Looking great! also don't forget the incessant beeping on low health!! ๐
30.09.2025 20:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@macksaur.bsky.social
Solo indie gamedev making a zeldalike! ...in Godot! I love exploring dungeons, cool puzzles and rich game mechanics that allow for shenanigans. I may also be susceptible to roguelikes and procgen.
Looking great! also don't forget the incessant beeping on low health!! ๐
30.09.2025 20:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0e n h a n c e ๐ #zelda #gameboy #gamedev
30.09.2025 04:12 โ ๐ 30 ๐ 5 ๐ฌ 0 ๐ 0A very high-resolution screenshot of a faux Game Boy LCD showing Link's Awakening
I've never really understood the draw of CRT shaders... well, until I made one!
Here's a high-res screenshot of the game that got me hooked. I rendered at ๐8x zoom to hopefully let the details come out. Ah, I've such fond memories of the gb/gbc!
LCD shaders > CRT shaders ๐พ
#zelda #gameboy #gamedev
e n h a n c e ๐ #zelda #gameboy #gamedev
30.09.2025 04:12 โ ๐ 30 ๐ 5 ๐ฌ 0 ๐ 0A very high-resolution screenshot of a faux Game Boy LCD showing Link's Awakening
I've never really understood the draw of CRT shaders... well, until I made one!
Here's a high-res screenshot of the game that got me hooked. I rendered at ๐8x zoom to hopefully let the details come out. Ah, I've such fond memories of the gb/gbc!
LCD shaders > CRT shaders ๐พ
#zelda #gameboy #gamedev
Yeah, I get what you're saying. But that perceived waste has to be weighed up against the complexity cost of the solutions that you're exploring. It's really difficult thinking vs. just making stuff work.
14.08.2025 17:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you can make the trade-offs with round trip time and inefficient compression, I love this stuff. But it's a local minimum of sorts that I don't know shakes out for anything other than having fun writing cleaner code. It's hard to say it's good general principles in every case.
14.08.2025 17:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Why do you think I love LINQ so much? Every time I use C# I experiment with keeping large parts of the API as lazy abstractions that downstream can remix as required.
14.08.2025 17:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0TEARSCAPE
GAMEPLAY TRAILER
WISHLIST ON STEAM
www.youtube.com/watch?v=eSRp...
Elementallis is part of Steam Next Fest with a brand-new demo! Play the start of the story, explore the first biome and even venture into others. Plus, your progress will carry over to the full release!
Play the demo: store.steampowered.com/app/1304280/...
#indiegame #pixelart #gamedev #zeldalike
This game has gone live! Do check it out if you like #zeldalike / #gameboy style games! It's awesome! #gamedev #indiedev
30.05.2025 19:06 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0ProtoDungeon Episode II is out on Steam in ONE WEEK AHHHH
Please go wishlist and spread it about on the internet!
store.steampowered.com/app/3495160/...
#IndieGames #GameDev #SteamDrop
Iโm working on an indoor map.
After learning a bit about 2D lighting and placing some lights, the atmosphere changed dramatically.
Iโm really like it. ๐
#godotengine #gamedev #indiedev
oooh, wow! looking great! it has lots of charm.
09.05.2025 17:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Been working on a new player sprite and a bunch of new fx. Here's some new materials with sounds! and footprints! #zeldalike #gamedev #indiedev
I will try to post more (I get bummed out easily, sorry ๐) I'm also working up to revealing the actual name of this thing lol. Let me know what you think?
hehe, I love the barrels! ๐ฅ More destructible! Boxes? Stacks of papers?
09.05.2025 15:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0thanks! ...ah hecc! I gotta add water ripples!!1
09.05.2025 15:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0thank you! ๐ญ I spent a lot of time on it trying to get it there! the water dungeon is gonna be crunchy!
09.05.2025 03:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0why choose ๐ฉ I write all three!
09.05.2025 03:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Been working on a new player sprite and a bunch of new fx. Here's some new materials with sounds! and footprints! #zeldalike #gamedev #indiedev
I will try to post more (I get bummed out easily, sorry ๐) I'm also working up to revealing the actual name of this thing lol. Let me know what you think?
ooh im in there ๐ I got in *fast*
05.05.2025 22:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0omg lol, have you seen unpack(t, i) at the bottom of www.lua.org/pil/5.1.html?
19.04.2025 03:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Into the volcano.
Still WIP, but coming along nicely!
#zeldalike #gamedev #LegendoftheSun
It's up on #Steam!!! A short puzzle adventure with a mysterious atmosphere! Please enjoy and leave a review, it will help a lot!
31.03.2025 13:15 โ ๐ 15 ๐ 5 ๐ฌ 0 ๐ 024 Hours remain for Isle of Reveries on Kickstarter!
We're just $3k away from getting the Customizable Township added to the game, and the final stretch goals have been revealed... including SECOND QUEST! ๐ฆโ๏ธ
Support the game on Kickstarter ๐โฌ๏ธ #indiegame #gamedev
Some GDScript code showing how to hypothetically iterate the coordinates of a rectangle.
Have you ever wanted to iterate every cell from a Rect in Godot?? What do you think of this? ๐ Should I clean this up and make a PR? #godot #gamedev
30.03.2025 01:26 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0some kinda echoes of wisdom or something idk i never played that game ๐ฎ #gamedev
27.03.2025 14:07 โ ๐ 31 ๐ 5 ๐ฌ 0 ๐ 0Some rough code that tracks state changes and executes snippets on the rising/falling edges.
Maybe something this works? If you track the change of state over time you can turn a continuous signal into a pulsed one. But there's not a magic once statement sadly. The variable has to live somewhere and the compiler isn't sure what you want.
23.03.2025 12:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Because it's ambiguous, what is X? Where is it stored? Does it apply to every caller of this function? Or just this object? Who is responsible for it? When you break down what the code is doing, you need to define what the "once" statement eventually does. It's easier to let people roll their own.
23.03.2025 12:14 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0