Often, after building a level, I realize that it is off by one tile, which previously meant that I had to basically redo it because my sh... editor could not select and move tiles.
I am glad this is now a thing of the past!
#gamedev #indiedev #raylib #odin
05.08.2025 15:42 — 👍 12 🔁 4 💬 0 📌 0
A level a day keeps the doctor away!
#gamedev #indiedev #raylib #odin
01.08.2025 16:10 — 👍 19 🔁 2 💬 0 📌 0
So here is a piece of wisdom that i came up with and which sums up what I learned today:
"Designing a good puzzle is often a real hustle!"
It even rimes, so it must be true!
29.07.2025 19:39 — 👍 0 🔁 0 💬 0 📌 0
Today was the day that I would build a bunch of levels for the Sokoban clone. After 3 hours I only had one relatively bad and half-finished blueprint. Made me realize how wrong I was in considering programming to be the hard part of gamedev and that design goes by itself. #gamedev #raylib #odin
29.07.2025 19:39 — 👍 10 🔁 2 💬 1 📌 0
Had this idea for the sokoban clone that made it necessary to refactor a lot of gameplay code. It took a long time but was worth it. Not only is the new system much cleaner and more expandable, but it also saved me around 1000 lines of code. #gamedev #indiedev #odin #raylib
17.07.2025 11:20 — 👍 11 🔁 3 💬 0 📌 0
Working on a sokoban-clone and took some time building a small level-editor. I kept it simple:
- place tiles on 2 different layers
- save/ load to/from .json
- swap between playable level and editor
Despite the minimalism, it already makes the process of building levels mush faster and enjoyable.
28.03.2025 10:49 — 👍 0 🔁 0 💬 0 📌 0
I don't know much about music, but these 4 bad boys in LMMS are really fun to play around with. I'll just keep turning some wheels with strange names until a somewhat passable chiptune comes out... fingers crossed...
17.02.2025 19:47 — 👍 1 🔁 0 💬 0 📌 0
still working on game 2, learning a lot about odin lang... also worked on the pixel art a little....
03.02.2025 18:00 — 👍 1 🔁 1 💬 0 📌 0
sorry for the bad art, but the animation system works!
30.01.2025 08:44 — 👍 0 🔁 0 💬 0 📌 0
Parallax Background and Title Screen done. Now gonna start implementing some gameplay.
29.01.2025 09:26 — 👍 0 🔁 0 💬 0 📌 0
Decided that "game.after.game" challenge 2 in Odin and Raylib is going to be a Ninja-themed endless runner. Nothing too special, just jumping, dodging, collecting coins and throwing some good old shuriken. Also, gonna use pixel art, because I am not capable of anything else.
27.01.2025 20:33 — 👍 0 🔁 0 💬 0 📌 0
Updated game 1 "disco snake" to correctly deallocate some sound ressources and also made a linux build, that runs on Ubuntu/Debian.
gameaftergame.itch.io/disco-snake
I am also doing some small Raylib tests for the second game, on which I will soon start working.
23.01.2025 13:08 — 👍 0 🔁 0 💬 0 📌 0
Challanged myself to learn game-programming with odin and raylib by doing "game.after.game". Finished game 1: "Disco Snake". Nothing special, just a programming exercise really.
gameaftergame.itch.io/disco-snake
20.01.2025 14:38 — 👍 0 🔁 0 💬 0 📌 0
🎮 Indie makers with a taste for juicy and punchy game feel. 🧃
Creators of ScourgeBringer, NeuroVoider, and more.
Currently working on an unannounced action game with @arteinteractive.bsky.social
@thomas.flying-oak.com
@florian.flying-oak.com
Eternal Skies is a moddable singleplayer TCG RPG. It is inspired by GBA/GBC TCGs, Skies of Arcadia, and Slavic mythology There are also a variety of difficulty options and a card creator.
https://store.steampowered.com/app/3133320/Eternal_Skies_TCG/
Artist / game developer | Lead designer of Florence and Monument Valley | he/him
Unity 3D - Game Outsourcing
https://www.fierceguppy.com
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson
I write about things at mattiasgustavsson.com
Feel free to DM me about anything
Handcrafted game programming and custom game engines.
https://innercomputing.com
liamberry.ca
Music and game dev in Winnipeg, Canada : he / him : Making cityofnone.com with noelberry.ca
Realtime VFX, Generative art, and general creative computer touching.
https://eranhaas.myportfolio.com/
https://www.youtube.com/@eranhaas
https://www.instagram.com/eranhaasvisuals/
The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
✨ Purveyors of digital amusements ✨
Creators of Celeste and TowerFall
exok.com
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
An "old school" fantasy card game for players with a rich imagination, tactical nerve, and an appreciation for hand-painted art.
www.sorcerytcg.com
Game studio from Louisiana.
https://linktr.ee/geographyofrobots
Video essays on old games, horror games & indie games, or combinations thereof. he/they
https://patreon.com/RagnarRoxShow
https://tumblr.com/ragnarrox
The Official Flesh and Blood TCG Bluesky Page. https://linktr.ee/fabtcg
Moderately popular YouTube game critic and travel author.
Discover games you'll love to solve. 🧩 🔎 🗺️
We share new puzzly, problem-solving games.
https://thinkygames.com/