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Silent

@cookieplmonster.bsky.social

Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster. https://cookieplmonster.github.io/

1,332 Followers  |  97 Following  |  963 Posts  |  Joined: 04.11.2023  |  2.0803

Latest posts by cookieplmonster.bsky.social on Bluesky

Anti-climatic resolution to this: Turns out that in our current build, VSync is broken and it engages an FPS limiter (see stats), while VSync remains off. Since I play in a borderless window and the game doesn't allow tearing, I couldn't tell. VSync off + borderless = no stutter.

23.11.2025 15:09 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Silent jumpscare

23.11.2025 14:37 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Out of sheer curiosity, Lime Rock in @projectmotorracing.bsky.social vs NASCAR 25

23.11.2025 13:58 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The gamepad seems pretty usable, all things considered. I don't dare turn forced traction control off, though.

23.11.2025 12:58 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PMR's UI feels very placeholder-y, but it's mostly usable - but this screen makes me wonder if it's any different on the consoles because I feel like flashing colors this rapidly could fail the console certification.

22.11.2025 22:58 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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That's an acute observation, did the flag give it away?

22.11.2025 21:37 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Unicode awareness is in order, at least.

22.11.2025 14:37 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

vsync is enabled and frame limiter in game is disabled, so I would expect them to be synced. This hitch is not noticeable on the frame graphs, the game renders smoothly all the time.

22.11.2025 12:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I don't understand what's going on here yet, but it really is like the simulation is hitching. The game stays at stable 60 FPS, but frames are skipping from time to time, as if the simulation was skipping forwards sometimes.

22.11.2025 11:47 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1
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Changelog Compatibility tool for Steam Play based on Wine and additional components - ValveSoftware/Proton

Proton Experimental received an update, which means NASCAR 25 is now playable with it and Proton Bleeding Edge is no longer necessary!
github.com/ValveSoftwar...

21.11.2025 23:05 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hard for a better showcase of how relatively light on the GPU NASCAR 25 is than by having it run at native 4K on Steam Deck at framerates only slightly lower than when it runs at 1280x800:

21.11.2025 21:34 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Grass is very detailed, can be moved and the damage seems to be permanent - yup that's a Farming Sim engine alright

21.11.2025 16:19 β€” πŸ‘ 27    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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All the "cool" debug visualizations are present in this build, but no "harmful" features (like say, teleport) were left behind - so I see this as an absolute win.

21.11.2025 15:26 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This will come in handy for the review I'm sure.

21.11.2025 14:55 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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FINALLY

21.11.2025 14:13 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Let me change the language, I don't want to play in Polish πŸ₯΄

21.11.2025 13:43 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 5    πŸ“Œ 0
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Project Motor Racing right here with a throwback to what installing games without Steam was like - about to find out what it works like! I don't intend to focus on the content much, but will be nitpicking the technicalities.

21.11.2025 13:03 β€” πŸ‘ 16    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

I usually don't have access to editing the store pages or packages so that I don't know 😭

21.11.2025 11:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah you can set the base directory for a DLC depot in the VDF file

21.11.2025 10:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Personally I prefer having all depots in the game appid, as I update the entire build at once easily then and it's impossible to desync

21.11.2025 09:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Depot 4190940 for Encounter SteamDB record for Depot 4190940 for Encounter.

One thing I see is that the DLC depot is empty steamdb.info/depot/4190940/

20.11.2025 22:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

What's the appid of this DLC?

20.11.2025 18:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Your DLC can either use depots from the base game in which case you upload it as a separate depot together with your base game, or they can be separate, in which case the process is identical to the base game depots, just targeting a different appid!

20.11.2025 15:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Patrick finished the race -last-, and he hit the side of my car as he was getting lapped while exiting the pitlane, and he's the one crying that I get in the way of real racers

NASCAR 25 simulates the social media commentary perfectly

20.11.2025 11:18 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2 years later, no dedicated BTCC game 😭

19.11.2025 18:20 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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NASCAR 25 PC review – good game, basic port Curse of the PC versions of annual sports games hits the oval track. Gameplay impressions, benchmarks, Steam Deck compatibility.

NASCAR 25 is an enjoyable game that is very basic on the tech side, and its PC port delivers the bare minimum. I played the game for a few days, benchmarked it on two different machines, and tried to run it on a Steam Deck. Read the full review on my blog:
cookieplmonster.github.io/2025/11/18/n...

18.11.2025 22:02 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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If Rennsport this underbaked right now, I'd probably make it explode if I tried it lol

18.11.2025 14:27 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I doubt it. I think they simply didn't want to allocate resources/care about escalating issues to Proton. Or maybe they waited for exactly this - for the community to escalate this.

18.11.2025 11:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The game hits a GPU bottleneck on road tracks like Chicago, and a CPU bottleneck on oval tracks, just like on my desktop PC. Disabling TSR through Engine.ini tweaks improves the situation, and so does disabling the mirror. This means cockpit cameras are slower than the chase cam.

18.11.2025 10:30 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We were told that NASCAR 25 doesn't support Steam Deck, but one Proton bug report later, it now boots in the latest Proton Bleeding Edge! The performance leaves a lot to be desired, but that's on hardware and not Proton. Exciting news as Steam Machine will now run the game!

18.11.2025 10:30 β€” πŸ‘ 30    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

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