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Compute Unit

@computeunit.bsky.social

Game Developer since 1982 (England / UK) (TT Superbikes, MotorStorm 1/2/3, Driveclub/VR, Onrush, ...) (Evolution Studios, CodeMasters, Firesprite, Indie!) https://nxl.ink/bCU https://nxl.ink/SH

100 Followers  |  545 Following  |  12 Posts  |  Joined: 27.08.2024  |  1.7793

Latest posts by computeunit.bsky.social on Bluesky

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21.02.2025 01:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You don't want to know how much time I spent swizzling things around in my Engine code and Pixel Shaders due to these 2 lines in a Vertex Shader!

"Cut'n'Paste Propogates Error" - Remember That! ๐Ÿคฆโ€โ™‚๏ธ

18.01.2025 14:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fully moved away from the other place. New Year resolution is to be much more proactive with my posts!

07.01.2025 16:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Was great to catch up! ๐Ÿ™‚

04.12.2024 10:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I bought the game after I watched your Steam video of you playing the game, on the store page. It was your talking of the various strategies that hooked me in. Not sure how helpful that feedback is, but seeing (and hearing the thought process) of how to play a game is way better than screenshots ๐Ÿ‘Œ

26.11.2024 12:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I recall many discussions with marketing peeps back in 'AAA' dev re: 'Sales Funnel', 'Attach Rate', 'TAM', etc for console game sales. Genuine question: How does one figure out the Total Addressable Market (TAM) for an Indie game? This is a new world to me and I'm just using ~NumUnitsSold=BreakEven๐Ÿคž

26.11.2024 12:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Good luck. What kind of marketing do you do for each new game release? Not sure if that's something you've already posted about in the past?

12.11.2024 09:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I do enjoy reading your posts. I may not have the time to like and comment on each of them, but do know that they are really welcome. It has been so refreshing to read your comments about the various aspects, trials and tribulations of your game development over the years. Please keep sharing! ๐Ÿ™

28.10.2024 19:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Delighted to be presenting a programming talk at the Develop:North conference in Liverpool on 14th November.

25.10.2024 10:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oooo.... @ozone.birb.house could I get the Game Dev label please ๐Ÿ™

19.10.2024 23:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well this all feels a little cozy. Much less chaotic than 'the other place'!

19.10.2024 23:09 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hello! I'm Steve, Technical Director @ ComputeUnit. Previously worked at Sony|Evolution Studios (MotorStorm, Driveclub), Codemasters|Evo (Onrush), Sony|Firesprite (Unannounced). I'm a low-level graphics/engine programmer by trade working across Console, PC and VR.

19.10.2024 14:49 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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