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GompDS

@gompds.bsky.social

Dark Souls 3 modder and programmer. Working on Dark Souls: Archthrones.

25 Followers  |  18 Following  |  26 Posts  |  Joined: 21.10.2024  |  1.8208

Latest posts by gompds.bsky.social on Bluesky

thank u

02.04.2025 17:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've been working on something I think is very cool. It's a plugin for Godot that allows integration with Dark Souls 3! It's in the early stages and all I've managed to achieve is loading map geometry in the editor, but I think it's going to evolve into something great if I spend enough time on it.

02.04.2025 04:28 β€” πŸ‘ 35    πŸ” 8    πŸ’¬ 3    πŸ“Œ 0
Devlog #3: "Great" Weapons, Movesets, Light Armor - Dark Souls: Archthrones
YouTube video by Dark Souls: Archthrones Devlog #3: "Great" Weapons, Movesets, Light Armor - Dark Souls: Archthrones

Greetings Emissaries!

Our third Devlog is out and today we'll talk about:

-Great Weapons (Greathammers, Greataxes, etc.)

-Moveset alterations and combo routing changes

-Light armor poise changes Enjoy and let us know your thoughts.

youtu.be/-c2_kULcl7U

#DarkSoulsIII #Archthrones

17.02.2025 19:30 β€” πŸ‘ 44    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1
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Rogue Prince Flynn.

Concept Art by Siri Canis.

#DarkSoulsIII #DarkSouls3 #Archthrones

05.02.2025 17:00 β€” πŸ‘ 65    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
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Archthrones Weapons Arsenal #01 by sttcnoise.

#DarkSoulsIII #DarkSouls3 #Archthrones

03.02.2025 21:38 β€” πŸ‘ 72    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0

I knew people would like this lol

21.12.2024 18:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Starting in Sekiro, FromSoftware added the feature of common ESD, but for older games like Dark Souls III, this is a really nice feature to have.

21.12.2024 08:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on adding build targets for EZSM files. Build targets define where a given EZSM is built to when building your project. For example this bonfire EZSM has multiple build targets because every standard bonfire uses identical state machines. This means you can avoid duplicating code.

21.12.2024 08:46 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1
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Buried Giants Archthrone concept art by Pan_Lapa.

#DarkSoulsIII #DarkSouls3 #Archthrones

19.12.2024 15:06 β€” πŸ‘ 81    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0

Now I'm wondering if Filianore's egg was inspired at all by vagrants.

11.12.2024 03:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Archthrone redesign by Pan_Lapa

#DarkSoulsIII #DarkSouls3 #Archthrones

09.12.2024 15:34 β€” πŸ‘ 57    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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Omen of the Eclipse.

Concept Art by sttcnoise.

#DarkSouls3 #DarkSoulsIII #Archthrones

02.12.2024 14:27 β€” πŸ‘ 63    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0

Yup, they are just json in a trench coat. The format contains a hash key, a list of arguments, a list of nodes, and a list of connections between nodes. Every state machine, whether its from the library or not has a hash key used for quick referencing.

29.11.2024 01:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There are also references made to "Library Machines" as denoted by a blue dot. These machines are not modded (.ezsm) files on your disk, but are instead state machines from the base game.

29.11.2024 01:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The tool now operates with an intermediary format (.ezsm) instead of working directly with ESD files. In this example here you can see all the state machines that make up an Archthrones bonfire.

29.11.2024 01:38 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Ugh, that sounds awful. It sucks that you have to deal with these kinds of people.

28.11.2024 10:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What does that person's excuse even mean? Genuinely baffling.

28.11.2024 08:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Drifter Knight Model By @IIP4FCIOII

#DarkSouls3 #DarkSoulsIII #Archthrones

25.11.2024 16:14 β€” πŸ‘ 77    πŸ” 16    πŸ’¬ 3    πŸ“Œ 0

what the heck

28.11.2024 08:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This is a demonstration of some new editor features I've been working on, in which I use them to add a new option to Andre's menu. One step closer to a functioning tool πŸŽ‰

18.11.2024 10:20 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Sir Metas concept art by sttcnoise

#DarkSouls3 #Archthrones

13.11.2024 16:05 β€” πŸ‘ 32    πŸ” 9    πŸ’¬ 2    πŸ“Œ 0
Janara One-Eye - Dark Souls: Archthrones
YouTube video by Dark Souls: Archthrones Janara One-Eye - Dark Souls: Archthrones

Janara One-Eye OST.

Composed by SolasComposer.

www.youtube.com/watch?v=Mf2F...

#DarkSouls3 #Archthrones

08.11.2024 16:06 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

πŸ˜”

08.11.2024 18:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Curvy lines!

08.11.2024 07:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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King's Woods #2

Art by Toly Kivshar.

#DarkSouls3 #Archthrones

06.11.2024 17:26 β€” πŸ‘ 48    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0

smol

06.11.2024 06:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Rimeblood Hati and Skoll - Dark Souls: Archthrones Official Demo OST
YouTube video by Dark Souls: Archthrones Rimeblood Hati and Skoll - Dark Souls: Archthrones Official Demo OST

Rimeblood Hati and Skoll OST.

Composed by SolasComposer.

youtu.be/7DVzMLYOv20

#DarkSouls3 #Archthrones

01.11.2024 17:56 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Shouldn't be hard (I think) to get it to work for other games too. But next thing I plan on doing is enum support, then I gotta make it so you can add new nodes n stuff. Lot to do.

31.10.2024 01:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Felt inspired to work on this again after the small bit of feedback I got, so I've been cooking for last couple days. Here's a look at the blueprint for the menu that appears when you rest at a bonfire.

30.10.2024 22:10 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

cursed to play dark souls 2 πŸ˜”

29.10.2024 21:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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