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YawLighthouse

@yawlighthouse.bsky.social

Christian. I play video games, I also make some. Nicholas Helish - Game Engineer at Amazon Games, San Diego Ex-VecFour Digital/Bitfry Games/WB San Diego https://linktr.ee/yawlighthouse

67 Followers  |  60 Following  |  73 Posts  |  Joined: 20.09.2023  |  2.3699

Latest posts by yawlighthouse.bsky.social on Bluesky

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05.09.2025 18:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For sure! So I'm basically trying to solve for a component physics problem of variable frame rate affecting the movement for a component on game threaded tick. Wanted to see if the sub-stepping at a fixed frame rate would solve my problem to save time while allowing variable game thread frame rate

11.05.2025 03:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes exactly, so I could have game thread code execute per physics substep. IE moving an component or something

10.05.2025 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm gonna go cry now that substep kept getting changed to dubstep lol

09.05.2025 04:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Like wanting to have a component receive a ticket/update when the dubstep occurs sort of thing so I can use it to move certain objects at say 60hz while the game runs at an unlocked frame rate.

09.05.2025 04:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Physics Sub-Stepping in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community Explanation of what Physics Sub-Stepping is and when to use it.

@mike-prinke.bsky.social do you know what hooks in UE would be available for connecting code to the physics sub-stepping on the game thread? The doc is fairly short on that info other than how to edit project settings...
dev.epicgames.com/documentatio...

08.05.2025 21:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Vibe coding is what I imagine monkeys on a typewriter creating Shakespeare is for programmers

06.04.2025 04:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The new Looney Tunes movie is really good, go see it in theaters. That is all.

24.03.2025 15:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes it's dumb because this should be part of the generators themselves as a value for filtering. Shows how half bake Apple's approach is usually

23.03.2025 01:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Don't they like money?!

21.03.2025 09:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#notGDC 2025 a game development non-conference, for everyone!

#notGDC 2025 is a free, online game dev non-conference for everyone!

This year it runs from March 10–14, one week before GDC.

Have some gamedev knowledge you want to share with the world? Slides, articles, videos are welcome, and submissions are now open!

For more info: notgdc.io

17.02.2025 18:13 β€” πŸ‘ 88    πŸ” 46    πŸ’¬ 2    πŸ“Œ 6

One time was enough for me, #notgdc for the win!

18.02.2025 02:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a group of men are sitting around a table in a conference room . ALT: a group of men are sitting around a table in a conference room .

Totally agree, it's something a lot of people can't experience today sadly. Plus your "Hit the deck" from a sniper example is something I literally experienced!

18.02.2025 02:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's the crazy thing, it's sporadically handled in the engine too?! There's UENUM's with just the bitflags keyword and then others with UseEnumValuesAsMaskValuesInEditor, as well as some using both uint8 and others int32

12.02.2025 16:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hate auto correct, basically asking for what keywords are correct regarding bitmask enums for the editor and why uint8 doesn't work for everything but some things ATM...

09.02.2025 16:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@flassari.bsky.social would you be able to hunt down the correct information for declaring bitmasks in C++? Have had multiple people telling what they think what UENUM is needed, and what is needed for a UPROPERTY/UFUNCTION of the enemy without a real source of truth...

09.02.2025 16:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Tragic Tale of FTransform β€” gradientspace If you spend any serious time trying to assemble scenes in Unreal Engine, you probably have run run across strange transform behaviors that occur when you have any kind of hierarchy of Components in a...

wrote a post about Unreal's weird FTransform, perhaps you will find it informative... www.gradientspace.com/tutorials/20...

03.02.2025 16:56 β€” πŸ‘ 28    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

I just realized, if I posted just "I don't feel good about later this year". It shows what matters to you, some people have a problem where their whole world is politics so they would say I'm talking about that. But really(this is the truth) it's an entirely personal matter...

31.01.2025 20:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Congrats!!! So your releasing a new game next month is what I'm hearing?

15.01.2025 21:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wish it was this simple for me on vacations, I get pulled into so many "Your in town?! We need to hang out!" Think I got a total of 4 hours of work done over a 2 week period

30.12.2024 21:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's like a party bag for being in the American sector is a bucket of chicken lol

30.12.2024 14:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I agree, been a lot more tech focused than design focused lately across the game dev media... Plus nobody seems to be talking about some stuff with Indiana Jones that is very old school that designers have needed for a while IMO

28.12.2024 01:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You hooked me on "Adding fart noises"

27.12.2024 18:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Happy Holidays Alan

25.12.2024 14:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm worried a Santa hat will look like a skull lol

25.12.2024 00:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This reminds me of the pod chairs from Men in Black that they tried to sit in during the interview process lol

24.12.2024 10:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The number of times I've used some variation of this, I'm surprised there isn't a built in function for it.

This is how you would find the point on the circumference of a circle. Specify the origin, radius and the angle.

#UnrealEngine #UE5 #uetips

19.12.2024 10:05 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

#UE5 #gamedev #tutorial #UETips #indiedev πŸ₯³It’s finally here! 🚨

What started as a simple introduction course on volumetric clouds ended up being a massive 3 hours and 30 minutes long video on… a lot of things? Too much probably?

23.12.2024 10:31 β€” πŸ‘ 75    πŸ” 16    πŸ’¬ 3    πŸ“Œ 1

Don't download a car

20.12.2024 02:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I wrote up my notes on asset validation in #unrealengine in the hope it will be useful to someone else: www.stevestreeting.com/2024/12/17/u...

There are other sources of info about this, but they're all Blueprints, and guess what - the thing I wanted to validate for isn't exposed to Blueprints πŸ™„

17.12.2024 15:49 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

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