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@echillag.bsky.social

Godot game dev and zbrush sculpts mostly Twitter: @echillag

352 Followers  |  960 Following  |  130 Posts  |  Joined: 22.07.2023  |  1.8313

Latest posts by echillag.bsky.social on Bluesky

Its sort of a particularly good alien show

28.08.2025 23:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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reworked an older sculpt...Prof Oak based on Toshihiro Onos comic #Pokemon #Zbrush #3D #sculpt

28.04.2025 05:13 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, awesome article. Pretty humbling they figured this out in 2001 lol.

24.04.2025 06:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Where can I read this article ?

24.04.2025 03:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks that's the goal. Gonna try one without symmetry next

24.04.2025 00:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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1 subtool Link sculpt #zbrush #Zelda #fanart

23.04.2025 04:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 15.04.2025 06:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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centaur sculpt in #zbrush

13.04.2025 06:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lol!

08.04.2025 22:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks awesome. I just wish listed, but couldn't find the sign up

08.04.2025 07:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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built on this a little more. I'm trying to keep it as light as possible for mobile, so all matcaps and emissive shaders, no lighting. No collisions yet. #Godot #indiegamedev #mobilegame

08.04.2025 07:22 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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made a prototype for a tube surfing mobile game today, with a track creation tool. Since the larger game I'm working on keeps kicking my ass, I'm wondering what 's the simplest game I could make until I get some epiphanies related to the massive scope game ๐Ÿค•. #Godot #indiegamedev

07.04.2025 04:43 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Glad u caught it, I was heavily referencing the Trueno

01.04.2025 16:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thanks bro you're too kind๐Ÿ™

01.04.2025 05:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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passenger vehicle concept for basin empire #indiegamedev #conceptart

01.04.2025 05:09 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?

Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal-an...

#gamedev #indiedev

24.03.2025 23:17 โ€” ๐Ÿ‘ 124    ๐Ÿ” 33    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I just tried out this character animation library made by @quaternius.bsky.social and it's incredible! It's really made learning the godot animation blend tree less intimidating, having all these smooth animations ready to go. I highly recommend it #Godot #indiegamedev #3D

31.03.2025 07:22 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today I added pbr textures to this condo and tweaked the raindrop ground shader(vertical surfaces). Look like I'll have to hide it wherever there is cover, and not render the rain particles for interiors.

wonder if i can give all npcs headlights without fps dropping
#indiegamedev #godot #3D

29.03.2025 07:43 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Think I could get added? I'm looking to get more eyes on my project

28.03.2025 22:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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did a redesign(left), and for some reason the lower poly car (right) looks a bit better, not sure why....

working on traffic and npcs avoiding collision now, figuring things out one step at a time #godot #indiegame #3D

28.03.2025 10:31 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No sir, they just pick junctions and head towards them. Adding avoidance next. The goal is to make a city map of junctions, and the spawners get placed out of the players sight range

26.03.2025 03:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

indeed

26.03.2025 02:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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working on a traffic system for flying cars #Godot #indiegamedev #3D #scifi @godotengine.org #indiegame

26.03.2025 02:29 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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interior/exterior #concept #3D

19.03.2025 15:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In my judgement it looks pretty dang cool

18.03.2025 19:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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i cannot stop messing around with SSS settings this is becoming a problem #3D #pokemon #rendering #blastoise #characterart #zbrush

18.03.2025 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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working on a hexagon impact effect in UE5 #gamedev #shaders #indie

17.03.2025 18:14 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Eliott Chillag - Design

Hey Nick, thanks for posting. I just sent an email, but thought I'd drop a link to my work here as well. eliottchillag.com

17.03.2025 16:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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added a touge track. It's super frustrating hitting the guard rails lol #Godot #drifting #JDM #indiegame #drivingsim

14.03.2025 03:24 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice! Is this vehiclebody3d?

13.03.2025 16:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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