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Hayden

@hayden8or.bsky.social

๐Ÿณ๏ธโ€๐ŸŒˆ he/him | 3D artist and game developer

508 Followers  |  143 Following  |  36 Posts  |  Joined: 04.12.2023  |  1.688

Latest posts by hayden8or.bsky.social on Bluesky

Looking great!

02.08.2025 19:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finallyyy

02.08.2025 19:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

05.07.2025 20:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Experimenting with adding some grass with a bit of wind movement
#godot #godotengine #gamedev #indiedev

04.07.2025 22:22 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Haven't had a ton of time to work on things lately, but I made a pretty simple gradient shader recently.
#godot #godotengine #gamedev #indiedev

02.07.2025 00:10 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's awesome! Mine uses a Path3D as the root node, a Curve3D for the top shape and a Curve2D for the wall profile. Unfortunately the Curve2D can't easily be edited/previewed in the 3D editor as far as I can tell. I currently have to manually edit the profile curve points in the inspector

01.07.2025 23:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is so cool

30.06.2025 01:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a shader to go with my mesh generation tool script
#godot #godotengine #gamedev #indiedev

26.05.2025 19:31 โ€” ๐Ÿ‘ 58    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on a mesh generation tool script. It uses a Curve3D to define the overall top shape and a Curve2D to change the shape of the walls.
#godot #godotengine #gamedev #indiedev

25.05.2025 20:42 โ€” ๐Ÿ‘ 41    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks! The direction of the drop/throw seems consistent but the angle and force of the throw is not being consistent. And sometimes it clips through the floor momentarily when I drop the object. Not sure why that would be

11.05.2025 17:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Adding object pickup and throw to my game. It kind of works but itโ€™s pretty janky. Trying to figure out the best way to go about it. Open to suggestions if you have any
#gamedev #GodotEngine #Godot #indiegames

03.05.2025 23:59 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Building generation updates! Now supports any number of floors, with the editor exporting only the necessary variables based on floor count and used sides.
#ScreenshotSaturday #gamedev #GodotEngine #Godot #indiegames

29.03.2025 22:00 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks great!

25.03.2025 19:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

16.03.2025 00:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

exactly ๐Ÿ‘ป๐Ÿ”Ž

16.03.2025 00:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Breaking news: Ghost Detective has arms now

#Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday

15.03.2025 20:22 โ€” ๐Ÿ‘ 32    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Sure! The script checks for sibling nodes to the front, left, right, and back. If there isnโ€™t one, it places a wall there. It loops based on the floor count in the parent node. It's still a work in progress, but I can share a bigger breakdown once itโ€™s done if people are interested!

12.03.2025 00:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated my building generation tool! It now auto-creates walls, roofs, and more based on adjacent nodesโ€”basically 3D auto-tiling. I can also randomly set window/wall types, make all windows, or reset with editor buttons.
#Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday

09.03.2025 05:17 โ€” ๐Ÿ‘ 27    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Glad I could help!

05.03.2025 01:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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PSA if you switch Physics Engine in your Godot project to Jolt Physics and body_entered is no longer working on your Area3D nodes, you need to go into the settings and enable "Areas Detect Static Bodies"
#godotengine #gamedev

04.03.2025 21:25 โ€” ๐Ÿ‘ 36    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I've been debating if my game should have that. I think it would be fun to add it

20.02.2025 20:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Remade my rail grinding system. Previously they only went one direction and could only be landed on in specific spots.
Now you can jump on and off at any spot and in any direction.
Added some sparks too โœจโœจโœจ
What should I work on next?
#Godot #GodotEngine #gamedev #indiedev

20.02.2025 04:26 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on a tool script in Godot to generate building. Can currently change the height, color, and "wall type".
#Godot #GodotEngine #gamedev #indiedev

10.02.2025 16:00 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Kirby is ready for summer โ˜€๏ธ
#blender #b3d #3dart #3dmodeling

17.12.2024 19:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Learning how to write tool scripts in Godot. This is basically a simplified version of the array modifier in Blender. It controls the height of the tower, with an option to start the tower from the top or bottom, and the option to add a base.
#GodotEngine #GameDev

16.12.2024 16:00 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just for fun, here's my character running around on the floor tiles I made. #Godot

15.12.2024 19:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made some modular tiles for a Grid Map. Still using the procedural shaders I wrote earlier this week. Would be nice if there was an easy way to do Autotiles in 3D like there is in 2D, but I still like using Grid Maps.
#Godot #GodotEngine #gamedev #indiedev #shader

15.12.2024 00:29 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This was done as part of a DTIYS that was posted by @xephia.bsky.social a while back.
Modeled and textured in Blender. #Blender3D

12.12.2024 16:00 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pokรฉmon trainer Link
Based on artwork by rutiwa
Modeled and textured in Blender
#pokemon #zelda #nintendo #Blender3D

11.12.2024 16:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wrote two #Godot shaders. Fist shader controls the color, width, angle, and amount of repeated lines.
Second shader controls color, size, rotation, offset, and amount of ovals/circles which I'm using for a toon metal flooring.
#godotengine #gamedev #indiedev

10.12.2024 18:00 โ€” ๐Ÿ‘ 78    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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