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@jacoblong.dev.bsky.social

25 Followers  |  114 Following  |  16 Posts  |  Joined: 17.10.2024  |  1.6457

Latest posts by jacoblong.dev on Bluesky

Designing a Better Aim Assist for 2D Games
YouTube video by t3ssel8r Designing a Better Aim Assist for 2D Games

t3ssel8r has a pretty good video about how he did aim assist
www.youtube.com/watch?v=yGci...

10.05.2025 19:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Congrats! I just picked up the course and am looking forward to trying it out :)

29.04.2025 20:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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revisiting this noita-like wand ui. got some click/drag camera movement, clicking on a specific slot to set the spell, and inverted the faces of the slots so that I can put spell icons in there later. Still unsure about modifiers/trigger spells

#noita #godot #godotengine #gamedev

18.11.2024 05:22 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Learning multiplayer networking with godot. Any tips for this? I'm having some trouble wrapping my mind around server/client authority

#godot #godotengine #gamedev #indiedev

15.11.2024 05:05 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a little closer!

09.11.2024 02:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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unintended, but looks kinda cool πŸ€”

#godot #godotengine #gamedev

09.11.2024 01:59 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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threw a leaf texture on it and got some swaying going

#godot #godotengine #gamedev

08.11.2024 04:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Experimenting with multimeshes in godot. I wanted to make some leaves, so I made a bunch of quads always face the camera with a vertex shader. Still some work to do to make it look like a tree though.

#godot #godotengine #gamedev

08.11.2024 03:27 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made some more tweaks to the shader. Now the outlines are within the bounds of the object and the inner outlines that are noticeable on the blue cube no longer change when passing by other objects

#godot #godotengine #pixelart #gamedev

06.11.2024 01:43 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Fixed those edges! I cannot explain why it works though!!!

#gamedev #godot #pixelart

01.11.2024 01:49 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Godot 4 Post Processing: 3D Pixel Art Shader
YouTube video by Crigz Vs Game Dev Godot 4 Post Processing: 3D Pixel Art Shader

youtu.be/WBoApONC7bM

31.10.2024 03:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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After another tutorial, I've got some outlines. Not sure how to fix those artifacts where edges intersect though... Thanks @crigz.bsky.social, couldn't've done it without your tutorial πŸ‘

#godot #gamedev #pixelart

31.10.2024 03:13 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
How my 3D PIXEL ART Camera Works
YouTube video by David Holland How my 3D PIXEL ART Camera Works

This one is mostly following this www.youtube.com/watch?v=LQfA...

30.10.2024 20:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've been really inspired by @t3ssl8tr's work lately and followed a few 3d pixel art tutorials. Shaders are more complicated than I had hoped, so no outlines for now πŸ˜…

#pixelart #godot #gamedev

30.10.2024 20:36 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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pretty basic visually, but this is kinda what I was thinking. Still needs modifiers though. I'm thinking when you hover over a slot a + button will appear under it to move an existing slot below

#noita #godot #gamedev

28.10.2024 23:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I really enjoy Noita's wand building system, but sometimes I feel like it's hard to understand what's happening in it. Trying to think of new systems that are easier to understand

#noita #gamedev #godot

28.10.2024 20:20 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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