Let's use Windows NT 4 to compile Quake like it's 1997!
fabiensanglard.net/compile_like...
@fabinou.bsky.social
Let's use Windows NT 4 to compile Quake like it's 1997!
fabiensanglard.net/compile_like...
Is QSpy still cool? Let's play QuakeWorld!
fabiensanglard.net/quakeworld/
Let's build a 1997 Quake PC!
fabiensanglard.net/quake_pc/
What numbers did you get?
17.01.2026 01:41 β π 1 π 0 π¬ 1 π 0Looks like RΓ©mi LΓ©onard is close to have a full reverse engineered Strike Commander. And he now has added VR support!
youtu.be/WlPiYIiAX2Q?...
How do early systems shape modern software?
In Netstack.FMποΈEp.18, We talked with Fabien Sanglard
@fabinou.bsky.social about latency, Quakeβs TCP/IP evolution, Androidβs ADB, and Rust in large systems.
A reflective conversation on how systems actually work.
π§ netstack.fm#episode-18
#Networking
I gave an interview to discuss Android, Rust, ADB,
Curiosity, Quake, and Networking: www.youtube.com/watch?v=zETE...
Why WinQuake exists and how it works: fabiensanglard.net/winquake/
04.12.2025 00:50 β π 75 π 26 π¬ 0 π 3I doubt it. I think it is because the renderer is slow at a tortoise.
30.11.2025 02:37 β π 3 π 0 π¬ 0 π 0Open a bug and I will help you to troubleshot.
11.09.2025 07:36 β π 1 π 0 π¬ 1 π 0Unfortunately there was a long list of outstanding bugs that we have fixed now and will be available soon. The bug yoU hit is that it takes 10s for adb server to connect to an phone when you enable ADB wifi. This is due to a dead lock that was removed in ADB 36.0.1 (which is available in Canary.
29.08.2025 02:27 β π 1 π 0 π¬ 2 π 0We are in the process of taking ADB wifi where it should. If QR code let's you down, a reliable fallback is pairing code. Also make sure you are on a network that doesn't block mdns, ADB relies on it to detect devices.
28.08.2025 23:47 β π 2 π 0 π¬ 1 π 0Anybody here with a dual Pentium Pro system. I would be curious to run a benchmark
25.07.2025 21:41 β π 2 π 0 π¬ 0 π 0I am trying to build a dual Pentium Pro system. Finding a motherboard for it is proving really difficult.
17.07.2025 02:01 β π 11 π 0 π¬ 2 π 0Anyone with Windows VxD experience? I am trying to understand how Quake launcher (QLAUNCH.EXE) worked (www.doomworld.com/forum/topic/...).
30.06.2025 00:27 β π 24 π 10 π¬ 1 π 0Video Game Maps: SNES - Volume 2
β’ Cover by @maryannekluth.bsky.social
β’ Foreword by @fabinou.bsky.social
β’ Interview w/ @historyofhyrule.com
β’ Article by Brian Riggsbee
β’ Quotes from 30 artists, writers, game devs, podcasters, comedians, and journalists.
retrogamebooks.com/products/vid...
Bundle?
21.06.2025 17:20 β π 0 π 0 π¬ 1 π 0Here and there and back again.
21.06.2025 17:10 β π 34 π 0 π¬ 1 π 0Gratz. You are missing fish-eye correction but everything else seems to work well.
15.06.2025 23:59 β π 2 π 0 π¬ 1 π 0The scope of code and hardware to cover is dreading. I may find the courage someday.
15.06.2025 23:58 β π 2 π 0 π¬ 0 π 0Indeed, we improved every parts of ADB Wifi pipeline. Besides support in Studio, you need ADB 36.0.1 (to be released soon) and Android 16.
22.05.2025 01:11 β π 13 π 2 π¬ 1 π 1Maxed out at 35 fps !
19.05.2025 02:54 β π 3 π 0 π¬ 0 π 0Are you an 86box developer? Any rough idea why the Pentium 83 did not work? I wonder if I could leverage 86box to find out what is wrong with the BIOS of the 2168.
19.05.2025 00:03 β π 1 π 0 π¬ 0 π 0It is a checkmate 1500+. It is a LCD in the body of a CRT.
18.05.2025 23:50 β π 1 π 0 π¬ 1 π 0You mean something like that: au.pcpartpicker.com/b/vCHNnQ?
18.05.2025 17:54 β π 1 π 0 π¬ 1 π 1Did you take a photo of it at least?
18.05.2025 17:53 β π 1 π 0 π¬ 1 π 0I wrote about my retro winter adventure where I built my childhood dream PC fabiensanglard.net/2168.
18.05.2025 14:36 β π 281 π 33 π¬ 12 π 3DOOM uses the cross-product. The dot product is the "pure" and slow way to do it (slow if you don't have a floating point unit, Quake uses the dot-product).
14.05.2025 07:25 β π 1 π 0 π¬ 1 π 0It is all from 1993, except for the CheckMate 1500+ monitor which is 2025.
09.05.2025 16:28 β π 2 π 0 π¬ 0 π 0More of a numeric man.
08.05.2025 23:59 β π 3 π 0 π¬ 0 π 0