Forgot to post this here.
Sketch to finish process.
#pixelart #tutorial #wip #artshare #gamedev
@moonfell-rpg.com.bsky.social
๐ Pixel Artist - Indie Game Dev ๐ ๐ฎ Making a 2D JRPG with Godot 4 ๐ฎ ๐ผ Tokyo, Japan ๐พ ไธๆ่ญฐใชไธ็ใฎใใใ็ตต ๐ Twitter: x.com/moonfell_rpg ๐ Instagram: instagram.com/moonfell_rpg ๐ Cara: cara.app/moonfellpixelart
Forgot to post this here.
Sketch to finish process.
#pixelart #tutorial #wip #artshare #gamedev
Ah that's actually a good idea, thx!
29.07.2025 19:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Glad to help!
29.07.2025 19:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Forgot to post this here.
Sketch to finish process.
#pixelart #tutorial #wip #artshare #gamedev
I'm completely redoing the lighting so it's more dynamic than this one so it'll be some time, this version is already outdated ๐
07.07.2025 12:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Usually just photoshop, though for animation I used Aseprite
22.06.2025 13:05 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Can totally relate to this.
21.06.2025 13:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 02d pixel art illustration concept art of a ruined overgrown ancient temple structure in a tropical island jungle, for the indie JRPG game Moonfell
New pixel concept for a location in my game ๐ด
#pixelart #gamedev #godot
Yes, very hard to resist!
20.06.2025 07:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I don't wanna spoil anything so I'd rather keep it a mystery ๐
20.06.2025 04:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you Scott! ๐
20.06.2025 01:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 02d pixel art illustration concept art of a ruined overgrown ancient temple structure in a tropical island jungle, for the indie JRPG game Moonfell
New pixel concept for a location in my game ๐ด
#pixelart #gamedev #godot
Love me a nice couch evening playing some Godot.
06.06.2025 10:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Testing my custom 2D directional lighting systemโ๏ธ
Godot 2D lights out of the box aren't really fitted for top down games, so I decided to develop my own system using luminosity masks.
#pixelart #godot #gamedev #jrpg
I'm not using any native Godot lights, it's a custom system, but designed as a directional (just for sun/moonlight).
Dropshadows are just black copies of sprites, skewed based on the sun's position. They Ysort so they can cast over other objects, and multiplies onto luminosity to avoid stacking.
A bit tricky to explain the entire code for this, but the logic is to use a luminosity texture (modified grayscale version of the sprite) and use it as a mask on your light texture.
05.06.2025 06:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Looks so amazing and useful, not just for isometric stuff.
Can't wait to test this.
A milestone in pixel art graphics โค๏ธ
04.06.2025 08:46 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0The main light texture is controlled by luminosity masks assigned to every sprite. It determines which parts can catch light and how much.
04.06.2025 05:11 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0I'll try to do a writeup sometime but the basic principle is to give every sprite a 'luminosity mask', which controls how much each pixel's RGB value can be affected by light textures.
04.06.2025 05:10 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Yup, every object has dynamic shadows that rotate with the time of day
04.06.2025 02:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I don't have a patreon but I'm sure I can do a writeup of how it works some time
04.06.2025 02:01 โ ๐ 9 ๐ 0 ๐ฌ 3 ๐ 0Thanks! Took a bit to figure out how to implement but pretty happy with the results
04.06.2025 01:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thank you :)
My game finally doesn't look flat anymore
Testing my custom 2D directional lighting systemโ๏ธ
Godot 2D lights out of the box aren't really fitted for top down games, so I decided to develop my own system using luminosity masks.
#pixelart #godot #gamedev #jrpg
Flashbacks of... ๐
26.05.2025 10:58 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I agree that some storytelling or even characters for scale always improve a piece though, but yes sometimes its ok to just focus on the surroundings.
Thanks for the comments!
Ah yes, some storytelling always makes an illustration better.
I'm mostly making these as concepts for my game level environments though, so no Indiana in there ๐
Indeed!
26.05.2025 03:47 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0