Not at the moment. I just have a few functions to make different shapes
28.08.2025 16:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@hayden8or.bsky.social
๐ณ๏ธโ๐ he/him | 3D artist and game developer
Not at the moment. I just have a few functions to make different shapes
28.08.2025 16:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Looks awesome!
27.08.2025 15:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I had never considered that ๐ค
27.08.2025 02:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Also my favorite part of this shader is this list of emoticons that controls the way the mouth looks
27.08.2025 02:40 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Now I'm working on a Godot face shader. It controls the position and shape of the eyes, nose, and mouth. I'd like to add more eye shapes next. Maybe some eyebrows.
Any other suggestions?
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I love making tools and shaders instead of actually working on my game ๐ฌ
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Added an animatable ellipsis and an optional border to my procedural speech bubble shader
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Thanks!
22.08.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks!!
21.08.2025 03:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Working on a procedural speech bubble shader
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I went to go download Godot 4.5 because I thought I saw it was released but then realized that was just in a dream I had last night ๐
13.08.2025 00:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Looking great!
02.08.2025 19:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Finallyyy
02.08.2025 19:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks!
05.07.2025 20:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Experimenting with adding some grass with a bit of wind movement
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Haven't had a ton of time to work on things lately, but I made a pretty simple gradient shader recently.
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That's awesome! Mine uses a Path3D as the root node, a Curve3D for the top shape and a Curve2D for the wall profile. Unfortunately the Curve2D can't easily be edited/previewed in the 3D editor as far as I can tell. I currently have to manually edit the profile curve points in the inspector
01.07.2025 23:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is so cool
30.06.2025 01:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made a shader to go with my mesh generation tool script
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Working on a mesh generation tool script. It uses a Curve3D to define the overall top shape and a Curve2D to change the shape of the walls.
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Thanks! The direction of the drop/throw seems consistent but the angle and force of the throw is not being consistent. And sometimes it clips through the floor momentarily when I drop the object. Not sure why that would be
11.05.2025 17:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Adding object pickup and throw to my game. It kind of works but itโs pretty janky. Trying to figure out the best way to go about it. Open to suggestions if you have any
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Building generation updates! Now supports any number of floors, with the editor exporting only the necessary variables based on floor count and used sides.
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Looks great!
25.03.2025 19:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks!
16.03.2025 00:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0exactly ๐ป๐
16.03.2025 00:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Breaking news: Ghost Detective has arms now
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Sure! The script checks for sibling nodes to the front, left, right, and back. If there isnโt one, it places a wall there. It loops based on the floor count in the parent node. It's still a work in progress, but I can share a bigger breakdown once itโs done if people are interested!
12.03.2025 00:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Updated my building generation tool! It now auto-creates walls, roofs, and more based on adjacent nodesโbasically 3D auto-tiling. I can also randomly set window/wall types, make all windows, or reset with editor buttons.
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Glad I could help!
05.03.2025 01:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0