new elevator for the second area
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@nullham.bsky.social
Founder of @fifth-edge.bsky.social I make things sometimes: https://benholland.xyz/
new elevator for the second area
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oh yeah its lore time
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progress on the second area + new mechanics
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lock on rocket launcher
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finalized boss fight sequence with intro, fight, and package delivery
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boss fight progress (3/5 stages completed)
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the creature
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Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades.
(also added a stats screen and juiced up the elevator transition)
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Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility
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Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao
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Beware the walking gun
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guys boss breaker is on the front page of gx.games again :>
10.11.2025 23:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles
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Full playthrough of the entire warehouse/hub area in Runner Overdrive
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Obligatory code snippet for what's shown in the gif
05.11.2025 06:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.
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Finally landed on a game name and added the main menu.
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Working on the hub world
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First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future
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UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage
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ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually
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got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol
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full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby
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very cool and professional tutorial for dropzone
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Finally switched to first person and added the ability to peek under grabbed objects
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replaced the UI notifications & countdown with an in-world alternative
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minor inconvenience
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Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort
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Finally started on actual game mechanics, and you can now throw whatever item you're holding!
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yes! i have multiple virtual cameras that im transitioning between for different game states
16.07.2025 04:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0