๐ŸŒธAllison's Avatar

๐ŸŒธAllison

@ayucinna.bsky.social

โšกtech art & game jamsโšก ๐ŸŒ: allisonkyeh.com ๐ŸŽฎ: ayucinna.itch.io play our jam games here~

692 Followers  |  122 Following  |  58 Posts  |  Joined: 21.10.2024  |  2.3175

Latest posts by ayucinna.bsky.social on Bluesky

On that note, let's also *dive* in another favorite subject of mine:

๐Ÿ’ง Water shaders ๐Ÿ’ง

Here's another behind-the-scenes ๐Ÿงต on the tech-art behind our water visuals in HERDLING:

06.08.2025 14:40 โ€” ๐Ÿ‘ 138    ๐Ÿ” 28    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 4

i'm late but this is amazing to see!! ๐Ÿ™ happy for yall ๐Ÿ’ฏ

29.07.2025 08:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

devblog showing off my first contributions at my NEW job working on Dandelion Void! so stoked to be working on such an awesome project with my friends โœจ

15.07.2025 21:51 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐ŸŒธ๐ŸŒท lil floral jam in progress
#gamedev

08.06.2025 22:28 โ€” ๐Ÿ‘ 27    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
For the mirror joints tool in Maya, behavior is flipping the rotation axis (example: arms rotating outward) and orientation keeps the same axis (example: arms rotating to the same side together).

For the mirror joints tool in Maya, behavior is flipping the rotation axis (example: arms rotating outward) and orientation keeps the same axis (example: arms rotating to the same side together).

long time no bsky ๐Ÿ‘‹
I keep forgetting which is which for mirroring joints and I couldn't find a straightforward graphic online so I made one lol
#3dmodeling #rigging

28.05.2025 06:06 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

thank you!! much appreciated โ˜บ๏ธ

16.01.2025 15:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿฅน

01.01.2025 15:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Art summary with various colorful illustrations of original characters and fanart framed within four point stars

Art summary with various colorful illustrations of original characters and fanart framed within four point stars

โœจ2024 art summaryโœจ
my first ever summary bc it's been many years since I drew monthly :')
#art #artsummary

31.12.2024 13:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Screenshot showing thumbnails of various gameart tutorials

Screenshot showing thumbnails of various gameart tutorials

I just learned that Experience Points made all their #gameart tutorials freely available last year!

www.exp-points.com/exp-tutorial...

So many good environment art and material art tutorials

20.12.2024 14:07 โ€” ๐Ÿ‘ 48    ๐Ÿ” 21    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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A DOG'S TAIL IS OUT ON YOUTUBE NOW
watch here: youtu.be/cBrxhjugeTQ
#animation #shortfilm #art

14.12.2024 00:12 โ€” ๐Ÿ‘ 122    ๐Ÿ” 45    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 3
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 โ€” ๐Ÿ‘ 707    ๐Ÿ” 106    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 9
Shadowman and conductor models, overlaid with a variety of controls for their limbs.

Shadowman and conductor models, overlaid with a variety of controls for their limbs.

conductor and shadowman rigs- still surprised I managed to model/rig/animate these in a week, but making similar rigs every jam has made me fairly comfortable with it!

but does anyone have any advice on making rigging tools? ๐Ÿ‘€
#gameart #gamejam #3dart

06.12.2024 18:31 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh man that seems crazzyyy ambitious to do in a week ๐Ÿ˜ง props to your team for pulling that off!!

05.12.2024 08:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thankkssss ๐ŸŽต๐Ÿคฉ

05.12.2024 02:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh wow thank you, glad it was memorable!! ๐Ÿ˜„ what did you enter for this jam?

05.12.2024 01:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thank youu โ˜บ๏ธ

05.12.2024 01:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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never posted about this jam from earlier this year, but better late than never?

๐ŸŽถ We placed 1st!! with our Persona inspired rhythm game- I did all the art and had a blast leaning into the P5 aesthetic ๐Ÿ˜„
๐ŸŽท ayucinna.itch.io/bebop-baton
#gamejam #gamedev #indiedev

27.11.2024 19:35 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Two 3D models- a dark shadowman outlined in neon green holding his fedora, and a conductor sharply dressed in navy wielding a baton

Two 3D models- a dark shadowman outlined in neon green holding his fedora, and a conductor sharply dressed in navy wielding a baton

โœจ crisp image to go with the blurry vid

05.12.2024 00:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽถ conductor and shadowman I made for our Persona inspired rhythm game ๐ŸŽถ
#gamejam #gamedev #gameart

05.12.2024 00:27 โ€” ๐Ÿ‘ 29    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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never posted about this jam from earlier this year, but better late than never?

๐ŸŽถ We placed 1st!! with our Persona inspired rhythm game- I did all the art and had a blast leaning into the P5 aesthetic ๐Ÿ˜„
๐ŸŽท ayucinna.itch.io/bebop-baton
#gamejam #gamedev #indiedev

27.11.2024 19:35 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh could you mean Bifrost? hm I'm not sure how it compares against geometry nodes, but the main incentive for me to switch anyway is that blender is open source :)

24.11.2024 01:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

lookin very cool! even as a maya user blender still feels unintuitive to me but I've been wanting to learn it too, geometry nodes seem very useful

24.11.2024 00:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Featured image for Technically Art Issue 140: a 3D anime-style recreation of the jumbo berry special sundae from Frieren, made in Unity

Featured image for Technically Art Issue 140: a 3D anime-style recreation of the jumbo berry special sundae from Frieren, made in Unity

If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]

There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more โœจ

Check it out here: halisavakis.com/technically-...

#gamedev #vfx #indiedev #shaders

22.11.2024 10:04 โ€” ๐Ÿ‘ 278    ๐Ÿ” 65    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 7

wow it's been too long! I remember being inspired by these when I first started tech art, and now I can say thanks for including me ๐Ÿ˜Š

22.11.2024 17:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Procedural material of stylized wall tiles with blue and green tones, with a watercolor look

Procedural material of stylized wall tiles with blue and green tones, with a watercolor look

Shot from the Ghibli movie "Kiki's delivery service"
Shows the cat Jiji in front of a wall with tiles

Shot from the Ghibli movie "Kiki's delivery service" Shows the cat Jiji in front of a wall with tiles

Still one of my favorite materials I've done, inspired by one of my favorite movies๐Ÿ€
Made in #SubstanceDesigner

21.11.2024 20:23 โ€” ๐Ÿ‘ 212    ๐Ÿ” 42    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
Preview
Tech Art of Wizard with a Gun - Mixing 2D/3D Every single visual trick we used to create a hybrid 2D and 3D environment.

I wrote this technical art post some time ago on mixing 3D and 2D for Wizard with a Gun. Seeing a lot of games come out with this art style lately, probably inspired by Octopath Traveler and similar games.

straypixels.net/wwag-charact...

29.10.2024 20:18 โ€” ๐Ÿ‘ 57    ๐Ÿ” 15    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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recently made an update for this week long jam game! ๐Ÿšโœจ
I did all the art including shaders, anims, etc ๐Ÿ˜Š please give it a play!

๐Ÿš ayucinna.itch.io/shiny-shores
#gamedev #indiedev #gamejam

24.10.2024 17:01 โ€” ๐Ÿ‘ 21    ๐Ÿ” 2    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

hi! thanks for the inclusion!! ๐Ÿ˜Š gonna go check everyone else out too~

18.11.2024 07:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ART THEFT LABELER
@arttheft.bsky.social

This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists

Let me show you how it works โฌ‡๏ธโฌ‡๏ธโฌ‡๏ธ

14.11.2024 20:03 โ€” ๐Ÿ‘ 9139    ๐Ÿ” 6080    ๐Ÿ’ฌ 386    ๐Ÿ“Œ 176

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