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Tailors

@tailors.bsky.social

Software Developer | Exploring game prototypes in his free time. Currently, enjoys using #bevy very much!

12 Followers  |  19 Following  |  17 Posts  |  Joined: 18.11.2024  |  1.6342

Latest posts by tailors.bsky.social on Bluesky


Great job! Really cool addition :)

12.10.2025 21:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for your contribution!

14.09.2025 07:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice work!

08.09.2025 17:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I encountered something similar looking when working in an ecs system before and changing transform propagation order fixed it.

12.04.2025 11:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sadly, I am not familiar with chaos modular vehicle. I guess you have to dive into the engine code to see how it works internally. Does it also look like this from the local(server) perspective? If not it might be related to the transform propagation order of the parts involved.

12.04.2025 11:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Are you sure the players aren replicating their transform anymore?
Attaching them to a seat socket and not moving themselves anymore should work.

12.04.2025 09:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Great job! Thanks a lot for the work you put into improving bevy!

28.03.2025 09:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

They look very cute!

28.03.2025 09:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Items Rule the world!

21.03.2025 23:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Currently, also enjoying FLECs in ue5. I also like the ECS approach very mich due to the implicit modularity you get "for free" when designing features in this kind of system!

16.03.2025 19:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

TIL: How to use flecs ECS with #UnrealEngine . Tried MassEntity in 5.2 before but I remember thinking it was a bit convoluted. Will probanly try out MassEntity again if it is deemed stable & production ready.

25.02.2025 17:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great job! A very lovely idea.
How did she react?

16.02.2025 11:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

TIL: How to use Niagara in #UnrealEngine to render meshes and control its position via BP positions array. Updating the position each tick for 4.5 k elements in BP is noticably slow.

06.02.2025 22:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

TIL: Even for persistent Particles in Niagara; Particle Age <= Particle Lifetime in #UnrealEngine

06.02.2025 00:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks already very cool. I just got back into Unreal Engine after a year of exploring bevy and rust. Now, I am learning Niagara.

06.02.2025 00:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You have to think about those poor future speedrunners who need to figure out another skip now!

17.01.2025 01:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great job!

25.12.2024 13:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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