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Squidbean - Thomas K Christensen

@thomaskc.bsky.social

Houdini Generalist with a special love for Houdini Crowds.

99 Followers  |  43 Following  |  8 Posts  |  Joined: 29.12.2023  |  1.962

Latest posts by thomaskc.bsky.social on Bluesky

From Idea to Insanity | Thomas Klyhn Christensen | SIGGRAPH Asia 2024 HIVE
YouTube video by Houdini From Idea to Insanity | Thomas Klyhn Christensen | SIGGRAPH Asia 2024 HIVE

In case you missed it, the Houdini hive talks from Siggraph Asia 2024 are up! Including my talk on the importance of personal projects. youtu.be/YgFSQ3_K22U?... @sidefx.bsky.social #houdini #vfx #animation

21.01.2025 07:59 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Houdini - Qiita Advent Calendar 2024 - Qiita Calendar page for Qiita Advent Calendar 2024 regarding Houdini.

Hooray Japan Houdini 2024 advent calendar has started! qiita.com/advent-calen...
qiita.com/advent-calen...

02.12.2024 01:38 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Check this supercool thing.

29.11.2024 12:13 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Shutdowns could also be a power delivery issue, in the off chance your old psu is a lot smaller or has a lower rating, particularly if you are running a multi gpu setup, the peek power draw can trip it if you are below 1250-1400w and have a modern cpu as well.

23.11.2024 07:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm curious if you have tried on solid glass objects? it feels like the more solid the object the less caustics I get and I can't seem to force it. Also curious if you had to fiddle a lot with the caustic roughness setting to get them sharper? all feels a little odd to control.

22.11.2024 23:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Floppy dart-agents? If you like #houdini #crowds makes sure you come by and join me for my talk about personal projects, crowds and the idea of letting things go into the silly and fun space, at the Houdini Hive at #siggraphasia in December! @sidefx.bsky.social #animation #vfx

22.11.2024 22:37 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I will see if get some time to test this later today, thanks for the heads up!

22.11.2024 22:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

certainly noisy, but the caustics themselves look great! And that is all from just turning on caustics in the shader/light? this is materialX yes?

22.11.2024 22:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah nice! it looks great honestly, last time I tried it was a sad cry from the results of octane/RS/corona etc, but this makes me excited. The lack of indirect guiding on XPU is still a thing right? I remember something about it also not being "easy" or "possible". Anyway, post more! <3 caustics

22.11.2024 22:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh snap! you denoising this or is that raw Karma? I didn't realize karma did proper caustics yet? Or is there trickery happening here :P

22.11.2024 22:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

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