Lighting challenge for the Academy of Animated Art
Character Animation by George Toombes
Houdini Solaris & Karma XPU
Nuke
@toms3d.bsky.social
3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris ๐จโ๐จ Showreel: https://vimeo.com/tomgoodliffe/lightingshowreel
Lighting challenge for the Academy of Animated Art
Character Animation by George Toombes
Houdini Solaris & Karma XPU
Nuke
Latest shot I've done environment work, lighting, rendering & comp for Lupin House
And breaking glass with rbd material fracture ๐จ
#Houdini
A little breakdown of a shot I worked on for Lupin House :)
#Houdini #KarmaXPU #3danimation #rendering
A #Houdini setup for reducing viewport visibility of 1000's of scattered objects, for smooth viewport performance, using 'render' and 'proxy' purpose. To remove the conflict of doubling up of purpose between asset and instances, I just pruned the corresponding purpose for the instancing part
08.04.2025 16:53 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Here's a shot update and breakdown with new vs old lighting. I wasn't really happy the previous version, and after a lot of tweaking of lights and material/geometry setup... hopefully it's an improvement! #Houdini #karmaxpu #3danimation
02.04.2025 12:17 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Some more lighting tweaks:
- Changed the eye-ding setup to be reflected sphere lights instead of small disc geo constrained to the eyes anim.
- Additional hdri reflection in the sclera.
- Added a cool tone light to shape the LHS of her face
- Reduced SSS on arms
updated lighting after some feedback
28.03.2025 17:14 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0Revisiting the lighting on this shot ๐ฌ
26.03.2025 15:57 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Here's a demo of layering usd files, and working with variants in Solaris. When I receive a new alembic animation cache from Maya, I can process it through this setup to ensure materials are consistent between shots, with the flexibility of variants if needed #Houdini
19.03.2025 09:35 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0Little edit of shots I've worked on lighting, rendering & comp so far for Lupin House. Hoping to make some improvements, and work on new shots in the future :)
#Houdini #Solaris #Karmaxpu
Latest shot I've complete for Lupin House! (with a little breakdown) This one took a bit longer, as there was no base environment to go by, and I wanted to get Bleu's groom setup working nicely in Solaris
Animation by Ember Capistran Beede
#Houdini #Karmaxpu
www.lupinhouse.com
Before and after:
Testing using 'houdini hair procedural' in Solaris to add subtle cloth fibres to the trousers, and help break up the straight edge on the trouser geometry. Combined with 'houdini preview procedurals' where hairs are calculated at render time from the guide curves
#Houdini #Karmaxpu
Get ready for the MARDINI Daily Art Challenge! 31 days, 31 challengesโyour chance to create, compete, and win cool prizes. www.sidefx.com/community/ma...
#MARDINI2025 #houdini
Bleu shot wip for today. Next up..to setup a very subtle tree leaves animation for the background.. tried with static frame but think it's not enough.
#Houdini #KarmaXPU #3danimation #3drender
Work in progress for new shot I'm working on for Lupin House. Been focusing more on the groom setup for Bleu with a vellum sim setup on the guides, then will continue developing the environment and lighting next week :) ๐ฆ
#Houdini #KarmaXPU #3danimation
Lighting, rendering & comp- latest shot I've worked on for Lupin House. #Houdini #KarmaXPU #Nuke
www.lupinhouse.com
Animation by Anne Domning:
anne-domning.squarespace.com
Here's a vellum simulated hair test on Bleu, the sim is lightweight on the guides, and then an additional hairgen on top that follows the guide sim
Animation by Ember Capistran Beede for Lupin House
Testing 'Houdini Procedural Hair' setup in Solaris on Bleu, originally setup in Maya with xgen
#Houdini
This only works because the base usd assets (buildings from Kitbash) are not setup with a proxy/render purpose. Otherwise it would become a proxy within a proxy, and I can't get the best of both working... any ideas anyone? :)
07.02.2025 12:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Experimenting with setting a proxy and render purpose on an instancer setup with 10000's of objects that slows down the viewport. Proxy version only displays a limited amount of objects to keep the viewport snappy #Houdini #Solaris
07.02.2025 12:13 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0Work in progress for my next Lupin House shot ๐ก๐ฌ
06.02.2025 15:38 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Nice! I like the interactivity with a slider. Have you tried the vex functions 'split' and 're_replace'? Split is useful for breaking up a long string into components by a character of your choice.. normally i'd use [-1] to get the last component. Re_replace for removing numbers :)
05.02.2025 09:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Now for the fantastic 3D artists I follow ๐โโ๏ธ๐๐ It would be great if you could share it and give them some love if you donโt know them yet. Iโll keep updating and resharing these with time
go.bsky.app/3GtnjDE
Poor Bob! Here's final lighting & comp, and a breakdown below
Really nice animation by Ting Liu for Lupin House ๐ค
#Houdini #karmaxpu #3danimation
๐ง
17.11.2024 14:45 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0Here's a work in progress for the latest shot I'm working on for Lupin House.
Step 1: Import Alembic cache
Step 2: Sort though loads of nasty Maya object file paths!
Step 3: Make a nicely organised Solaris stage and hierarchy
Step 4: Asset materials with MaterialX
Then onto lighting! #Houdini
Here's the latest shot I've done lighting, rendering & comp for Lupin House Animation. Using #Houdini and rendered with #karmaxpu
www.lupinhouse.com
I really love the animation on the character- done by Giada Bertano. Find more of her animated shots here:
vimeo.com/giadabertano
#animation
not Lynch's movie, I know, but god, what a sendoff
16.01.2025 18:34 โ ๐ 12745 ๐ 3163 ๐ฌ 150 ๐ 228Here's a new shot I've finished using Houdini, Solaris and Karma xpu: Animation preview vs lighting + comp
Animation by Keith Walheim for Lupin House:
www.artstation.com/kwal/profile
www.lupinhouse.com
#3danimation #animation #rendering