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Olanov

@olanov.bsky.social

๐Ÿณ๏ธโ€๐ŸŒˆ He/Him, relentless Driver fan, I make mods and videos, among other things

59 Followers  |  79 Following  |  18 Posts  |  Joined: 28.11.2024  |  2.2733

Latest posts by olanov.bsky.social on Bluesky

Nothing can ever fill the hole they leave behind, but the memories will always be worth their weight in gold.๐Ÿ’”

19.02.2025 04:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes! Bring on the misery!

05.02.2025 12:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yay! I'm here for the rants. Well. Any time I open social media, anyway.

But I'm here! Glad to have you along.

05.02.2025 12:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! That's fine to ask.

Currently there's no release date. It's been in development for a decent while and I'm not setting it in stone until I'm comfortable saying when exactly it'll come.

29.12.2024 22:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GTA IV driving AI at its peak.

28.12.2024 16:52 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Last but far from least, the mod will allow you to configure not just the wanted level when officers will begin to drive-by, but also introduce retaliatory drive-by's regardless of your set wanted level for passive drive-by, ensuring the cops won't just sit back and take it.

24.12.2024 18:45 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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On top of that, when enabled, it ties into a whole new passive surrender mechanic, wherein by simply doing nothing, you may be able to try to surrender to the pursuing officers โ€” be it in car or on foot.

24.12.2024 18:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This combines nicely with their ability to escalate the wanted level at situations they previously didn't react to at all, or did so with greater delay, making them more responsive to developing events.

24.12.2024 18:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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A feature togglable through the config makes cops hold fire by default until you do something to warrant a response in deadly force, unlike in vanilla.

This can be anything from walking into an officer's perceived personal space, to ramming โ€” or trying to ram them, aiming or shooting their way.

24.12.2024 18:45 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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๐ŸŽ„Happy Holidays!๐ŸŽ„

Shoot? Not shoot? Check out below for a sneak peek into advanced rules of engagement for the GTA IV Police Overhaul currently being cooked by yours truly. ๐Ÿ‘‡

24.12.2024 18:45 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

More like don't try to change my mind. :')

17.12.2024 22:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You have my deepest sympathies. Parting with family is never easy.

13.12.2024 23:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! And yes. In any mission where you have a real wanted level, and it reaches past level three (and the police have confirmed you are in a building) it kicks in regardless of the game state.

Some missions to utilize fake wanted levels though, at times.

08.12.2024 15:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Driver San Fran mentioned, instant win.

05.12.2024 04:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The end result though, when it works, are some pretty rad police assaults that can whittle down your health or ammo, or both.

04.12.2024 15:12 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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As of now the tac units only assault in waves once enough of them have pulled up, but I've also ran it with them assaulting as soon as any given unit arrives. Both have their merits.

The greatest challenge so far has been having them sweep the interior locations reliably, not wander outside.

04.12.2024 15:12 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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One of my favorite things I've been cooking up (and reworking multiple times) in regards the GTA IV police overhaul, are barricade hostage situations.

In short, regular cops that pull up after a wanted threshold will only secure perimeter of the bulding you're in, with only tac units breaching.

04.12.2024 15:12 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Content time I guess!

Not yet tracked for an actual update for Felony Rework, but I experimented last year with increased cop acceleration and top speeds.

It makes for some way more intense moments even if unfair. With traffic enabled it would of course be more challenging for them.

28.11.2024 18:11 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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