Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility
#gamedev #indiedev #pixelart #gamemaker
@nullham.bsky.social
Founder of @fifth-edge.bsky.social I make things sometimes: https://benholland.xyz/
Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility
#gamedev #indiedev #pixelart #gamemaker
Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao
#gamedev #indiedev #pixelart #gamemaker
Beware the walking gun
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guys boss breaker is on the front page of gx.games again :>
10.11.2025 23:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles
#gamedev #indiedev #GameMaker
Full playthrough of the entire warehouse/hub area in Runner Overdrive
#gamedev #indiedev #pixelart #GameMaker #indiegames
Obligatory code snippet for what's shown in the gif
05.11.2025 06:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.
#gamedev #indiedev #pixelart #GameMaker
Finally landed on a game name and added the main menu.
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Working on the hub world
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First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future
#gamedev #indiedev #GameMaker #pixelart
UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage
#gamedev #indiedev #GameMaker #pixelart
ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually
#gamedev #indiedev #GameMaker #pixelart
got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol
#gamedev #indiedev #GameMaker #pixelart
full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby
#gamedev #indiedev #Unity #blender
very cool and professional tutorial for dropzone
#gamedev #indiedev #Unity #blender
Finally switched to first person and added the ability to peek under grabbed objects
#gamedev #indiedev #Unity #blender
replaced the UI notifications & countdown with an in-world alternative
#gamedev #indiedev #Unity #blender
minor inconvenience
#gamedev #indiedev #Unity #blender
Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort
#gamedev #indiedev #Unity #blender
Finally started on actual game mechanics, and you can now throw whatever item you're holding!
#gamedev #indiedev #Unity #blender
yes! i have multiple virtual cameras that im transitioning between for different game states
16.07.2025 04:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0First pass at in-world UI & menus, though I need actually to start on gameplay lol
#gamedev #indiedev #Unity #blender
I've been working on animations and had a visceral reaction seeing the player turn into a gremlin creature
#gamedev #indiedev #Unity #blender
Been mainly working on cleaning up the backend to handle errors and more weird edge cases properly, but I finally added a lobby-wide ready indicator system so everyone can see who is/isn't ready
#gamedev #indiedev #Unity #blender
Full multiplayer lobby test with new art and VFX
#gamedev #indiedev #blender #netcode #Unity #procgen
Been figuring out how to properly use Blender the past couple of days and I now have an actual model for the playerโs lobby pod
#gamedev #indiedev #Unity #blender
Got the two major halves of the prototype connected to where players can join a lobby through Steam, have everyone ready up, then have everyone transported into the procedurally generated (assembled) level, which they can explore together
#Unity #gamedev #indiedev #procgen #netcode
Figuring out chunk-based level generation for the new "FedEx in hell" game. Still a bunch of things I want to improve, like adding angled rooms and generating the level with the end in mind, but it's coming together ๐๐
#Unity #gamedev #indiedev #procgen
extremely scuffed right now, but i'm working on an in-world lobby system for a new project i've been experimenting with for the past week or so
#Unity #gamedev #indiedev