Caught something horribly nasty from company visiting; been dealing with temps above 100F (at 102.8 at one point, yikes) for the last several days.
Bit better but still very sick. Be back to the project soon!
@beeferikson.bsky.social
Owner, CTO at Beef Erikson Studios | Senior Project Reviewer at Outlier AI Self-taught developer of 10+ years, lost track. Extreme archivist / researcher of all things gaming starting with Atari 2600 on. Living cartoon creating things.
Caught something horribly nasty from company visiting; been dealing with temps above 100F (at 102.8 at one point, yikes) for the last several days.
Bit better but still very sick. Be back to the project soon!
I ended up getting a 2600+ RIGHT before I saw the 7800+ *chuckles* Thankfully it works fine!
14.01.2026 21:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0It's a fantastic crap pile rofl definitely worth a shot (no pun intended)
14.01.2026 20:53 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Gods yes!! I (ashamedly?) have a sealed copy of this. It's still available on atari if no one else mentioned yet \o/
atari.com/products/nin...
Database has been successfully migrated into the new system (always a panic) that the admin panel will be completely managing from here out.
The actual game is kind of broke at the moment as I implement changes (new git branch), but making progress. Admin page being created now!
#indiedev #gamedev
Today is some mental work. Figured I'd keep up with the daily posting though.
I'm figuring out the best way to handle the admin panel. It's basically going to be what builds the game from here on out.
Excited to get it done as things will fly after this!
#gamedev #indiedev #everquest #engine
Finally, I'm ready to show some actual footage! UI is completely done until final polish. Debug mode on which shows the pathfinding.
Got company for the week, but I'll have a more in-depth recording with voice soon.
v0.3.12 released! Patch notes in reply
#indiedev #gamedev #everquest #engine
Hey hey, there ya go!! Well done! o7
11.01.2026 19:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Been there buddy. Have a coffee and get started with something small, that's how I try to get myself kick-started when I'm dragging
11.01.2026 15:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0That's awesome; great work!!! Let the next headache begin \o/
11.01.2026 11:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0One of my most treasured physical collections <3 <3 <3
10.01.2026 09:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Best of luck :D
10.01.2026 07:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Edit on this: I may not end up coming back to #100DaysOfCode since every ounce of time lately has been going into my game dev project. I may resume at a later date! The purpose was to brush up on my Python code (which it did!) and learn some things but now I'm primarily in typescript. go #gamedev ๐ฅณ
10.01.2026 07:21 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0Here's the before, for comparison:
10.01.2026 07:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I decided to do some UI changes before heading into the admin panel after looking through my notes again.
It's not quite final (I have some functionality to add), but I think the improvement is definitely a positive.
Thoughts / comments / questions / ideas?
#gamedev #indiedev #webdev #everquest
Not soon enough. ๐ ๐
09.01.2026 02:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Every state needs to do this and we would no longer have a problem with an oversight-less goon mob.
@whitehouse-47.bsky.social - do something now before this gets out of control.
Several improved in the process** my fingers go faster than my brain
08.01.2026 11:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hey hey hey, lookie lookie! ALL known bugs are now fixed and several improvements in process. Big patch this time, took up more than one screenshot.
Finally on to new features! Next I'm working on the admin panel to access classes/skills/stats etc
#indiedev #gamedev #everquest #webdev #engine
Alright, so I've been trying to nail down this last bug related to my pathfinding and made my astar file a complete mess.
So I factored everything out of these that wasn't directly related to A* itself and am now fixing everything back to where it was.
HOPEFULLY I'm nearly done
#indiedev #gamedev
Realized I haven't given a screenshot in a while. Most of the work last several days has been optimizations and bugfixes, so not too much has changed.
However, it's been a moment and I like to refer back to screenshots now and then.
Debug on and off
#indiedev #gamedev #webdev #everquest #engine
Holy crap I have loved Everquest all my life. Thank you for your hard work; I'm super happy to be slowly putting my own little mark on the game (I'm an indiedev working on a title extremely-heavily based off EQ).
Would LOVE to talk sometime! Orangekitty on Bristlebane :)
Optimizations now complete! I noticed it was taking 400ms+ to start and run the game. Obviously this isn't wanted (nor should be nearly that high); figured out the problem (I was being dumb, big shock) and cut it down to ~100ms.
On to a couple bug fixes then more functionality!
#indiedev #gamedev
I hesitate a little calling my game a roguelike. it is in its current form but eventually will be a sub-section of the greater game
06.01.2026 15:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So I've been playing #everquest lately as part-research, part-fun, part-break activity (my 'roguelike' is heavily heavily based off EQ).
Just acquired this and I know what I'll be doing for a while. Also, this is DEFINITELY going into my game, probably sooner than later.
#indiedev #gamedev
Looking forward to seeing more!! It all looks wonderful so far, great work!
06.01.2026 15:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm fairly sure this is the first I've seen 'assembly' and 'pretty fun' in the same context ๐
Well done and keep it going!
Holy cow I finally fixed the bug that has been plaguing me. Created another one but that will be in the next round of bug fixes.
Very nearly comfortable showing a video of the game in its current state. That being said, patch note time!
#indiedev #gamedev #webdev
I can definitely tell haha it's already saved me time in the couple hours I've used it. Good stuff!!
06.01.2026 10:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0