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DanTrz

@dantorrez.bsky.social

Hit me up for anything related to GODOT, C# or GameDev in general.

228 Followers  |  88 Following  |  90 Posts  |  Joined: 17.10.2024  |  2.1158

Latest posts by dantorrez.bsky.social on Bluesky

I second that. This was a very handy website when I needed something on Gdscript as I'm most familiar with C#

10.08.2025 07:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Even back then the art looked really nice. BTW.. How do you record your pixel art game? The quality is great

04.08.2025 11:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Surely the definition of indie is too broad... 1 million dollar is not indie imo. There are other tiers between indie and double A that suit best small studios or small companies.

04.08.2025 11:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โ–ถ๏ธ Free YouTube Showcases for Indie Devs

Drop your game links (free/demo) here๐Ÿ‘‡๐Ÿป

I will play & post videos on #YouTube #Facebook #Bluesky

My YouTube (~500 subs): www.youtube.com/@bukkbeek

#indiedev #gamedev #godot #indiegame

01.08.2025 20:28 โ€” ๐Ÿ‘ 11    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Got it. How is the experience of using C# via Gdextension?

27.07.2025 18:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Using Gdscript or C++ via Gdextension?

27.07.2025 06:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You got keep it mate. ๐Ÿ˜‚

26.07.2025 13:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Strongly believe rape, child abuse, and woman exploitation have NO place in games, especially if it's core content. However, CollectiveShout has targeted GTA V & Detroit: Become Human, which aren't even NSFW. So their broad 'sexual content' do seem potentially a 'trojan horse' for wider censorship.

24.07.2025 10:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very cool. I will definetly check it out.

22.07.2025 10:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Mad respect that you are even trying it!!!!

20.07.2025 12:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Colors, shadows and textures are all placeholders.. But happy with the progress. I used this article as the starting point: www.davidhol.land/articles/3d-...

18.07.2025 17:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been tinkering with a 3D pixel art and a basic weather controller. ๐ŸŒฆ๏ธโ˜€๏ธโ„๏ธ. Almost done with Grass, ToonShading Godrays and Clouds! Rain is next. If people like this, I'm considering a tutorial series. Heavily Inspired by @davidhol.land

#godot #GodotEngine #GodotTips #Gamedev #Indiedev

18.07.2025 17:28 โ€” ๐Ÿ‘ 28    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looking good. Did you managed to get it done with raymarching or using meshes?

17.07.2025 05:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Where can I find it? Would love to give it a go

11.07.2025 12:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

THis is really NICE!!!!

03.07.2025 23:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Graphite is an awesome app I want to see succeed, so I just started donating!

You can help them reach their monthly goal graphite.rs/donate/#supp...

01.07.2025 06:09 โ€” ๐Ÿ‘ 13    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Really nice style and design

29.06.2025 08:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm not shure this is "100% no worries," but this isn't "Godot's doomed" either. We love our extremes. At first, it seemed odd, but after checking out who they are and what they do, itโ€™s no big deal to me. Being villigilant is not a bad thing IMO.

26.06.2025 14:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tilemaps

22.06.2025 22:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks nice. What texture size are you using in terrain 3d to achieve this look?

21.06.2025 07:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hey man, are you not working on GOdot anymore? This looks nice btw.

20.06.2025 20:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think this is the best series for beginners out there. I got two friends to try it, totally new to godot and they loved it.

20.06.2025 18:42 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks so good.

20.06.2025 18:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's so cool

20.06.2025 15:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks mate.. Godot being open source we could theoretically submit a PR. But I think Gdextension existing makes these thingsnnin Godot very easy to build

20.06.2025 15:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
GitHub - DanTrz/Godot-PlanarReflector-CPP: Godot-PlanarReflector-CPP Godot-PlanarReflector-CPP. Contribute to DanTrz/Godot-PlanarReflector-CPP development by creating an account on GitHub.

For now, get it on Github, coming to Asset Lib soon (hopefully if the approval doesn't take too long)
#Godot #GodotTips #Gamedev #Indiedev

github.com/DanTrz/Godot...

20.06.2025 13:42 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My C++ Godot Planar Reflectior is available for general use.
It's a simple, but performant implementation with GDExtension. If you are looking for Planar Reflection but concerned about CPU performance, give it try. Won't give much support, so use as wish. #Godot #GodotTips #Gamedev #Indiedev

20.06.2025 13:42 โ€” ๐Ÿ‘ 50    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I got it like this:
1 - Run the GDSCript debug session from VSCode
2- Open Visual Studio 2022 & Load Godot Solution file
3. Attach debugger to a Process (Godot Game)
4 - In the Code Type option, make sure you got both
Managed (.NET Core, .NET 5+) + Native Code
#Godot #GodotTips #Gamedev #Indiedev

17.06.2025 11:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For Godot C# and GDSCript developers that want to debug both with the same Game session running.

You can do that with VSCode for GDScript (regular setup using VSCode Godot-Tools) + Visual Studio for CSharp. See next comment for details

17.06.2025 11:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Keeps getting better. I use it a lot on my projects

16.06.2025 21:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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