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tanner petch

@tannerpetch.bsky.social

pinball / art / trash

24 Followers  |  21 Following  |  63 Posts  |  Joined: 25.01.2025  |  1.8704

Latest posts by tannerpetch.bsky.social on Bluesky

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a fun little poster for a pre-the mountain goats show magic event

08.09.2025 19:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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version two of the boiler game controllers, it’s snake all the way down

21.08.2025 21:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i have never again gotten the same feeling as when i beat this game

08.08.2025 19:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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this β€œmech” is getting replaced with a different kind of captive ball thing, but i love the idea behind this one

27.07.2025 14:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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trashland getting absolutely torn apart

27.07.2025 13:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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with this new version, i’ve incorporated it as one unit, but the metal guides screw directly into the playfield via 12mm steel spacers. this puts them right at the center of the pinball, ensuring that the ball rides on the metal. these will finally function exactly as traditional ball guides do

23.07.2025 21:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

in that photo i tried a similar solution to incorporate steel strip into the guides, and it *kinda* worked. however, the metal portions weren’t tied directly into the playfield, so it still bounced

23.07.2025 21:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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the problem i’ve had previously is that with 3d printed guides, the impact from the ball will bounce off of it rather that being smoothly redirected (at most angles). in this photo the small loop toward the bottom, and the loop in the vertical section above both didn’t work quite right bc of this

23.07.2025 21:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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so, normal ball guides in commercial games are steel strips that are screwed directly to the playfield. when the ball hits a guide at any angle besides 90 degrees, that impact gets absorbed and redirected such that the ball will glide smoothly along the guide

23.07.2025 21:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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new parts day for trashland. this is kind of a minor/technical update, but at the same time should make a couple of key shots feel much better. i love my 3d printed parts in most scenarios, but for the ones these are upgrading they fall flat

23.07.2025 20:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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it’s been a while since i’ve done too planty a piece

14.07.2025 12:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i have been obsessed with william morris since roughly 2016. decoration, ornament, and craft are all both important to art and important art forms.

14.07.2025 12:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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also a detail of the current cabinet art

14.07.2025 11:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i needed some good photos of house of flesh and blood for something, so here is a nice photo of the playfield and the outside-the-cabinet loop. for context, the playfield for this game is 16” by 18” (compared to the normal 20.25” by 45”)

14.07.2025 11:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I did a hard thing that was on my todo list only to find it was not actually written on my todo list, thus denying me the satisfaction of crossing it off and now what is life for its rainy people I love are dead and I am so alone.

12.07.2025 15:51 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

it needs a lot more juice, it’s about as visually simple as it could be. but everything finally works exactly as it should!

08.07.2025 20:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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snake in a boiler! but now even better!

08.07.2025 20:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

snake is not especially exciting, i want to do more interesting weird little games. but, given this is in a bar, they need to be: intuitive, quick, fun, and fun to watch.

i am also not that great a programmer, so snake alone has been a challenge lol

04.07.2025 15:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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behold! snake in a boiler! mostly!

04.07.2025 15:35 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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and here with the buttons!

03.07.2025 01:42 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

these are for two separate (but related) games, but they’d actually work well as a two part thing now that i look at them

03.07.2025 01:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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controllers in progress

02.07.2025 20:38 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0
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I imagined the Chatsubo in 1984. 41 years later I opened its door. Neuromancer is in production.

01.07.2025 19:14 β€” πŸ‘ 7365    πŸ” 1894    πŸ’¬ 309    πŸ“Œ 683

dang, it’s been a while since i’ve snap ordered a book so quickly, this looks great!

26.06.2025 18:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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some exciting book pickups

25.06.2025 20:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

fortunately not lol, i just have to keep track of what switch/coil goes to what input/output!

24.06.2025 17:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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here’s the underbelly of trashland!

24.06.2025 17:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i’ve got a buddy who’s an old school pinball repair guy. he can be like β€œoh, the 100s unit it acting up”, look at one of these, and be like β€œyeah it’s this specific switch that’s not closing”. boggles my mind lol

24.06.2025 17:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

check out the schematic for an em game too, these are really beautiful documents imo

www.ipdb.org/files/2253/W...

24.06.2025 17:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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yeah, games before about the mid 70s were entirely electromechanical! i’m not super knowledgable about how all the relay logic all works, but the 10s score dial has a similar piece on it, so if that number and the match are the same when it checks, the connection is complete and it gives the credit

24.06.2025 16:56 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

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