On that note, let's also *dive* in another favorite subject of mine:
๐ง Water shaders ๐ง
Here's another behind-the-scenes ๐งต on the tech-art behind our water visuals in HERDLING:
@ayucinna.bsky.social
โกtech art & game jamsโก ๐: allisonkyeh.com ๐ฎ: ayucinna.itch.io play our jam games here~
On that note, let's also *dive* in another favorite subject of mine:
๐ง Water shaders ๐ง
Here's another behind-the-scenes ๐งต on the tech-art behind our water visuals in HERDLING:
i'm late but this is amazing to see!! ๐ happy for yall ๐ฏ
29.07.2025 08:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0devblog showing off my first contributions at my NEW job working on Dandelion Void! so stoked to be working on such an awesome project with my friends โจ
15.07.2025 21:51 โ ๐ 9 ๐ 3 ๐ฌ 1 ๐ 0๐ธ๐ท lil floral jam in progress
#gamedev
For the mirror joints tool in Maya, behavior is flipping the rotation axis (example: arms rotating outward) and orientation keeps the same axis (example: arms rotating to the same side together).
long time no bsky ๐
I keep forgetting which is which for mirroring joints and I couldn't find a straightforward graphic online so I made one lol
#3dmodeling #rigging
thank you!! much appreciated โบ๏ธ
16.01.2025 15:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ฅน
01.01.2025 15:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Art summary with various colorful illustrations of original characters and fanart framed within four point stars
โจ2024 art summaryโจ
my first ever summary bc it's been many years since I drew monthly :')
#art #artsummary
Screenshot showing thumbnails of various gameart tutorials
I just learned that Experience Points made all their #gameart tutorials freely available last year!
www.exp-points.com/exp-tutorial...
So many good environment art and material art tutorials
A DOG'S TAIL IS OUT ON YOUTUBE NOW
watch here: youtu.be/cBrxhjugeTQ
#animation #shortfilm #art
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
Shadowman and conductor models, overlaid with a variety of controls for their limbs.
conductor and shadowman rigs- still surprised I managed to model/rig/animate these in a week, but making similar rigs every jam has made me fairly comfortable with it!
but does anyone have any advice on making rigging tools? ๐
#gameart #gamejam #3dart
oh man that seems crazzyyy ambitious to do in a week ๐ง props to your team for pulling that off!!
05.12.2024 08:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0thankkssss ๐ต๐คฉ
05.12.2024 02:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0oh wow thank you, glad it was memorable!! ๐ what did you enter for this jam?
05.12.2024 01:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0thank youu โบ๏ธ
05.12.2024 01:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0never posted about this jam from earlier this year, but better late than never?
๐ถ We placed 1st!! with our Persona inspired rhythm game- I did all the art and had a blast leaning into the P5 aesthetic ๐
๐ท ayucinna.itch.io/bebop-baton
#gamejam #gamedev #indiedev
Two 3D models- a dark shadowman outlined in neon green holding his fedora, and a conductor sharply dressed in navy wielding a baton
โจ crisp image to go with the blurry vid
05.12.2024 00:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐ถ conductor and shadowman I made for our Persona inspired rhythm game ๐ถ
#gamejam #gamedev #gameart
never posted about this jam from earlier this year, but better late than never?
๐ถ We placed 1st!! with our Persona inspired rhythm game- I did all the art and had a blast leaning into the P5 aesthetic ๐
๐ท ayucinna.itch.io/bebop-baton
#gamejam #gamedev #indiedev
oh could you mean Bifrost? hm I'm not sure how it compares against geometry nodes, but the main incentive for me to switch anyway is that blender is open source :)
24.11.2024 01:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0lookin very cool! even as a maya user blender still feels unintuitive to me but I've been wanting to learn it too, geometry nodes seem very useful
24.11.2024 00:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Featured image for Technically Art Issue 140: a 3D anime-style recreation of the jumbo berry special sundae from Frieren, made in Unity
If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]
There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more โจ
Check it out here: halisavakis.com/technically-...
#gamedev #vfx #indiedev #shaders
wow it's been too long! I remember being inspired by these when I first started tech art, and now I can say thanks for including me ๐
22.11.2024 17:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Procedural material of stylized wall tiles with blue and green tones, with a watercolor look
Shot from the Ghibli movie "Kiki's delivery service" Shows the cat Jiji in front of a wall with tiles
Still one of my favorite materials I've done, inspired by one of my favorite movies๐
Made in #SubstanceDesigner
I wrote this technical art post some time ago on mixing 3D and 2D for Wizard with a Gun. Seeing a lot of games come out with this art style lately, probably inspired by Octopath Traveler and similar games.
straypixels.net/wwag-charact...
recently made an update for this week long jam game! ๐โจ
I did all the art including shaders, anims, etc ๐ please give it a play!
๐ ayucinna.itch.io/shiny-shores
#gamedev #indiedev #gamejam
hi! thanks for the inclusion!! ๐ gonna go check everyone else out too~
18.11.2024 07:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0ART THEFT LABELER
@arttheft.bsky.social
This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists
Let me show you how it works โฌ๏ธโฌ๏ธโฌ๏ธ