I am primarily a programmer by trade, but have gotten decent at 3D modeling as well. VFX is a bit of a new frontier for me, so all fundamentals are good for how to build into bigger and better VFX.
20.03.2025 00:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@psychopompgamedev.bsky.social
Hi, I'm Sheridan! I'm part of a 2-person development team with my more wonderful half under Autumn Court Games. We're working on a 2025 Steam release and development of a YouTube channel.
I am primarily a programmer by trade, but have gotten decent at 3D modeling as well. VFX is a bit of a new frontier for me, so all fundamentals are good for how to build into bigger and better VFX.
20.03.2025 00:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Level up your VFX skills in Unreal Engine!
One of the ways VFX Vault support: Weโre sharing free UE tutorials on our YouTube channel. Whether youโre a beginner or pro, we're here to support everyone.
youtube.com/@VFXVaultYT
#UnrealEngine #UE5 #Gamedev #Indiedev #vfx #rtvfx #tutorials
Subscribed! Looks great and looking forward to the channel's future! Thanks!
19.03.2025 19:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Are you doing the Raytracing Challenge? Or something different?
10.03.2025 17:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Heyy! Yes, else Heart.Break() was the first game to make me think about getting into gamedev, and it's a hobby I've had now for years. Thank you!
10.03.2025 07:17 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I'll do this I suppose, as a way of getting back into BlueSky after moving!
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days.
#GameChallenge
#Games
#GameDev
#PromoSky
---
Day 1: Else Heart.Break() by @eriksvedang.com
(and EpicGames.UHT/Exporters/CodeGen)
27.02.2025 20:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0UhtPropertyParser.cs holds the secret btw
27.02.2025 20:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Today someone asked me how UPROPERTY in #UnrealEngine worked. I was like "How hard could it be to go find the macro" -- but the macro is just ... in C++, it's ignored. Then I ended up in the C# UBT plugins and code generation. What a ride! That's a wild toolchain but was also a very interesting trip
27.02.2025 20:50 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I am back from Las Vegas! I had to take a break from gamedev because of my job. I lost $40 to a slot machine. Can't afford rent anymore. #indie #gamedev #UnrealEngine
27.02.2025 03:10 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0@unrealdev.bsky.social thanks for bringing up StateTrees! I gave them a test run last night and this morning and they are great. When I was working in Unity I had a nice state machine I'd written, and this totally takes the place of that. I haven't tried replacing my enemy BT with it yet, but I will
22.02.2025 18:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Was a great game! I worked on SWGEmu and SWG:R some but just not the same :( Definitely a game worth taking some RPG inspiration from though!
22.02.2025 04:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Former Star Wars Galaxies player spotted? :P
22.02.2025 00:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0StateTrees are probably actually ideal for what I'm doing :) I will try it both ways.
21.02.2025 23:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Right now I am doing what would be an "old" approach--state machine, BT, BB, EQS, etc. I have not used StateTrees yet but I will check them out! The Learning Agents I probably don't have a great use-case for at the moment. In my horror game, the AI only needs to be good at looking around and chase.
21.02.2025 23:34 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Finnish Cottage 8 is in #SteamNextFest Feb (only 4 more days!)
If you're looking for a new indie horror game, you can already try our free demo now on Steam: https://buff.ly/40LYtTX
#indiedev #indiegame #horrorgame #unity3d #followfriday
Hello #FollowFriday! I am the developer (pro SWE) portion of a 2-person team called Autumn Court Games! We are currently working on a first-person horror game, and then on to an RPG. Everything we do is #MadeWithUnreal #UnrealEngine #UE5 -- I also plan to make courses, publish assets, and do YT.
21.02.2025 20:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Just starting on implementing AI in #UnrealEngine. In the finished game, escape will not be possible via just hopping off the level, but here extreme measures were necessary. #indie #gamedev #MadeWithUnreal On a later title, I plan to write a GOAP system, but [sadly] not necessary for this title.
21.02.2025 20:19 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0When #Unity3d laid off their Behavior team, I almost just took 2-3 days to write my own BT implementation and carry on instead of hopping back over to #UnrealEngine. I'm very glad I didn't! Unreal has so much on top of its BTs like EQS, the Gameplay Debugger, it's absolutely amazing. #gamedev
21.02.2025 04:32 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0I see you have made a bunch of levels in a bunch of different styles. Are you generally building an LD portfolio, or are all of these going into the same project? They all look really great :) Just curious as to how they connect lol
21.02.2025 00:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I like! More realistic as well to just slap the bolt while not moving from scope.
19.02.2025 18:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hey guys! Blueprint Assist is on sale. It'll help you format your blueprints and in general work faster. Give it a try!
#UnrealEngine #UE5 #gamedev
www.fab.com/listings/14d...
Also I will still have videos coming out, they will just focus on code architecture from the perspective of Unreal now instead of Unity.
18.02.2025 05:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Spoiler alert, I went a little radio silent because I've switched back to #UE5 #UnrealEngine. TIL how to use the C++ testing framework and the Testing Automation with BP to test gameplay behaviors. Absolutely incredible for making sure my #gamedev works as expected. Way too much to playtest alone.
18.02.2025 05:08 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0In case you wanted to immerse yourself in Jurassic Park. Looks dino-spooky :)
02.02.2025 00:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I use Miro for roadmapping, mindmapping, and task planning. Miro is an awesome tool and you get 3 boards for free which is more than enough to plan out several games.
01.02.2025 22:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0So I've been starting from scratch in #Unity3d (from UE5). I'm making a player controller, a state machine that auto-loads states you make, and an ability system that handles actions, abilities, and traits/stats/perks. All of it follows good SOLID principles. Would this make a good edu vid? #gamedev
31.01.2025 23:52 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0I am aware of things like Odin, but being this project is fairly small and we do not yet generate revenue as a studio, I opted against.
29.01.2025 06:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I suppose as good a first post on BlueSky as any: I wanted to do my stats as ScriptableObjects in Autumn Court's first game... I have a tendency of keeping everything in code where my girlfriend can't get at it. Slowly building tools that allow her as a fellow designer to participate.
29.01.2025 06:51 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0