Designing Ludonarrative Media for Robust, Scientific, Realizable, and Adaptable Big-G Game-Based Learning: A Model and Research Plan
| Journal of Interactive Narrative
My doctoral research will use the model in a case study of co-designing ludonarrative systems for Big-G GBL on sustainability. The case study's first phase on personal sustainability learning starts soon. Anyway, check out the paper! 3/3
doi.org/10.62937/JIN...
28.10.2025 01:12 — 👍 0 🔁 0 💬 0 📌 0
The model explains how, as dynamical systems, ludonarrative systems can expand along the dimensions of hierarchy, ecology, metagame, and experience. In turn, the model can produce conceptually robust, scientifically precise, easily realizable, and adaptable designs. 2/3
28.10.2025 01:11 — 👍 0 🔁 0 💬 1 📌 0
Title: Designing Ludonarrative Media for Robust, Scientific, Realizable, and Adaptable Big-G Game-Based Learning: A Model and Research Plan
Author: Pratama Wirya Atmaja
Affiliation: Faculty of Computer Science, University of Pembangunan Nasional “Veteran” Jawa Timur, Indonesia
Abstract:
To meet the demands of “Big-G” GBL for complex issues (e.g., sustainability), the paper identifies four design gaps—conceptual robustness, scientific precision, technical realizability, and practical adaptability—insufficiently addressed by current methods. It proposes a “ludonarrative universe” model: a multi-dimensional system spanning nested media (supersystems), ecological counterparts (competing elements), meta-gaming layers, and experiential layers (world, storytelling, assets/UI) grounded in game-loop theory. The model claims to be comprehensive, systemic, scale-invariant, and modular, enabling early verification and validation (V&V) and agile evolution. A research plan outlines co-designed case studies, a domain-specific language, and automated V&V to test and generalize the model.
Keywords: Ludonarrative media, design model, co-design, game-based learning, sustainability
My new paper describes my ongoing doctoral study on the "Ludonarrative Universe" model for (co)designing ludonarrative systems for Big-G game-based learning, which facilitates learning through gaming and its surrounding activities, such as pre- and post-game discussions. 1/3
28.10.2025 01:10 — 👍 3 🔁 0 💬 1 📌 0
Bloody hell, Poland, how did you come up with this vase-like chara? 🤣🤣 Since when has Poland been a top-tier player in the chara/mascot game?? 🤣🤣 #Expo2025Osaka @debraocchi.bsky.social @mondomascots.bsky.social
15.09.2025 13:06 — 👍 1 🔁 0 💬 1 📌 0
Cool! How is Hatton's name written in kanji/hiragana/katakana? I'm trying to find more info on him 😄
06.09.2025 03:35 — 👍 0 🔁 0 💬 1 📌 0
the concept sounds great, but is this official?
06.09.2025 02:47 — 👍 0 🔁 0 💬 1 📌 0
We need more research like this to support the use of yuru/gotouchi chara (local mascots) in Indonesia 😇😇
05.09.2025 04:09 — 👍 0 🔁 0 💬 1 📌 0
日本元祖スキー漢(おとこ)レルヒさん®
新潟発・日本スキー発祥の地の公式キャラクター「レルヒさん」。これまでの軌跡と、まもなく始まる新たな歩みをひと足早く公開中。活動情報や最新ニュースもお届けします。
lerch-san.net the website's design is so good... and reminds me of the old Skifree game on Windows 3.x 🤣 luckily, there's no Yeti jumping out to eat Lerch 🤣
@debraocchi.bsky.social @mondomascots.bsky.social
03.09.2025 03:51 — 👍 2 🔁 0 💬 1 📌 0
Man, Japanese "gotouchi kyara" (local mascots) have such a strong presence on X/Twitter that following them there has kept my "for you" feed almost free of political nonsenses and AGI hype garbage 🤣🤣
02.09.2025 02:04 — 👍 0 🔁 0 💬 0 📌 0
My syllabus is in pages 251-260... check it out if you're interested in how to educate aspiring game developers for the emerging and indie-friendly Indonesian game industry!
3/3
18.08.2025 00:25 — 👍 1 🔁 0 💬 0 📌 0
ARDIN (Association for Research in Digital Interactive Narratives), in collaboration with Carnegie Mellon University Press, proudly presents the first edition of "An Educator’s Guide to Interactive Digital Narrative: Syllabi and Resources from Around the World" 1/3
18.08.2025 00:24 — 👍 1 🔁 1 💬 1 📌 0