I particularly liked this part: "You turn down that piece of work you wanted to do, and none of this is hard exactly but god, it’s tiring, isn’t it? You do some things “wrong” and some things “right” and the impact on the world seems about the same."
20.01.2026 00:42 — 👍 1 🔁 0 💬 0 📌 0
May as well ask "What is the best colour" and then have a debate about that.
18.01.2026 00:11 — 👍 2 🔁 0 💬 0 📌 0
Aye I know of BitSummit also.
There's a bunch of US friends I've not seen in a long time that I'd still like to check in on :)
13.01.2026 09:21 — 👍 0 🔁 0 💬 0 📌 0
I've decided to make my way to GDC this year. Haven't been since 2019, and I figured I'd give myself another event to work towards, to keep getting my game into shape.
13.01.2026 07:19 — 👍 16 🔁 0 💬 1 📌 0
Here's to 365 days
01.01.2026 10:08 — 👍 2 🔁 0 💬 0 📌 0
Looks cool.
24.12.2025 06:14 — 👍 3 🔁 0 💬 0 📌 0
Love the responses saying "Curate your feed better". Platforms are actively hostile towards you doing this (algorithms and systems designed to show you more rage bait, ads / promoted / incentivised posts, etc.). Even if you try to curate a better feed, the environment itself has changed.
23.12.2025 00:31 — 👍 2 🔁 0 💬 1 📌 0
Saw you and Ricky both recommend it, so now I have also purchased it.
22.12.2025 13:35 — 👍 1 🔁 0 💬 0 📌 0
AI feels a lot like this again. "Instead of having to find information, let the AI do it for you! Then, when you no longer know how to search for things yourself, just accept the products the AI shills!"
05.12.2025 00:17 — 👍 0 🔁 0 💬 0 📌 0
I have struggled for a long time to take the benefits of most technological advances seriously, because every new wave began to feel like "This is just another way for companies to show you more ads".
05.12.2025 00:17 — 👍 2 🔁 0 💬 1 📌 0
This was a very engaging read. I particularly liked this line: "To watch the storm was to be a party to a power much greater than myself. As one gets older and more experienced, novel encounters become more precious."
Sorry the aftermath also sucks. It all just makes a bad situation worse.
03.12.2025 22:29 — 👍 4 🔁 0 💬 1 📌 0
Thanks for linking. I love hearing Adam talk about design and process.
13.11.2025 00:34 — 👍 2 🔁 0 💬 0 📌 0
Adam Saltsman just gave the best talk about the process of game design that I’ve ever seen. Bravo.
Incredible investigation of the journey an idea goes through, and smart breakdown of the intrinsic and extrinsic forces tugging on the project. A must watch.
12.11.2025 23:05 — 👍 23 🔁 7 💬 1 📌 0
I approve of what I'm being shown here
27.10.2025 04:47 — 👍 1 🔁 0 💬 0 📌 0
You're suggesting that in order to have more polygons and power, you must have a worse user experience as the tradeoff. That is the part that is false, which people are pushing back on.
Artists creating models and engineers pushing polygons have nothing to do with the people making user interfaces.
26.10.2025 00:53 — 👍 1 🔁 0 💬 1 📌 0
Yeah I'm with Ian. I used to put a game into a GameCube, and it would load that game. You put a cartridge in the SNES and turn it on, and you're playing that game. It wasn't always like this at all.
Companies add friction and squeeze users thinking they're completely captive. This is false.
25.10.2025 09:49 — 👍 4 🔁 0 💬 1 📌 0
I love the idea of it seeming unfair that candidates are using AI to pass their interviews when the employers are using AI to screen their candidates.
16.10.2025 03:56 — 👍 2 🔁 0 💬 0 📌 0
I don't particularly care for a lot of US political stuff (I'm not from the US!) but I enjoyed this piece. It's very clear and practical.
02.10.2025 02:27 — 👍 1 🔁 0 💬 0 📌 0
Human error like... agitating the spider and having it angrily run around and you're like "ahh fuck catch it be careful don't get bitten!!"
21.09.2025 00:38 — 👍 0 🔁 0 💬 1 📌 0
Oh cool. We just have a plastic cup we call the spider cup, and we place it over the spider, then slide a piece of paper or cardboard underneath to seal it off... flip it upside down, shake it side to side if the spider tries to climb up... walk outside, and dump the spider outside.
20.09.2025 13:38 — 👍 2 🔁 0 💬 1 📌 0
How does this device work?
20.09.2025 13:03 — 👍 1 🔁 0 💬 1 📌 0
Yeah see, normally if I want rice to stick together, I'm all about Jasmine (or Sushi Rice if I'm making Japanese or Bibimbap or something and care about smaller grains), but brown rice in Cuckoo is just different... not the same as "rice cooker" rice in general. Different taste / texture entirely!
10.09.2025 08:51 — 👍 1 🔁 0 💬 0 📌 0
I like brown rice cooked in my Cuckoo Rice Cooker. It's very fluffy and yummy. That's my main opinion about rice.
10.09.2025 08:12 — 👍 1 🔁 0 💬 1 📌 0
YouTube video by Design Theory
Convenience is Destroying Culture
This is a pretty great video, encapsulating a lot of the problems with how things are these days.
www.youtube.com/watch?v=o4OO...
17.08.2025 18:07 — 👍 8 🔁 2 💬 1 📌 0
Well, thanks to you both. I watched several Design Theory videos in a row and thought they were all excellent. They align very well with a whole lot of what I already feel / see, and it's nice hearing someone talk very eloquently about the topics.
18.08.2025 00:08 — 👍 1 🔁 0 💬 0 📌 0
This video was excellent.
17.08.2025 22:52 — 👍 2 🔁 0 💬 2 📌 0
Haha, I was like "Oooh, a Raigan recommendation. Let's check it out!" and then I read this comment, and yeah fuck that. :)
12.08.2025 23:02 — 👍 1 🔁 0 💬 1 📌 0
Be well. You don't have to be aware of everything happening online. Most of it is totally irrelevant to your life.
04.08.2025 22:30 — 👍 13 🔁 0 💬 0 📌 0
They're all just things that are "fine", designed to fill a void. I've seen a mass produced framed blurred picture of a beach as home decor for sale. Sure, AI generate that instead. It makes no difference.
It's not how I personally interact with media / art, but it's clearly how a lot of people do.
06.07.2025 07:22 — 👍 2 🔁 0 💬 0 📌 0
So much mass produced media may as well be AI generated, because the intent was to produce maximum result with minimal cost to begin with. The whole point of people jumping on bandwagons, making asset flips etc. is to try to generate maximum return with minimal investment. AI makes that easier.
06.07.2025 07:22 — 👍 1 🔁 0 💬 1 📌 0
maker of video game documentaries @/noclip, alternative game coverage @noclip_2 and selling out @SecretTape. Irishman inside an American. An older boy told me to do it.
Designer, Artist, 1/2 of Metanet Software Inc www.maresheppard.com / www.metanetsoftware.com
She/her
marketing @ alienware | ever-recovering game journalist fmrly gamasutra & game developer dot com | video games | motorcycles | smoked meat 🇵🇭 / 🇺🇸
I make games (and music), and play games (and music).
One half of https://metanetsoftware.com
Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
Indie game developer. Creator of @12minutesgame and art for @witnessgame.
🎮 Mutazione, Saltsea Chronicles, Sportsfriends, JS Joust
🎓 Senior Lecturer (in Games)
🎭 Clown+Theater w/ @melmcglensey.bsky.social
🎙️ Co-host @secretlivesofgames.bsky.social
🌏 Naarm/Melbourne (by way of New Jersey)
he/him
PREORDER The Small Stuff: How to Lead a More Gratifying Life: http://bit.ly/49gyZmp
Barbara and David Thomas Distinguished Professor at WashU; Contributing writer at The Atlantic; author of 11 books. https://bogost.com
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
roguelikes, mathematics, non-Euclidean geometry
HyperRogue (non-Euclidean roguelike), RogueViz, ZenoRogue (non-Euclidean visualization) on YouTube, Hydra Slayer (math roguelike).
Creative Director @PowerUpAudio. otdq, He/him. (Celeste, TUNIC, NecroDancer, Descenders, Darkest Dungeon...)
Tim | Game Developer | Working on The Button Effect, a minimalist first-person puzzle game about hidden connections and spatial insights
https://store.steampowered.com/app/2299940/The_Button_Effect/
Game programmer, designer, and consultant. Helping folks build games, studios, and other things with intention.
Game Designer.
Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
.1x engineer. makes games: holedown, subpar pool, rymdkapsel & twofold inc
https://grapefrukt.com
Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
Video game musics mostly
Heard in Stranger Things, Rogue Company, Borderlands, Mass Effect, Call of Duty/Black Ops, Threes!, Beast Breaker, etc.
https://linktr.ee/biggiantcircles
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
upholsterer / sourdough / handyman / cough gamedev cough
butlerian jihad in bio
some games:
psychicteeth.itch.io
https://store.steampowered.com/app/221180/Eufloria_HD/
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him
Icon by Richard Hogg, header image from Flock