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Proto

@protowlf.bsky.social

indie game dev, formerly AAA https://protowlf.com/ | twitch partner http://twitch.tv/protowlf | Making a vtuber app https://kemorig.com | 3D Art | ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿบ| He/Him | No NFTs / AI

3,429 Followers  |  721 Following  |  999 Posts  |  Joined: 24.07.2023  |  1.5789

Latest posts by protowlf.bsky.social on Bluesky


We love you Daff, I hope you're okay, and thank you to your mother you're a hero

20.02.2026 10:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :)

I referenced Daniel Fotheringhamโ€™s quadruped blog quite a bit while learning his workflow, it was a lot of fun :)

Rig by Yang Xiao and Agora Community

17.02.2026 17:53 โ€” ๐Ÿ‘ 575    ๐Ÿ” 142    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 1
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Cadence is out now!

Make music by solving circuits. It took 13 years to figure how to do this well!

Beyond the puzzles:
๐Ÿˆโ€โฌ› Pet Ren, the cat!
๐Ÿ“œ Enjoy Ren's life philosophy (all text is skippable)
๐ŸŽน Use the sandbox to make music
๐Ÿงฎ Or explore turing complete contraptions

12.02.2026 09:06 โ€” ๐Ÿ‘ 200    ๐Ÿ” 91    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 12
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Is this an acceptable level of precision for a Unity exporter?

11.02.2026 02:05 โ€” ๐Ÿ‘ 49    ๐Ÿ” 5    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0
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The free demo for Clover's Quadrants is now live on Steam!!! Link in the replies.

The demo has 21 select puzzles from the first three chapters. Expect about an hour of playtime.

07.02.2026 15:37 โ€” ๐Ÿ‘ 68    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
Sculpt of an anthro canine head

Sculpt of an anthro canine head

Coffee break sculpt

05.02.2026 23:55 โ€” ๐Ÿ‘ 41    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just FBX.

If you're thinking of Godot, I'm testing 4.6 with the ufbx importer.

05.02.2026 21:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's nice to once again look forward to engine updates instead of dread them ๐Ÿ˜…

05.02.2026 03:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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by the bane of my blade, a mighty spell is made and
far beyond the battle blood shall fall like a hard rain

04.02.2026 21:27 โ€” ๐Ÿ‘ 2655    ๐Ÿ” 643    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 6

Doing testing in Unreal, Unity, and Godot.

I've got workflows for all 3 now!

Unity hates Shape Key animations as custom props, and Godot flat-out can't import custom props. So I have a new mode where a dummy mesh is created for Shape Key anim exports.

This has turned into a massive feature ๐Ÿ˜…

05.02.2026 01:32 โ€” ๐Ÿ‘ 73    ๐Ÿ” 13    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

This is so cool!

The end result looks fantastic

04.02.2026 00:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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As promised: Faces! ๐Ÿ˜ Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. ๐Ÿงต

The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...

03.02.2026 23:49 โ€” ๐Ÿ‘ 101    ๐Ÿ” 31    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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man, I love Blender

03.02.2026 18:07 โ€” ๐Ÿ‘ 182    ๐Ÿ” 21    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Thanks for the writeup! I really like the end result.

I have a burning question though: why start with metahuman, as opposed to a simple base mesh(es)? Was metahuman a win here?

02.02.2026 23:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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TEARSCAPE LAUNCH TRAILER

OUT NOW ON STEAM

02.02.2026 18:27 โ€” ๐Ÿ‘ 575    ๐Ÿ” 222    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 17
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Little thread where I talk about subpixel animation and share some of my own resources I made to study it better.

This is a circle I rendered in blender slowly crawling up 2 pixels over the course of 17 frames.

I'm showing the aliased version first and I'm going to break down what's happening here

30.01.2026 04:52 โ€” ๐Ÿ‘ 330    ๐Ÿ” 110    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
3d render of a realistic wolf skull sculpted in Nomad Sculpt

3d render of a realistic wolf skull sculpted in Nomad Sculpt

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Wolf skull

Another nomad sculpt project

#nomadsculpt #3dart

03.12.2025 18:58 โ€” ๐Ÿ‘ 98    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I ported Super Monkey Ball to a website.
You can access it in the replies.
(or just type what you see in the video, I'm not your boss.)

26.01.2026 00:33 โ€” ๐Ÿ‘ 4918    ๐Ÿ” 2232    ๐Ÿ’ฌ 74    ๐Ÿ“Œ 84

Beware: when you have multiple active Armature modifiers, Blender WILL normalize their bones together.

If you do this be sure to only have 1 active at once when in Weight Paint mode.

26.01.2026 06:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can also check what Blender thinks the current deform bones are. In Edit mode with a vertex selected, in the Item viewport menu, you can view weights of Vertex Groups filtered by Deform or Other. When you toggle an armature modifier, you'll see bones enter/leave the Deform filter.

26.01.2026 06:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not 100% sure your needs, but I think there's a simpler way to accomplish this:

Weight Paint mode will normalize whatever Vertex Groups are currently influenced by an armature modifier.

You can make a new armature modifier with a different skeleton, and paint the weights with only it activated.

26.01.2026 06:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Save 10% on Unusual Tales: Deep Below on Steam You, a normal working Joe, decide to try to solve the mystery of the missing girl... Will you make it out alive? A horror game filled with mystery!

THE GAME IS OUT RIGHT NOW!!
The game is 10% OFF for a week to celebrate the launch!
I want to say thank you for all the kind messages and I am SUPER excited to watch the videos/streams of everyone trying it out ๐Ÿ’š
store.steampowered.com/app/3963520/...

23.01.2026 20:02 โ€” ๐Ÿ‘ 174    ๐Ÿ” 102    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 19
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Cozy derg! For @draegonis.bsky.social!
Check it out on your PC browser: albazcythe.com/PoolYCH/drae...

24.01.2026 00:32 โ€” ๐Ÿ‘ 326    ๐Ÿ” 91    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Have you made stylized characters in Unreal and run into shadow issues with morph targets and physics?

New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier)

protowlf.com/unreal/unrea...
#unreal #ue5

22.01.2026 20:11 โ€” ๐Ÿ‘ 113    ๐Ÿ” 35    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
a big chonky Growlmon pouncing on Cariboops in plain cream yellow background

a big chonky Growlmon pouncing on Cariboops in plain cream yellow background

A birthday gift drawing for @cariboops.bsky.social !
Growlmon asked me to draw this for Cari๐Ÿ˜Š๐Ÿ‘

23.01.2026 01:00 โ€” ๐Ÿ‘ 1050    ๐Ÿ” 278    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 2

Haha, I'm glad these posts are helpful! :D

22.01.2026 21:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you've never heard of Deformer Graph, it's a feature that lets you inject vertex shader code on a per-mesh basis.

The inability to ignore morph target normals has been a major issue for anime style characters in Unreal (as opposed to Unity). Finally you can fix it, and even do more!

22.01.2026 20:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Have you made stylized characters in Unreal and run into shadow issues with morph targets and physics?

New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier)

protowlf.com/unreal/unrea...
#unreal #ue5

22.01.2026 20:11 โ€” ๐Ÿ‘ 113    ๐Ÿ” 35    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
rcjohnso / scripts Free screenplays for Brick, Brothers Bloom and Looper.

Iโ€™ve added the script for Wake Up Dead Man to my site. This is the final shooting script, so it has stuff that was cut and moved around, which I always think is more interesting to see than a conformed cleaned up version. Enjoy! www.rian-johnson.com/screenplays

22.01.2026 02:23 โ€” ๐Ÿ‘ 5660    ๐Ÿ” 1192    ๐Ÿ’ฌ 95    ๐Ÿ“Œ 57

When it comes time to dine with the council, I enjoy acquiring a new exotic transformation and demonstrating it at my estate.

I trigger it with a strong "tally-ho!" or the like.

21.01.2026 20:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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