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JoeHazlenut

@joehazlenut.bsky.social

hobby game dev until the doctor comes

18 Followers  |  63 Following  |  13 Posts  |  Joined: 16.01.2025  |  1.3937

Latest posts by joehazlenut.bsky.social on Bluesky

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Often, after building a level, I realize that it is off by one tile, which previously meant that I had to basically redo it because my sh... editor could not select and move tiles.

I am glad this is now a thing of the past!

#gamedev #indiedev #raylib #odin

05.08.2025 15:42 — 👍 12    🔁 4    💬 0    📌 0
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A level a day keeps the doctor away!
#gamedev #indiedev #raylib #odin

01.08.2025 16:10 — 👍 19    🔁 2    💬 0    📌 0

So here is a piece of wisdom that i came up with and which sums up what I learned today:

"Designing a good puzzle is often a real hustle!"

It even rimes, so it must be true!

29.07.2025 19:39 — 👍 0    🔁 0    💬 0    📌 0
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Today was the day that I would build a bunch of levels for the Sokoban clone. After 3 hours I only had one relatively bad and half-finished blueprint. Made me realize how wrong I was in considering programming to be the hard part of gamedev and that design goes by itself. #gamedev #raylib #odin

29.07.2025 19:39 — 👍 10    🔁 2    💬 1    📌 0
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Had this idea for the sokoban clone that made it necessary to refactor a lot of gameplay code. It took a long time but was worth it. Not only is the new system much cleaner and more expandable, but it also saved me around 1000 lines of code. #gamedev #indiedev #odin #raylib

17.07.2025 11:20 — 👍 11    🔁 3    💬 0    📌 0
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Working on a sokoban-clone and took some time building a small level-editor. I kept it simple:
- place tiles on 2 different layers
- save/ load to/from .json
- swap between playable level and editor

Despite the minimalism, it already makes the process of building levels mush faster and enjoyable.

28.03.2025 10:49 — 👍 0    🔁 0    💬 0    📌 0
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I don't know much about music, but these 4 bad boys in LMMS are really fun to play around with. I'll just keep turning some wheels with strange names until a somewhat passable chiptune comes out... fingers crossed...

17.02.2025 19:47 — 👍 1    🔁 0    💬 0    📌 0
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still working on game 2, learning a lot about odin lang... also worked on the pixel art a little....

03.02.2025 18:00 — 👍 1    🔁 1    💬 0    📌 0
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sorry for the bad art, but the animation system works!

30.01.2025 08:44 — 👍 0    🔁 0    💬 0    📌 0
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Parallax Background and Title Screen done. Now gonna start implementing some gameplay.

29.01.2025 09:26 — 👍 0    🔁 0    💬 0    📌 0
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Decided that "game.after.game" challenge 2 in Odin and Raylib is going to be a Ninja-themed endless runner. Nothing too special, just jumping, dodging, collecting coins and throwing some good old shuriken. Also, gonna use pixel art, because I am not capable of anything else.

27.01.2025 20:33 — 👍 0    🔁 0    💬 0    📌 0

Updated game 1 "disco snake" to correctly deallocate some sound ressources and also made a linux build, that runs on Ubuntu/Debian.

gameaftergame.itch.io/disco-snake

I am also doing some small Raylib tests for the second game, on which I will soon start working.

23.01.2025 13:08 — 👍 0    🔁 0    💬 0    📌 0

Challanged myself to learn game-programming with odin and raylib by doing "game.after.game". Finished game 1: "Disco Snake". Nothing special, just a programming exercise really.

gameaftergame.itch.io/disco-snake

20.01.2025 14:38 — 👍 0    🔁 0    💬 0    📌 0

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