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dee

@deebits.bsky.social

she/her creative https://artstation.com/deebits artist living in @rubato.world

33 Followers  |  97 Following  |  47 Posts  |  Joined: 28.10.2024  |  1.6243

Latest posts by deebits.bsky.social on Bluesky

Post image 16.02.2026 02:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

40. Tactical Espionage

#indiedev #indiegame #gamedev #rubatogame

08.02.2026 17:22 โ€” ๐Ÿ‘ 47    ๐Ÿ” 20    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
RUBATO (the frog) resting on some checkered tiles present in the game. Above him is the earth, with planet bits around it.

RUBATO (the frog) resting on some checkered tiles present in the game. Above him is the earth, with planet bits around it.

made some @rubato.world #art :3
(play the demo play the demo)

31.01.2026 21:57 โ€” ๐Ÿ‘ 30    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I designed the main character over 6 years ago now, and the game's evolved so much since it's initial concept in a way that's consistently engaging... I've been playing the game almost every day this month because it's that fun

Please, play the demo! We all worked hard to make it this far ๐Ÿ’—

20.01.2026 20:27 โ€” ๐Ÿ‘ 88    ๐Ÿ” 38    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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March 20th | @rubato.world

26.01.2026 07:41 โ€” ๐Ÿ‘ 49    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

iโ€™m doing my first ff7 playthru on my ps2 rn :o

26.01.2026 15:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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RUBATO releases March 20.

Demo available on PC & Console. Wishlist now!

#indiedev #indiegame #gamedev

20.01.2026 14:00 โ€” ๐Ÿ‘ 1129    ๐Ÿ” 497    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 99

66.

13.01.2026 14:41 โ€” ๐Ÿ‘ 18    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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NEO Super Mario Bros (GBA, 2003)
The game initially started development as a combo port of Super Mario Land and Super Mario Land 2.

24.12.2025 00:34 โ€” ๐Ÿ‘ 238    ๐Ÿ” 77    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 3

poor toby fox after ch5 releases is gonna be talking about Chapters "6 & 7" and is never gonna hear the end of it

05.12.2025 01:22 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thataaaaaaiiiiiiiinnnnnnnnworkin.

12.12.2025 19:36 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

they should make snow and icicles et cetera that are 50 degrees and donโ€™t have to be shoveled as a treat

01.12.2025 15:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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RUBATO from @rubato.world is joining the pack in Shimi's Cosmic Combo!! Follow for updates re: the submission :P
#RingRacers

24.11.2025 22:54 โ€” ๐Ÿ‘ 132    ๐Ÿ” 28    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

look up the ScrewMyCode(dot)in extension

VERY useful for friend vcโ€™s i can confirm

20.11.2025 13:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

if someone has multiple names does the nature of their attack change depending on which one they start the shoutout with

18.11.2025 04:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

well now it definitely does

14.11.2025 14:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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are you guys going trick or treating?

13.11.2025 13:43 โ€” ๐Ÿ‘ 50    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

also shima reminded me that the koopalings without outlines are the ones in front of a pure black background with the platforms that rotate using mode 7!!

12.11.2025 18:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

perhaps pillowshading was considered across the board early on as a way to save memory and simplify the work for the artists and was kept for particular cases that were most fitting

12.11.2025 18:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

with the boo, i always felt the pillowshading helped to fake translucency. The biggest mismatch here is probably the small dino whose name i forget, but itโ€™s important to note that Mario has colored outlines too, just with more contrast

12.11.2025 17:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

in the urchinโ€™s case, the shine on the ends of the spikes emphasizes them as more dangerous and the contrast catches ur attention; then i can see the thought process to balancing the shading, not to mention the fact itโ€™s possibly mirrored to save memory anyway lol

12.11.2025 17:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

i think this is partly true but also potentially skips over some of the intent in some of these. enemies like the blaarg and podoboo benefit from matching and blending with the outline-less lava, which itself looks more viscous and โ€œrealโ€ without an outline

12.11.2025 17:42 โ€” ๐Ÿ‘ 23    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I wish the contrast was a bit lower overall, as thatโ€™s part of why I like it better at 480p, but iโ€™m enjoying it a lot and it does feel like re-experiencing the game in a sense

12.11.2025 13:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

the frame drops are pretty excessive, more so than I expected, but frame drops donโ€™t bother me so much anymore. though I am about to enter blighttown so weโ€™ll see! some visual tricks function a bit better with the old lighting system too like in the sewer areas.

12.11.2025 13:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™ve been playing dark souls 1 on my xbox 360 and if online features were still available, I think it would be my preferred way to play it. 30fps makes enemies scarier (particularly the black knights) and the game looks better at lower resolution which is why Iโ€™m using an AV cable to play at 480.

12.11.2025 13:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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[Pikmin 4]

Version 1.1.0 has been released.

This update adds a difficulty setting, photo mode, Decor Pikmin, the ability to disable auto target lock on the cursor, the option to โ€œRoll Overโ€ some data from a save file that has cleared the story into a new save file, and more.

11.11.2025 08:40 โ€” ๐Ÿ‘ 186    ๐Ÿ” 51    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 33
Snippet from Official Dreamcast Magazine listing stats about Super Sonic. Includes "Species," "Abilities," "Goals," and "Simpsons counterpart"

Snippet from Official Dreamcast Magazine listing stats about Super Sonic. Includes "Species," "Abilities," "Goals," and "Simpsons counterpart"

all the usual categories. just the most basic and vital information

10.11.2025 15:55 โ€” ๐Ÿ‘ 518    ๐Ÿ” 191    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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we're up

10.11.2025 03:02 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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thoughts on air riders

10.11.2025 00:57 โ€” ๐Ÿ‘ 45    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pikmin 2 sound reel!

Here is a selection of SFX I designed for the new enemies found in Pikmin 2: Regrown

(SPOILER WARNING!!!... for those looking to try it)

10.11.2025 00:17 โ€” ๐Ÿ‘ 33    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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