gamin
18.11.2025 05:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@collineye.bsky.social
gamewright & teacher https://etalgames.itch.io/ The Art of Flight: https://store.steampowered.com/app/1706800/The_Art_Of_Flight/
gamin
18.11.2025 05:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Made a big lil game etalgames.itch.io/words-of-power
26.10.2025 18:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0One thing that surprised and depressed me about teaching middle-school was realizing that not everyone's parents did this. Most kids couldn't tell me what stuff their parents liked or name any stuff that they had shared. The assumption from parents seemed to be there's no cross-generational art
13.08.2025 18:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Gravy Rainbow
31.07.2025 23:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0oh no, they're gonna find a way to get this into my classroom by any means aren't they
31.07.2025 23:07 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Porting teaching engine over to #raylib has been very pleasant
15.07.2025 02:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0yes! Have this talk each semester with students. I get the allure tho. I think it persists because gamer have so few deep interactions with other media (just go dancing!). Games have probably heightened my awareness of interacting with books/film tho
06.07.2025 17:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I was just thinking about watching this
29.06.2025 23:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My top 10 of 21st century. Gonna kick myself later for forgetting obvious things. Surprised how much anime got on here but they've really stuck with me
24.06.2025 16:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0it's painful and ironic how incapable programmers seem to be about thinking systemically, plus they don't seem to care about or know any history at all
22.06.2025 21:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0He's kinda the perfect foil to Goku because they're both big doofus babies, but Goku just happens to be a perfect angel. Buu arc is kinda hard for me to enjoy just because it's very long and very dour, even tho there's no such thing as consequences really in DBZ
18.06.2025 23:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Pokemon Good
18.06.2025 21:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0ha, bringing up NES games just illustrated my point to myself, because I really haven't played many of them and wouldn't have even thought of any of those as an example of permadeath
16.06.2025 23:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0But I think the annoyance at roguelikes is just a lot of people who don't necessarily have experience with arcade games, so the idea of permadeath doesn't trace back further than Spelunky (and even Spelunky is too far back for a lot of people)
16.06.2025 22:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I think use of Rogue is apt because the inspiration was really explicit for Spelunky which really kicked off the trend, and usually the technique functions more like Rogue than an arcade game. Tho I have heard plenty of people say AoF is a rogue-like because its got proc-gen (it isn't!)
16.06.2025 22:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0less comic-bookey but I just wanna share more DOOM youtu.be/_YiHjUXQpLM?...
16.06.2025 16:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wrote about optimizing The Art of Flight and why you should think about your data and profile your code. collineye.substack.com/p/optimizing... #gamedev #indiedev #indiegame
20.05.2025 15:06 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0I'll be at DreamHack with @societyofplay.bsky.social showing of The Art of Flight. Bring some friends by and play some action space ballet co-op!
#indiegamedev #indiedev #gamedev
#DHDallas25 #dreamhack #indieplayground
I'd definitely love to chat sometime
10.05.2025 22:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah I definitely need coffee but I have more control (or at least don't lose control for as long). ADHD meds just locked me into whatever I was doing when they kicked in. Sometimes good (book), sometimes maybe less good (Halo snipers)
07.05.2025 16:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0or hopefully they have an ability to mine something worthy out of any compelling activity
07.05.2025 16:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0oh that definitely resonates with me. That's one reason I stopped taking ADHD meds years ago because I found it messed up ability to evaluate what I should be doing. I notice this having kids too, there's probably more compelling things than there are worthy things.
07.05.2025 16:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0especially wonder about this with oral tradition where it's only getting passed down by memory, so you kinda have to optimize for that, which is why Homer has a lot stock metrical ideas and phrases that get reused
07.05.2025 16:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0interesting! I may not understand, but is there a difference between "getting" your attention and "having" your attention? I've taken up drawing, so I'm spending a lot of time attending to things, but it's like the intrinsic pull that object exerts on me. It feels essential to the creative impulse
07.05.2025 16:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Yeah, hard to see an angle where that isn't malpractice. I think the best we can do is make something that retains our attention, and hope it captivates someone else.
07.05.2025 14:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Wouldn't know what to do with myself other wise
04.05.2025 03:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What if you could play a game for #screenshotsaturday The Art of Flight is out on Steam now
12.04.2025 23:57 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0maybe this'll be something
10.04.2025 03:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The Art of Flight is out now on Steam #indiegame
07.04.2025 12:15 โ ๐ 9 ๐ 2 ๐ฌ 1 ๐ 0