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Long Le

@vlongle.bsky.social

PhD student at University of Pennsylvania . Working on robot learning. https://vlongle.github.io/

1,807 Followers  |  218 Following  |  7 Posts  |  Joined: 12.11.2024  |  1.5306

Latest posts by vlongle.bsky.social on Bluesky

Cool! I love your blenderproc code!

10.12.2024 18:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸš€ How well does it work?

Articulate-Anything is much better than the baselines both quantitatively and qualitatively. This is possible due to (1) leveraging richer input modalities, (2) modeling articulation as a high-level program synthesis, (3) leveraging a closed-loop actor-critic system

10.12.2024 16:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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🧩How does it work?

Articulate-Anything breaks the problem into three steps: (1) Mesh retrieval, (2) Link placement, which spatially arranges the parts together, and (3) Joint prediction, which determines the kinematic movement between parts. Take a look at a video explaining this pipeline!

10.12.2024 16:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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πŸ™€Why does this matter?

Creating interactable 3D models of the world is hard. An artist have to model the physical appearance of the object to create a mesh. Then a roboticist needs to manually annotate the kinematic joints to give object movement in URDF.
But what we can automate all these steps?

10.12.2024 16:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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πŸ“¦ Can frontier AI transform ANY physical object from ANY input modality into a high-quality digital twin that also MOVES?

Excited to share our work,Articulate-Anything 🐡, exploring how VLMs can bridge the gap between the physical and digital worlds.

Website: articulate-anything.github.io

10.12.2024 16:44 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Hello, can I be added please πŸ™? I work on robot/reinforcement learning and we have a cool sim2real RL paper in submission!

14.11.2024 15:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hello! Can I be added please πŸ™? I work on 3d vision for robot learning

14.11.2024 15:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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