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patricio gonzalez vivo

@patricio.io.bsky.social

Artist & Toolmaker. Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com Mas:@patricio@merveilles.town Web: patriciogonzalezvivo.com

1,976 Followers  |  326 Following  |  2,279 Posts  |  Joined: 06.05.2023  |  1.5305

Latest posts by patricio.io on Bluesky

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Sr. Full Stack Engineer in Seattle, Washington, United States of America | Design at Adobe Apply for Sr. Full Stack Engineer job with Adobe in Seattle, Washington, United States of America. Design at Adobe

We are also searching for a Full-Stack Engineer careers.adobe.com/us/en/job/AD...

26.06.2025 17:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sr. Front End Engineer in Seattle, Washington, United States of America | Design at Adobe Apply for Sr. Front End Engineer job with Adobe in Seattle, Washington, United States of America. Design at Adobe

Hi friends and peers! COME & WORK with ME! At Adobe Incubator, we are building a new creation tool for pro creatives by pro creatives.
careers.adobe.com/us/en/job/AD...
Let me know if you have questions or if you are thinking of applying!

26.06.2025 17:06 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you for the replays and tips. TLDR we are living a transitions from search engines SEO to Generative Engines GEO. AI crawlers come to your site and train on it so it can give people answers; the β€œsolution” is to let in those that can site you back, and put timers that feed at a health pase

25.06.2025 10:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Over the past 3 weeks, I have been getting a huge amount of crawlers (scrappers?) visiting lygia.xyz. Had to up the security thresholds to drop connections that seem fishy... is anyone else experiencing the same? What solutions have been more effective for your server?

18.06.2025 20:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Book of Shaders Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

I am reading thebookofshaders.com to hopefully understand what is going on under the hood of shaders in Magica Voxel. My dream would be to make a shader that generates art deco architecture. Thank you for your amazing website @patricio.io

05.06.2025 00:55 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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LYGIA Shader Library GLSL/HLSL/WGSL/Metal/CUDA Shader library

I’m sorry you are having such a stressful time. Feels you got this. But just in case you need some tested HLSL/GLSL polyfill you can use LYGIA.xyz

16.05.2025 12:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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package lygia/math with wesl packaging tool by mighdoll Β· Pull Request #258 Β· patriciogonzalezvivo/lygia This patch publishes lygia/math functions to npm in a form so that users can easily import lygia using the wesl tools. With this, users can e.g. import lygia::math::rotate3d; in their shader code. ...

The folks from WESL started a new shading language support for lygia.xyz ! github.com/patriciogonz.... They are extending WGSL to support common affordances GLSL/HLSL/Metal have, like: conditional macros github.com/patriciogonz... & function overloading github.com/wgsl-tooling...

05.05.2025 16:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can’t describe how much npm repulse me. Yes, pip is better and that’s a low bar

28.04.2025 21:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can’t describe how much npm repulse me. Yes, pip is better and that’s a low bar

28.04.2025 21:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Anton have been working on this node-driven video editor tool and looks πŸ‘¨β€πŸ³πŸ’‹ Some classy GOAT shit over there and I’m here to enjoy every update on it. Nothing like creative tools on the making

09.04.2025 00:08 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Now that speaks directly to my heart ❀️πŸ”₯🀘

08.04.2025 23:59 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Glad you like it ❀️

07.04.2025 11:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Ok… I was just 76% right. Try aligning the earth position against the sun to check for the constellation in the back to discover was offset by 28 degrees. Reason is the precession of earth axis over more than 2k. Try it at patriciogonzalezvivo.github.io/AstroDeck/

23.02.2025 23:59 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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Very excited to be showing Orbitas (2018) together with works from to @juliettebibasse.bsky.social and @joanielemercier.bsky.social collective SolarLab, in Museum of Contemporary Design at plataforme 10 #mudaclausanne #solarlab

16.03.2025 23:52 β€” πŸ‘ 22    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Experimenting with analytical texture displacement in v using Lygia ( @patricio.io )

10.03.2025 06:02 β€” πŸ‘ 29    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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LYGIA Shader Library GLSL/HLSL/WGSL/Metal/CUDA Shader library

For me is the ability to stay high level, in divergent thinking. Wondering and asking what if. Once you start thinking how, you convergent thinking takes over. For shaders that’s why I created lygia.xyz, a library of building blocks so you don’t need to think on implementation and stay curious

02.03.2025 23:36 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I’m sorry to hear that. Sending ❀️ beams your way

25.02.2025 11:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

bsky.app/profile/patr...

24.02.2025 12:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Ok… I was just 76% right. Try aligning the earth position against the sun to check for the constellation in the back to discover was offset by 28 degrees. Reason is the precession of earth axis over more than 2k. Try it at patriciogonzalezvivo.github.io/AstroDeck/

23.02.2025 23:59 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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zodiac constellations, like tiles around a pool, are the horizon of a plane on which planets (+ moon) move. Like balls floating on the surface of that pool. When astrology refers to your sun or moon sign; means that from earths point of view that body seems to be passing over that constellation.

17.02.2025 15:58 β€” πŸ‘ 19    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GitHub - patriciogonzalezvivo/glslViewer: Console-based GLSL Sandbox for 2D/3D shaders Console-based GLSL Sandbox for 2D/3D shaders. Contribute to patriciogonzalezvivo/glslViewer development by creating an account on GitHub.

Thank you for your words! If you are interested on showing some shaders with a raspberry pi check glslViewer github.com/patriciogonz...

16.02.2025 19:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Login β€’ Instagram Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.

www.instagram.com/p/CMvMwn-nSq...

16.02.2025 12:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Login β€’ Instagram Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.

For the hardware I use Raspberry Pi 3A + old screen monitors that people through away www.instagram.com/tv/CMnPG2xH2...

16.02.2025 12:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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VERA, Hello World example by Patricio Gonzalez Vivo

VERA is very similar to OF but with less dependency to no precompiled libraries. Their instructions are based on P5js. patriciogonzalezvivo.github.io/vera_hello_w...

16.02.2025 12:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GitHub - patriciogonzalezvivo/hypatia: Geo-Astronomical library for artist Geo-Astronomical library for artist. Contribute to patriciogonzalezvivo/hypatia development by creating an account on GitHub.

And for the astronomical predictions I made Hypatia github.com/patriciogonz...

16.02.2025 11:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GitHub - patriciogonzalezvivo/lygia: LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility - patriciogonzalezvivo/lygia

For shaders I use LYGIA github.com/patriciogonz...

16.02.2025 11:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GitHub - patriciogonzalezvivo/vera: C++/WASM GL Framework C++/WASM GL Framework. Contribute to patriciogonzalezvivo/vera development by creating an account on GitHub.

Correct, started as an OF project. Then I port it to my own C++ framework call Vera. github.com/patriciogonz...

16.02.2025 11:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you my friend ❀️

16.02.2025 02:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ESTRELLAS - 2018 running on my up-cycled screens.

15.02.2025 20:07 β€” πŸ‘ 35    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1

So much for β€œgive creatives super powers” right?

14.02.2025 22:45 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@patricio.io is following 20 prominent accounts