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Ben

@nullham.bsky.social

Founder of @fifth-edge.bsky.social I make things sometimes: https://benholland.xyz/

50 Followers  |  23 Following  |  39 Posts  |  Joined: 07.09.2023  |  1.6217

Latest posts by nullham.bsky.social on Bluesky

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new elevator for the second area

#gamedev #indiedev #gamemaker #pixelart

13.02.2026 04:50 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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oh yeah its lore time

#gamedev #indiedev #gamemaker #pixelart

11.02.2026 22:41 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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progress on the second area + new mechanics

#gamedev #indiedev #pixelart #gamemaker #solodev

10.02.2026 04:37 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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lock on rocket launcher

#gamedev #indiedev #pixelart #gamemaker #solodev

15.01.2026 05:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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finalized boss fight sequence with intro, fight, and package delivery

#gamedev #indiedev #pixelart #gamemaker #solodev

11.01.2026 04:26 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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boss fight progress (3/5 stages completed)

#gamedev #indiedev #pixelart #gamemaker #solodev

05.01.2026 23:35 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the creature

#gamedev #indiedev #GameMaker #pixelart

04.01.2026 01:20 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades.

(also added a stats screen and juiced up the elevator transition)

#gamedev #indiedev #pixelart #gamemaker

08.12.2025 21:10 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility

#gamedev #indiedev #pixelart #gamemaker

05.12.2025 07:41 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao

#gamedev #indiedev #pixelart #gamemaker

20.11.2025 06:54 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Beware the walking gun

#gamedev #indiedev #pixelart #GameMaker

13.11.2025 01:24 โ€” ๐Ÿ‘ 17    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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guys boss breaker is on the front page of gx.games again :>

10.11.2025 23:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles

#gamedev #indiedev #GameMaker

10.11.2025 23:42 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Full playthrough of the entire warehouse/hub area in Runner Overdrive

#gamedev #indiedev #pixelart #GameMaker #indiegames

07.11.2025 04:34 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Obligatory code snippet for what's shown in the gif

05.11.2025 06:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.

#gamedev #indiedev #pixelart #GameMaker

05.11.2025 06:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Finally landed on a game name and added the main menu.

#gamedev #indiedev #pixelart #GameMaker

04.11.2025 06:19 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on the hub world

#gamedev #indiedev #pixelart #GameMaker

03.11.2025 00:04 โ€” ๐Ÿ‘ 12    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future

#gamedev #indiedev #GameMaker #pixelart

30.10.2025 02:02 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage

#gamedev #indiedev #GameMaker #pixelart

26.10.2025 00:07 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually

#gamedev #indiedev #GameMaker #pixelart

19.10.2025 20:45 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol

#gamedev #indiedev #GameMaker #pixelart

19.10.2025 05:44 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby

#gamedev #indiedev #Unity #blender

26.08.2025 04:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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very cool and professional tutorial for dropzone

#gamedev #indiedev #Unity #blender

22.08.2025 05:39 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally switched to first person and added the ability to peek under grabbed objects

#gamedev #indiedev #Unity #blender

01.08.2025 22:58 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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replaced the UI notifications & countdown with an in-world alternative

#gamedev #indiedev #Unity #blender

29.07.2025 03:54 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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minor inconvenience

#gamedev #indiedev #Unity #blender

27.07.2025 23:37 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort

#gamedev #indiedev #Unity #blender

22.07.2025 01:57 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally started on actual game mechanics, and you can now throw whatever item you're holding!

#gamedev #indiedev #Unity #blender

20.07.2025 05:07 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yes! i have multiple virtual cameras that im transitioning between for different game states

16.07.2025 04:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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