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Hayden

@hayden8or.bsky.social

๐Ÿณ๏ธโ€๐ŸŒˆ he/him | 3D artist and game developer

517 Followers  |  144 Following  |  47 Posts  |  Joined: 04.12.2023  |  2.4267

Latest posts by hayden8or.bsky.social on Bluesky

Not at the moment. I just have a few functions to make different shapes

28.08.2025 16:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks awesome!

27.08.2025 15:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had never considered that ๐Ÿค”

27.08.2025 02:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Also my favorite part of this shader is this list of emoticons that controls the way the mouth looks

27.08.2025 02:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Now I'm working on a Godot face shader. It controls the position and shape of the eyes, nose, and mouth. I'd like to add more eye shapes next. Maybe some eyebrows.
Any other suggestions?
#godot #godotengine #gamedev #indiedev

27.08.2025 02:36 โ€” ๐Ÿ‘ 46    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I love making tools and shaders instead of actually working on my game ๐Ÿ˜ฌ
#godot #godotengine #gamedev #indiedev

27.08.2025 02:02 โ€” ๐Ÿ‘ 31    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added an animatable ellipsis and an optional border to my procedural speech bubble shader
#godot #godotengine #gamedev #indiedev

23.08.2025 21:01 โ€” ๐Ÿ‘ 52    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

22.08.2025 16:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!!

21.08.2025 03:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a procedural speech bubble shader
#godot #godotengine #gamedev #indiedev

21.08.2025 00:28 โ€” ๐Ÿ‘ 60    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I went to go download Godot 4.5 because I thought I saw it was released but then realized that was just in a dream I had last night ๐Ÿ˜…

13.08.2025 00:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking great!

02.08.2025 19:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finallyyy

02.08.2025 19:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

05.07.2025 20:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Experimenting with adding some grass with a bit of wind movement
#godot #godotengine #gamedev #indiedev

04.07.2025 22:22 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Haven't had a ton of time to work on things lately, but I made a pretty simple gradient shader recently.
#godot #godotengine #gamedev #indiedev

02.07.2025 00:10 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's awesome! Mine uses a Path3D as the root node, a Curve3D for the top shape and a Curve2D for the wall profile. Unfortunately the Curve2D can't easily be edited/previewed in the 3D editor as far as I can tell. I currently have to manually edit the profile curve points in the inspector

01.07.2025 23:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is so cool

30.06.2025 01:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a shader to go with my mesh generation tool script
#godot #godotengine #gamedev #indiedev

26.05.2025 19:31 โ€” ๐Ÿ‘ 58    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on a mesh generation tool script. It uses a Curve3D to define the overall top shape and a Curve2D to change the shape of the walls.
#godot #godotengine #gamedev #indiedev

25.05.2025 20:42 โ€” ๐Ÿ‘ 41    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks! The direction of the drop/throw seems consistent but the angle and force of the throw is not being consistent. And sometimes it clips through the floor momentarily when I drop the object. Not sure why that would be

11.05.2025 17:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Adding object pickup and throw to my game. It kind of works but itโ€™s pretty janky. Trying to figure out the best way to go about it. Open to suggestions if you have any
#gamedev #GodotEngine #Godot #indiegames

03.05.2025 23:59 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Building generation updates! Now supports any number of floors, with the editor exporting only the necessary variables based on floor count and used sides.
#ScreenshotSaturday #gamedev #GodotEngine #Godot #indiegames

29.03.2025 22:00 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks great!

25.03.2025 19:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

16.03.2025 00:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

exactly ๐Ÿ‘ป๐Ÿ”Ž

16.03.2025 00:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Breaking news: Ghost Detective has arms now

#Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday

15.03.2025 20:22 โ€” ๐Ÿ‘ 32    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Sure! The script checks for sibling nodes to the front, left, right, and back. If there isnโ€™t one, it places a wall there. It loops based on the floor count in the parent node. It's still a work in progress, but I can share a bigger breakdown once itโ€™s done if people are interested!

12.03.2025 00:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated my building generation tool! It now auto-creates walls, roofs, and more based on adjacent nodesโ€”basically 3D auto-tiling. I can also randomly set window/wall types, make all windows, or reset with editor buttons.
#Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday

09.03.2025 05:17 โ€” ๐Ÿ‘ 27    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Glad I could help!

05.03.2025 01:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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