:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

havana syndrome with near perfect opsec

28.05.2025 11:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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