Gianni Di Giovanni @ MIGW's Avatar

Gianni Di Giovanni @ MIGW

@gdig.bsky.social

I make radio and games journalism for ABC and I run SIFTER making three podcasts.

260 Followers  |  74 Following  |  146 Posts  |  Joined: 12.08.2023  |  2.355

Latest posts by gdig.bsky.social on Bluesky

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RPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyer The Infinity Engine wasn't quite so infinite, in the end.

Imagine if in the late nineties digital distribution existed? What could have been the big genres today if it wasnโ€™t swayed by retail. @hopecorr.bsky.social with this great story www.pcgamer.com/games/baldur...

10.10.2025 21:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Whips to grunts, how game creators use music to evoke the world of Indiana Jones The sound world of Indiana Jones is iconic. While in Australia, the video game's audio director shares how he leveraged this to bring the game world to life.

Whip cracks and soundtracks, @musophrenic.bsky.social and I spoke to Pete Ward audio director of Indiana Jones and the Great Circle who spoke at High Score for #migw25 about how to capture those iconic sounds

www.abc.net.au/news/2025-10...

09.10.2025 06:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hope so mate! Make sure you say hi if you see me

04.10.2025 01:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The talk is

โœจGames Journalism and the Dev: How to make your game stand out so journalists pay attentionโœจ
If you've ever wanted to ask questions to a games journalist about how and why they do what they do (turning the tables a bit which is great) this is your chance.
3:00PM at GCAP on Monday.

04.10.2025 01:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

G'day I'm off to MIGW today looking forward to seeing you! Here is where I'll be:
๐ŸŽป High Score (Sun)
๐Ÿš€ Games Week Launch
๐Ÿ‘จโ€๐Ÿ’ป GCAP - doing a talk on Mon w @hopecorr.bsky.social @harrisonpolites.bsky.social @sagefoxx.bsky.social at 3PM + Tue
๐Ÿซถ Games for Change (Wed)
๐Ÿ† AGDAs
๐ŸŽจ Parallels
๐ŸŽฎ PAX Aus

04.10.2025 01:21 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

My actual journalism dream is to have a story I wrote printed in a magazine.
Feels like a lofty goal in 2025! Magazine journalism was a defining inspiration for me as a kid, inspired me to get into this career.

29.09.2025 11:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Vaporwave soundtrack and some Dreamcast graphics and we are there

25.09.2025 08:45 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Spellbinder yes, also Ocean Girl seems like a perfect franchise to revive for the zoomers who love the aesthetics of the 90s

25.09.2025 08:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh damn this was a great show youโ€™re in for a treat

24.09.2025 10:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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From zero to neo-Nazis: what under-16s may see under Australiaโ€™s social media ban, simply by not logging in Guardian Australia test finds scrolling shortform videos while logged out of YouTube and TikTok quickly leads to gambling, violent and far-right content

I conducted an experiment on what Tiktok and YouTube recommends when not logged in on the app.

Given the social media ban only covers accounts, hard not to see this could be the experience for teens in Australia come December. www.theguardian.com/media/2025/s...

21.09.2025 21:24 โ€” ๐Ÿ‘ 108    ๐Ÿ” 68    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 10
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PAX Aus 2025: Tips and tricks to make the most of your time | ScreenHub: Film, TV, Streaming and Games PAX Aus 2025 is a packed event with hundreds of panels, game demos, exhibits, and activations. Here's how to make the most of your time.

i know i am getting old when my first tip for #paxaus is wearing comfortable shoes

19.09.2025 02:18 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy to buy you one ๐Ÿป

19.09.2025 04:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice, I might see if I can come find you or catch up with you another time online

18.09.2025 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks incredible. A thrill to hear te reo in trailer too. Are you bringing it to MIGW this year?

18.09.2025 20:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Trailer for our new #inidegame called Penguin Colony! We are collaborating with Lenval Brown (Disco Elysium, Ultrakill) to bring this unique re-imagining to life

www.youtube.com/watch?v=aylG...

18.09.2025 20:28 โ€” ๐Ÿ‘ 474    ๐Ÿ” 202    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 27

Schedule live!
At PAX Aus I have the privilege and pleasure to facilitate the Kirrip Wilam room, a space for Indigenous people to showcase, connect, recharge and share their pop culture fandom.

Check out the schedule for the room in the link below (filter: Kirrip Wilam) and come and say hello โ˜บ๏ธ

18.09.2025 09:48 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks to @hopecorr.bsky.social for being my eyes on the ground for this story!

18.09.2025 03:40 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This Aussie game broke the internet. A new exhibit reveals how it was made An exhibition at Melbourne's ACMI will pull back the curtain on how iconic games like Hollow Knight Silksong, Team Fortress, Neopets and Sim City were made.

ACMI today opens Game Worlds a big exhibition featuring Silksong WoW Sim City. I spoke to Dean Ravenola from Neopets and Robin Walker original developer on Team Fortress alongside Beth Johnson, ACMI Curator for a look at the exhibit. www.abc.net.au/news/2025-09...

18.09.2025 03:40 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Honestly just moving between keyboards of different sizes is enough to do this!

16.09.2025 04:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You are braver than I, Iโ€™m firmly in the QWERTY camp ๐Ÿ•๏ธ. I feel like the technical advantage of moving to Dvorak is outweighed by that skill building that would be required. Itโ€™s why Iโ€™ve never learnt how to use FinalCut Pro or Pro Tools. Itโ€™ll slow me down too much!

16.09.2025 02:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Why do we use the QWERTY keyboard? - ABC listen The QWERTY keyboard wasn't designed to be fast or logical. It was created in the 1870s to stop typewriter keys from jamming - and to suit telegraph operators working in morse code. Since then, more ef...

I got to be a little bit romantic about the idea of typing, writing and the QWERTY keyboard when I spoke to David Marr on Late Night Live on Radio National last night. Take a listen with some ASMR clickety-clacks of my mechanical keyboard www.abc.net.au/listen/progr...

15.09.2025 22:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Brilliant! ๐Ÿ‘ป

15.09.2025 11:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is awesome, canโ€™t believe you designed it in Unity thatโ€™s genius

15.09.2025 11:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nail biting, but that was a classic Dockers way to end the season.

06.09.2025 12:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Interview with Team Cherry for Hollow Knight Silkson From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherryโ€™s creative journey in this in-depth interview tracing their career.

Silksong is out today - and I am so excited to share my deep-dive into the game's development.
I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:

05.09.2025 07:49 โ€” ๐Ÿ‘ 270    ๐Ÿ” 71    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

I bought it on Humble because that wasnโ€™t getting hammered

05.09.2025 03:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Honestly I think this would have happened regardless of pre-purchases.

05.09.2025 02:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I spent a lot of my time at the South Australian Film Corporation talking about Hollow Knight. In terms of local screen media with cultural impact in 2025, Silksong is second only to Bluey. It was a *very* useful case study for arguing for certain things. Stoked for the gameโ€™s release today!

05.09.2025 00:35 โ€” ๐Ÿ‘ 36    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you Nom!

05.09.2025 00:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Australian-made Hollow Knight: Silksong crashes global stores on launch After years of silence, Team Cherry has released their sequel to one of the most successful Australian-made games of all time, which is expected to break records.

How did I do Dan? Iโ€™m pushing this to the whole network today as much as I can haha www.abc.net.au/news/2025-09...

05.09.2025 00:31 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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