The timelapse of the beach dump environment and the band's hideout. Mentally I am on the beach now 🏖️ #unbeatable #heavypaint
30.01.2026 22:47 — 👍 41 🔁 7 💬 1 📌 0@longiy.bsky.social
Passion Is My Art Direction Art Director @redbull.com Concept Artist @dcellgames.com https://github.com/longiy
The timelapse of the beach dump environment and the band's hideout. Mentally I am on the beach now 🏖️ #unbeatable #heavypaint
30.01.2026 22:47 — 👍 41 🔁 7 💬 1 📌 0Cloudwatching is a healing activity ☁️😌
24.01.2026 21:57 — 👍 1 🔁 0 💬 0 📌 0Of all things I painted for #unbeatable, the skyboxes got the most screentime🤣😶🌫️. We tried to go for cloud shapes that are very intentional and clear. @pixelhavokk.dcellgames.com composited them beautifully in the scenes 🙌.Beat animated by @camillecee.bsky.social #blender
24.01.2026 20:15 — 👍 212 🔁 48 💬 3 📌 0Thank you, you can get 4k version here 🙌😉 tinyurl.com/5drncjc4
24.01.2026 18:43 — 👍 1 🔁 0 💬 1 📌 0Yeah, I’d normally hit PS or Procreate for the final details too 😆, luckily unbeatable’s style works so well with less polished concepts 🙏
23.01.2026 10:11 — 👍 1 🔁 0 💬 1 📌 0🚨🏺Introducing our newest game: KILN!🏺🚨
An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!
youtu.be/mi0iRV0U3VY
Thank you! The process is quite simple. I use Procreate for line art because the UX is much better for figuring out the shapes of the design. Once I’m happy with it, I move the line art into HEAVYPAINT and use the lasso tool to work through the shapes and colors until I get the feel I want.
23.01.2026 09:22 — 👍 2 🔁 0 💬 1 📌 0Sorry, video quality as usual somewhat dogs**t 🫠
22.01.2026 22:40 — 👍 21 🔁 1 💬 1 📌 0More #unbeatable artdump! Visual development for the buildings near stadium area. It is the only real estate development I can actually afford 😂 Go play UNBEATABLE!
#procreate #heavypaint (thank god for timelapse features)
HARM lobby concept for #UNBEATABLE, with obligatory fictional logos for museum and cafe. I could finally utilize lifelong urge to do something inspired by Mirror's Edge. Loved being basically brand manager for HARM 🔺🔺🔺🔺😆
21.01.2026 16:29 — 👍 176 🔁 24 💬 0 📌 0Ive recently revamped my online shop and posted some new items. got a lot i plan to release this year :-) you can follow my shop IG @nophopshop to stay up to date!
nophopshop.square.site
Thank youu michelle! 🔥
18.01.2026 18:09 — 👍 3 🔁 0 💬 0 📌 0This was such a banger track that I played with the visuals of it even after the game was released 😂 Let me go on rave with Sforzando plz! 🚨▲▲▲� #UNBEATABLE @peakdivide.bsky.social @mustdiemusic.bsky.social
18.01.2026 13:22 — 👍 80 🔁 13 💬 1 📌 0Illustration from the faux poster release post, maybe someone will appreciate it without all the typography 🙌. I wanted to capture the summer evening atmosphere, sitting outside with friends having a smoke before absolutely killing it on the dancefloor #UNBEATABLE 🕺🌙
17.01.2026 21:45 — 👍 261 🔁 68 💬 1 📌 0It is your fault! Everytime I saw your guys' animations I was like "😱 sheeeit, gotta bring my A game"
16.01.2026 12:40 — 👍 3 🔁 0 💬 1 📌 0#UNBEATABLE @peakdivide.bsky.social
Album cover art for the RE-TUNED banger, the first track you gonna play. Went for the..uhh.."graphic design is my passion" vibes on this one 🎸🌞✨
Back in the days when we ran a cafe, we had a lot of great kids working there, and I drew employee of the month portraits of them and hung them by the bar. Good, silly times. ☕🌿
15.01.2026 12:41 — 👍 8 🔁 0 💬 1 📌 0Some fun merch I did for #UNBEATABLE, OneMoreFinal gang!✨
13.01.2026 07:56 — 👍 238 🔁 44 💬 1 📌 2Goddamn
05.01.2026 09:24 — 👍 2 🔁 0 💬 0 📌 0Eyeballing a look is inherently artistic approach, which by design is hard to scale in more complex pipelines because results are not predictable shot to shot.
04.01.2026 19:58 — 👍 2 🔁 0 💬 0 📌 0at ur (music) service 😇
31.12.2025 07:11 — 👍 1 🔁 0 💬 0 📌 0@vastonik.bsky.social Did this sick, synth track (prob my favourite) for #UNBEATABLE and doing the "ethereal" space Beat was lot of fun! ✨ 💫 🌌 🎶 🥁
31.12.2025 06:00 — 👍 74 🔁 14 💬 1 📌 2Maybe I am Sforzando after all. Merry xmas our beloved unbeatable players 🤣
#UNBEATABLE #unbeatabletwt
Current mood
21.12.2025 03:48 — 👍 8 🔁 0 💬 0 📌 0i saw a post on the bird site for this. i refuse to go back there but i still wanted to draw it. i'm so sorry unbeatabletwt
20.12.2025 02:36 — 👍 236 🔁 45 💬 26 📌 3YOOOOO!
20.12.2025 02:39 — 👍 3 🔁 0 💬 1 📌 0One of the best things about working on #UNBEATABLE was creating the album jackets for all the songs and seeing the excitement of the amazing musicians who made them. Go get #UNBEATABLE (or a 🎸) for yourself this Xmas!!!
19.12.2025 19:17 — 👍 200 🔁 53 💬 0 📌 0These people don’t understand that the new things, the art and the magic, happens in between those two images. They are not interested in collaborating with another human beings, it is all about output and optimization in exchange for money.
18.12.2025 17:52 — 👍 2 🔁 0 💬 0 📌 0Gotcha, was just curious hehe
18.12.2025 03:14 — 👍 0 🔁 0 💬 0 📌 0Yeah I was thinking something like this, where all the UV moving that you would do with hand you would happen inside geo nodes. General principle of having swatch texture would be the same.
18.12.2025 03:04 — 👍 0 🔁 0 💬 1 📌 0